*
* use XObject.debug = 1 to turn on debugging
*
- * If XObject/[xns]/[xtype].js exists, it will use this to override properties..
+ * If XObjectBase/[xns]/[xtype].js exists, it will use this to override properties..
*
*
* He's some questions.
//print ("XObject ctr");
- this.config = {};
- this.constructor = XObject;
+ this.config = {}; // used to initialize GObject
+ this.cfg = XObject.extend({}, cfg); // used to store original configuration.. for referencing..
+ // we could use this to determine if
+ // we are actually inside a inherited class...
+ // as define() should actually set this up..
- // start by seeing if we have a base class....
- try {
- // loocks for XObject/Gtk/TreeView.js [ TreeView = { .... } ]
- // xns is not a string!!!?
- var gname = false;
- if (typeof(cfg.xtype) == 'object') {
- gname = GObject.type_name(cfg.xtype.type);
- // print("GNAME:" +gname + " GTYPE:"+cfg.xtype.type);
- }
+ if (!this.constructor) {
- var base = gname ? imports.XObjectBase[gname][gname] : false;
+ this.constructor = XObject;
+ var base = XObject.baseXObject(cfg);
if (base) {
- // print("Overlaying XOBJBECT-BASE." + cfg.xtype);
- XObject.extend(this,base);
+ XObject.extend(this,base.prototype);
}
- } catch (e) {
- // if debug?
- XObject.log("error finding " + gname + " - " + e.toString());
}
-
// copy down all elements into self..
// make an extra copy in this.config?? - which is the one used in the constructor later
this.items = [];
// create XObject for all the children.
items.forEach(function(i,n) {
-
- var item = (i.constructor == XObject) ? o : new XObject(i);
+ var base = XObject.baseXObject(i);
+ base = base || XObject;
+ var item = (i.constructor == XObject) ? i : new base(i);
item.parent = _this;
_this.items.push(item);
//_this.addItem(i);
});
- if (this.onConstruct) {
- this.onConstruct.call(this);
- }
+
}
imports.console.dump(item);
Seed.quit();
}
- print(item.config.xtype + ":pack=" + item.pack);
+ print(XObject.type(this.xtype) + ":pack=" + item.pack);
if (item.pack===false) { // no packing.. various items have this ..
return;
{
print("ERROR: " + output);
},
-
+ /**
+ * fatal error
+ * @param {String|Object} output String to print.
+ */
+ fatal : function(output)
+ {
+
+ throw {
+ name: "ArgumentError",
+ message : output
+
+ }
+ },
/**
* Copies all the properties of config to obj, if the do not exist.
}
return ret;
},
-
+ /**
+ * return the Gobject name of a constructor - does not appear to work on structs..
+ * @param {Object} gobject ctr
+ * @return {String} returns name
+ * @member XObject type
+ */
+ type : function(o)
+ {
+ if (typeof(o) == 'object') {
+ return GObject.type_name(o.type);
+ // print("GNAME:" +gname + " GTYPE:"+cfg.xtype.type);
+ }
+ return 'unknown';
+ },
+ /**
+ * return the XObjectBase class for a cfg (which includes an xtype)
+ * @param {Object} configuration.
+ * @return {function} constructor
+ * @member XObject baseXObject
+ */
+ baseXObject : function(cfg)
+ {
+ try {
+ // loocks for XObject/Gtk/TreeView.js [ TreeView = { .... } ]
+ // xns is not a string!!!?
+ var gname = false;
+ if (typeof(cfg.xtype) == 'object') {
+ gname = XObject.type(cfg.xtype);
+
+ }
+ print("TRYING BASE OBJECT : " + gname);
+ // in the situation where we have been called and there is a base object
+ // defining the behavior..
+ // then we should copy the prototypes from the base object into this..
+ var base = gname ? imports.XObjectBase[gname][gname] : false;
+ return base;
+
+ } catch (e) {
+ // if debug?
+ XObject.log("error finding " + gname + " - " + e.toString());
+ return false;
+ }
+
+
+ },
+
/**
* @member XObject createDelegate
* creates a delage metdhod