/* clutter-1.0.vapi generated by vapigen, do not modify. */ [CCode (cprefix = "Clutter", gir_namespace = "Clutter", gir_version = "1.0", lower_case_cprefix = "clutter_")] namespace Clutter { namespace FrameSource { [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.6")] public static uint add (uint fps, GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.6")] public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func); } namespace Key { [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_0")] public const int @0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_1")] public const int @1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_2")] public const int @2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3")] public const int @3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_AltCursor")] public const int @3270_AltCursor; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Attn")] public const int @3270_Attn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_BackTab")] public const int @3270_BackTab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ChangeScreen")] public const int @3270_ChangeScreen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Copy")] public const int @3270_Copy; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorBlink")] public const int @3270_CursorBlink; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorSelect")] public const int @3270_CursorSelect; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_DeleteWord")] public const int @3270_DeleteWord; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Duplicate")] public const int @3270_Duplicate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Enter")] public const int @3270_Enter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseEOF")] public const int @3270_EraseEOF; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseInput")] public const int @3270_EraseInput; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ExSelect")] public const int @3270_ExSelect; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_FieldMark")] public const int @3270_FieldMark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Ident")] public const int @3270_Ident; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Jump")] public const int @3270_Jump; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_KeyClick")] public const int @3270_KeyClick; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Left2")] public const int @3270_Left2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA1")] public const int @3270_PA1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA2")] public const int @3270_PA2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA3")] public const int @3270_PA3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Play")] public const int @3270_Play; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PrintScreen")] public const int @3270_PrintScreen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Quit")] public const int @3270_Quit; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Record")] public const int @3270_Record; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Reset")] public const int @3270_Reset; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Right2")] public const int @3270_Right2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Rule")] public const int @3270_Rule; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Setup")] public const int @3270_Setup; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Test")] public const int @3270_Test; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_4")] public const int @4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_5")] public const int @5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_6")] public const int @6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_7")] public const int @7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_8")] public const int @8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_9")] public const int @9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_A")] public const int A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AE")] public const int AE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aacute")] public const int Aacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abelowdot")] public const int Abelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreve")] public const int Abreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreveacute")] public const int Abreveacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevebelowdot")] public const int Abrevebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevegrave")] public const int Abrevegrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevehook")] public const int Abrevehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevetilde")] public const int Abrevetilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Enable")] public const int AccessX_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Feedback_Enable")] public const int AccessX_Feedback_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflex")] public const int Acircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexacute")] public const int Acircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexbelowdot")] public const int Acircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexgrave")] public const int Acircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexhook")] public const int Acircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflextilde")] public const int Acircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AddFavorite")] public const int AddFavorite; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Adiaeresis")] public const int Adiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Agrave")] public const int Agrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ahook")] public const int Ahook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_L")] public const int Alt_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_R")] public const int Alt_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Amacron")] public const int Amacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aogonek")] public const int Aogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationLeft")] public const int ApplicationLeft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationRight")] public const int ApplicationRight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_0")] public const int Arabic_0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_1")] public const int Arabic_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_2")] public const int Arabic_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_3")] public const int Arabic_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_4")] public const int Arabic_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_5")] public const int Arabic_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_6")] public const int Arabic_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_7")] public const int Arabic_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_8")] public const int Arabic_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_9")] public const int Arabic_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ain")] public const int Arabic_ain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alef")] public const int Arabic_alef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alefmaksura")] public const int Arabic_alefmaksura; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_beh")] public const int Arabic_beh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_comma")] public const int Arabic_comma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dad")] public const int Arabic_dad; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dal")] public const int Arabic_dal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_damma")] public const int Arabic_damma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dammatan")] public const int Arabic_dammatan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ddal")] public const int Arabic_ddal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_farsi_yeh")] public const int Arabic_farsi_yeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fatha")] public const int Arabic_fatha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fathatan")] public const int Arabic_fathatan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_feh")] public const int Arabic_feh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fullstop")] public const int Arabic_fullstop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_gaf")] public const int Arabic_gaf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ghain")] public const int Arabic_ghain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ha")] public const int Arabic_ha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hah")] public const int Arabic_hah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza")] public const int Arabic_hamza; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_above")] public const int Arabic_hamza_above; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_below")] public const int Arabic_hamza_below; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonalef")] public const int Arabic_hamzaonalef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonwaw")] public const int Arabic_hamzaonwaw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonyeh")] public const int Arabic_hamzaonyeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaunderalef")] public const int Arabic_hamzaunderalef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh")] public const int Arabic_heh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_doachashmee")] public const int Arabic_heh_doachashmee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_goal")] public const int Arabic_heh_goal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeem")] public const int Arabic_jeem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeh")] public const int Arabic_jeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kaf")] public const int Arabic_kaf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasra")] public const int Arabic_kasra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasratan")] public const int Arabic_kasratan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_keheh")] public const int Arabic_keheh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_khah")] public const int Arabic_khah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_lam")] public const int Arabic_lam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_madda_above")] public const int Arabic_madda_above; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_maddaonalef")] public const int Arabic_maddaonalef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_meem")] public const int Arabic_meem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon")] public const int Arabic_noon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon_ghunna")] public const int Arabic_noon_ghunna; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_peh")] public const int Arabic_peh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_percent")] public const int Arabic_percent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_qaf")] public const int Arabic_qaf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_question_mark")] public const int Arabic_question_mark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ra")] public const int Arabic_ra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_rreh")] public const int Arabic_rreh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sad")] public const int Arabic_sad; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_seen")] public const int Arabic_seen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_semicolon")] public const int Arabic_semicolon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_shadda")] public const int Arabic_shadda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sheen")] public const int Arabic_sheen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sukun")] public const int Arabic_sukun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_superscript_alef")] public const int Arabic_superscript_alef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_switch")] public const int Arabic_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tah")] public const int Arabic_tah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tatweel")] public const int Arabic_tatweel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tcheh")] public const int Arabic_tcheh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_teh")] public const int Arabic_teh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tehmarbuta")] public const int Arabic_tehmarbuta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_thal")] public const int Arabic_thal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_theh")] public const int Arabic_theh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tteh")] public const int Arabic_tteh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_veh")] public const int Arabic_veh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_waw")] public const int Arabic_waw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh")] public const int Arabic_yeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh_baree")] public const int Arabic_yeh_baree; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zah")] public const int Arabic_zah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zain")] public const int Arabic_zain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aring")] public const int Aring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AT")] public const int Armenian_AT; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AYB")] public const int Armenian_AYB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_BEN")] public const int Armenian_BEN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_CHA")] public const int Armenian_CHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DA")] public const int Armenian_DA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DZA")] public const int Armenian_DZA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_E")] public const int Armenian_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_FE")] public const int Armenian_FE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GHAT")] public const int Armenian_GHAT; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GIM")] public const int Armenian_GIM; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HI")] public const int Armenian_HI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HO")] public const int Armenian_HO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_INI")] public const int Armenian_INI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_JE")] public const int Armenian_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KE")] public const int Armenian_KE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KEN")] public const int Armenian_KEN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KHE")] public const int Armenian_KHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_LYUN")] public const int Armenian_LYUN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_MEN")] public const int Armenian_MEN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_NU")] public const int Armenian_NU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_O")] public const int Armenian_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PE")] public const int Armenian_PE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PYUR")] public const int Armenian_PYUR; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RA")] public const int Armenian_RA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RE")] public const int Armenian_RE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SE")] public const int Armenian_SE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SHA")] public const int Armenian_SHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TCHE")] public const int Armenian_TCHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TO")] public const int Armenian_TO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSA")] public const int Armenian_TSA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSO")] public const int Armenian_TSO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TYUN")] public const int Armenian_TYUN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VEV")] public const int Armenian_VEV; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VO")] public const int Armenian_VO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VYUN")] public const int Armenian_VYUN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_YECH")] public const int Armenian_YECH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZA")] public const int Armenian_ZA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZHE")] public const int Armenian_ZHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_accent")] public const int Armenian_accent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_amanak")] public const int Armenian_amanak; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_apostrophe")] public const int Armenian_apostrophe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_at")] public const int Armenian_at; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ayb")] public const int Armenian_ayb; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ben")] public const int Armenian_ben; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_but")] public const int Armenian_but; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_cha")] public const int Armenian_cha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_da")] public const int Armenian_da; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_dza")] public const int Armenian_dza; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_e")] public const int Armenian_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_exclam")] public const int Armenian_exclam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_fe")] public const int Armenian_fe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_full_stop")] public const int Armenian_full_stop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ghat")] public const int Armenian_ghat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_gim")] public const int Armenian_gim; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hi")] public const int Armenian_hi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ho")] public const int Armenian_ho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hyphen")] public const int Armenian_hyphen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ini")] public const int Armenian_ini; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_je")] public const int Armenian_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ke")] public const int Armenian_ke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ken")] public const int Armenian_ken; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_khe")] public const int Armenian_khe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ligature_ew")] public const int Armenian_ligature_ew; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_lyun")] public const int Armenian_lyun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_men")] public const int Armenian_men; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_nu")] public const int Armenian_nu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_o")] public const int Armenian_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_paruyk")] public const int Armenian_paruyk; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pe")] public const int Armenian_pe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pyur")] public const int Armenian_pyur; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_question")] public const int Armenian_question; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ra")] public const int Armenian_ra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_re")] public const int Armenian_re; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_se")] public const int Armenian_se; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_separation_mark")] public const int Armenian_separation_mark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_sha")] public const int Armenian_sha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_shesht")] public const int Armenian_shesht; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tche")] public const int Armenian_tche; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_to")] public const int Armenian_to; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tsa")] public const int Armenian_tsa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tso")] public const int Armenian_tso; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tyun")] public const int Armenian_tyun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_verjaket")] public const int Armenian_verjaket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vev")] public const int Armenian_vev; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vo")] public const int Armenian_vo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vyun")] public const int Armenian_vyun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yech")] public const int Armenian_yech; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yentamna")] public const int Armenian_yentamna; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_za")] public const int Armenian_za; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_zhe")] public const int Armenian_zhe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Atilde")] public const int Atilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudibleBell_Enable")] public const int AudibleBell_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioCycleTrack")] public const int AudioCycleTrack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioForward")] public const int AudioForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioLowerVolume")] public const int AudioLowerVolume; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")] public const int AudioMedia; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMicMute")] public const int AudioMicMute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")] public const int AudioMute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")] public const int AudioNext; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPause")] public const int AudioPause; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPlay")] public const int AudioPlay; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPrev")] public const int AudioPrev; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRaiseVolume")] public const int AudioRaiseVolume; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRandomPlay")] public const int AudioRandomPlay; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRecord")] public const int AudioRecord; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRepeat")] public const int AudioRepeat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRewind")] public const int AudioRewind; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioStop")] public const int AudioStop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Away")] public const int Away; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_B")] public const int B; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Babovedot")] public const int Babovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Back")] public const int Back; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackForward")] public const int BackForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackSpace")] public const int BackSpace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Battery")] public const int Battery; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Begin")] public const int Begin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Blue")] public const int Blue; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Bluetooth")] public const int Bluetooth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Book")] public const int Book; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BounceKeys_Enable")] public const int BounceKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Break")] public const int Break; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BrightnessAdjust")] public const int BrightnessAdjust; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_SHORTU")] public const int Byelorussian_SHORTU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_shortu")] public const int Byelorussian_shortu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C")] public const int C; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CD")] public const int CD; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CH")] public const int CH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_H")] public const int C_H; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_h")] public const int C_h; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cabovedot")] public const int Cabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cacute")] public const int Cacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calculator")] public const int Calculator; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calendar")] public const int Calendar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cancel")] public const int Cancel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Caps_Lock")] public const int Caps_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccaron")] public const int Ccaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccedilla")] public const int Ccedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccircumflex")] public const int Ccircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ch")] public const int Ch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Clear")] public const int Clear; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ClearGrab")] public const int ClearGrab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Close")] public const int Close; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Codeinput")] public const int Codeinput; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ColonSign")] public const int ColonSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Community")] public const int Community; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ContrastAdjust")] public const int ContrastAdjust; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_L")] public const int Control_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_R")] public const int Control_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Copy")] public const int Copy; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CruzeiroSign")] public const int CruzeiroSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cut")] public const int Cut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CycleAngle")] public const int CycleAngle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_A")] public const int Cyrillic_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_BE")] public const int Cyrillic_BE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE")] public const int Cyrillic_CHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_descender")] public const int Cyrillic_CHE_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_vertstroke")] public const int Cyrillic_CHE_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DE")] public const int Cyrillic_DE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DZHE")] public const int Cyrillic_DZHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_E")] public const int Cyrillic_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EF")] public const int Cyrillic_EF; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EL")] public const int Cyrillic_EL; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EM")] public const int Cyrillic_EM; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN")] public const int Cyrillic_EN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN_descender")] public const int Cyrillic_EN_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ER")] public const int Cyrillic_ER; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ES")] public const int Cyrillic_ES; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE")] public const int Cyrillic_GHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE_bar")] public const int Cyrillic_GHE_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA")] public const int Cyrillic_HA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HARDSIGN")] public const int Cyrillic_HARDSIGN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA_descender")] public const int Cyrillic_HA_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I")] public const int Cyrillic_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IE")] public const int Cyrillic_IE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IO")] public const int Cyrillic_IO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I_macron")] public const int Cyrillic_I_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_JE")] public const int Cyrillic_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA")] public const int Cyrillic_KA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_descender")] public const int Cyrillic_KA_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_vertstroke")] public const int Cyrillic_KA_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_LJE")] public const int Cyrillic_LJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_NJE")] public const int Cyrillic_NJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O")] public const int Cyrillic_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O_bar")] public const int Cyrillic_O_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_PE")] public const int Cyrillic_PE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SCHWA")] public const int Cyrillic_SCHWA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHA")] public const int Cyrillic_SHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHCHA")] public const int Cyrillic_SHCHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHHA")] public const int Cyrillic_SHHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHORTI")] public const int Cyrillic_SHORTI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SOFTSIGN")] public const int Cyrillic_SOFTSIGN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TE")] public const int Cyrillic_TE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TSE")] public const int Cyrillic_TSE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U")] public const int Cyrillic_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_macron")] public const int Cyrillic_U_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight")] public const int Cyrillic_U_straight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight_bar")] public const int Cyrillic_U_straight_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_VE")] public const int Cyrillic_VE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YA")] public const int Cyrillic_YA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YERU")] public const int Cyrillic_YERU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YU")] public const int Cyrillic_YU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZE")] public const int Cyrillic_ZE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE")] public const int Cyrillic_ZHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE_descender")] public const int Cyrillic_ZHE_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_a")] public const int Cyrillic_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_be")] public const int Cyrillic_be; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che")] public const int Cyrillic_che; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_descender")] public const int Cyrillic_che_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_vertstroke")] public const int Cyrillic_che_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_de")] public const int Cyrillic_de; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_dzhe")] public const int Cyrillic_dzhe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_e")] public const int Cyrillic_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ef")] public const int Cyrillic_ef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_el")] public const int Cyrillic_el; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_em")] public const int Cyrillic_em; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en")] public const int Cyrillic_en; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en_descender")] public const int Cyrillic_en_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_er")] public const int Cyrillic_er; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_es")] public const int Cyrillic_es; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe")] public const int Cyrillic_ghe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe_bar")] public const int Cyrillic_ghe_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha")] public const int Cyrillic_ha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha_descender")] public const int Cyrillic_ha_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_hardsign")] public const int Cyrillic_hardsign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i")] public const int Cyrillic_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i_macron")] public const int Cyrillic_i_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ie")] public const int Cyrillic_ie; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_io")] public const int Cyrillic_io; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_je")] public const int Cyrillic_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka")] public const int Cyrillic_ka; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_descender")] public const int Cyrillic_ka_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_vertstroke")] public const int Cyrillic_ka_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_lje")] public const int Cyrillic_lje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_nje")] public const int Cyrillic_nje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o")] public const int Cyrillic_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o_bar")] public const int Cyrillic_o_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_pe")] public const int Cyrillic_pe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_schwa")] public const int Cyrillic_schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_sha")] public const int Cyrillic_sha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shcha")] public const int Cyrillic_shcha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shha")] public const int Cyrillic_shha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shorti")] public const int Cyrillic_shorti; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_softsign")] public const int Cyrillic_softsign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_te")] public const int Cyrillic_te; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_tse")] public const int Cyrillic_tse; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u")] public const int Cyrillic_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_macron")] public const int Cyrillic_u_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight")] public const int Cyrillic_u_straight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight_bar")] public const int Cyrillic_u_straight_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ve")] public const int Cyrillic_ve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ya")] public const int Cyrillic_ya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yeru")] public const int Cyrillic_yeru; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yu")] public const int Cyrillic_yu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ze")] public const int Cyrillic_ze; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe")] public const int Cyrillic_zhe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe_descender")] public const int Cyrillic_zhe_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_D")] public const int D; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DOS")] public const int DOS; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dabovedot")] public const int Dabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dcaron")] public const int Dcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Delete")] public const int Delete; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Display")] public const int Display; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Documents")] public const int Documents; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DongSign")] public const int DongSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Down")] public const int Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dstroke")] public const int Dstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_E")] public const int E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ENG")] public const int ENG; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ETH")] public const int ETH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EZH")] public const int EZH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eabovedot")] public const int Eabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eacute")] public const int Eacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ebelowdot")] public const int Ebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecaron")] public const int Ecaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflex")] public const int Ecircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexacute")] public const int Ecircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexbelowdot")] public const int Ecircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexgrave")] public const int Ecircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexhook")] public const int Ecircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflextilde")] public const int Ecircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EcuSign")] public const int EcuSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ediaeresis")] public const int Ediaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Egrave")] public const int Egrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ehook")] public const int Ehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_Shift")] public const int Eisu_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_toggle")] public const int Eisu_toggle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eject")] public const int Eject; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Emacron")] public const int Emacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_End")] public const int End; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eogonek")] public const int Eogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Escape")] public const int Escape; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eth")] public const int Eth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Etilde")] public const int Etilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EuroSign")] public const int EuroSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Excel")] public const int Excel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Execute")] public const int Execute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Explorer")] public const int Explorer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F")] public const int F; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F1")] public const int F1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F10")] public const int F10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F11")] public const int F11; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F12")] public const int F12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F13")] public const int F13; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F14")] public const int F14; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F15")] public const int F15; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F16")] public const int F16; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F17")] public const int F17; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F18")] public const int F18; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F19")] public const int F19; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F2")] public const int F2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F20")] public const int F20; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F21")] public const int F21; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F22")] public const int F22; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F23")] public const int F23; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F24")] public const int F24; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F25")] public const int F25; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F26")] public const int F26; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F27")] public const int F27; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F28")] public const int F28; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F29")] public const int F29; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F3")] public const int F3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F30")] public const int F30; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F31")] public const int F31; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F32")] public const int F32; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F33")] public const int F33; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F34")] public const int F34; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F35")] public const int F35; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F4")] public const int F4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F5")] public const int F5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F6")] public const int F6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F7")] public const int F7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F8")] public const int F8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F9")] public const int F9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FFrancSign")] public const int FFrancSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Fabovedot")] public const int Fabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_0")] public const int Farsi_0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_1")] public const int Farsi_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_2")] public const int Farsi_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_3")] public const int Farsi_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_4")] public const int Farsi_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_5")] public const int Farsi_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_6")] public const int Farsi_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_7")] public const int Farsi_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_8")] public const int Farsi_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_9")] public const int Farsi_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_yeh")] public const int Farsi_yeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Favorites")] public const int Favorites; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Finance")] public const int Finance; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Find")] public const int Find; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_First_Virtual_Screen")] public const int First_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Forward")] public const int Forward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameBack")] public const int FrameBack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameForward")] public const int FrameForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_G")] public const int G; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gabovedot")] public const int Gabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Game")] public const int Game; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gbreve")] public const int Gbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcaron")] public const int Gcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcedilla")] public const int Gcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcircumflex")] public const int Gcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_an")] public const int Georgian_an; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ban")] public const int Georgian_ban; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_can")] public const int Georgian_can; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_char")] public const int Georgian_char; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_chin")] public const int Georgian_chin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_cil")] public const int Georgian_cil; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_don")] public const int Georgian_don; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_en")] public const int Georgian_en; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_fi")] public const int Georgian_fi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_gan")] public const int Georgian_gan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ghan")] public const int Georgian_ghan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hae")] public const int Georgian_hae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_har")] public const int Georgian_har; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_he")] public const int Georgian_he; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hie")] public const int Georgian_hie; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hoe")] public const int Georgian_hoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_in")] public const int Georgian_in; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jhan")] public const int Georgian_jhan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jil")] public const int Georgian_jil; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_kan")] public const int Georgian_kan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_khar")] public const int Georgian_khar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_las")] public const int Georgian_las; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_man")] public const int Georgian_man; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_nar")] public const int Georgian_nar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_on")] public const int Georgian_on; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_par")] public const int Georgian_par; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_phar")] public const int Georgian_phar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_qar")] public const int Georgian_qar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_rae")] public const int Georgian_rae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_san")] public const int Georgian_san; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_shin")] public const int Georgian_shin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tan")] public const int Georgian_tan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tar")] public const int Georgian_tar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_un")] public const int Georgian_un; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_vin")] public const int Georgian_vin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_we")] public const int Georgian_we; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_xan")] public const int Georgian_xan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zen")] public const int Georgian_zen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zhar")] public const int Georgian_zhar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Go")] public const int Go; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHA")] public const int Greek_ALPHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHAaccent")] public const int Greek_ALPHAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_BETA")] public const int Greek_BETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_CHI")] public const int Greek_CHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_DELTA")] public const int Greek_DELTA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILON")] public const int Greek_EPSILON; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILONaccent")] public const int Greek_EPSILONaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETA")] public const int Greek_ETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETAaccent")] public const int Greek_ETAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_GAMMA")] public const int Greek_GAMMA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTA")] public const int Greek_IOTA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAaccent")] public const int Greek_IOTAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdiaeresis")] public const int Greek_IOTAdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdieresis")] public const int Greek_IOTAdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_KAPPA")] public const int Greek_KAPPA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMBDA")] public const int Greek_LAMBDA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMDA")] public const int Greek_LAMDA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_MU")] public const int Greek_MU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_NU")] public const int Greek_NU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGA")] public const int Greek_OMEGA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGAaccent")] public const int Greek_OMEGAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRON")] public const int Greek_OMICRON; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRONaccent")] public const int Greek_OMICRONaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PHI")] public const int Greek_PHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PI")] public const int Greek_PI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PSI")] public const int Greek_PSI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_RHO")] public const int Greek_RHO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_SIGMA")] public const int Greek_SIGMA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_TAU")] public const int Greek_TAU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_THETA")] public const int Greek_THETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILON")] public const int Greek_UPSILON; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONaccent")] public const int Greek_UPSILONaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONdieresis")] public const int Greek_UPSILONdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_XI")] public const int Greek_XI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ZETA")] public const int Greek_ZETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_accentdieresis")] public const int Greek_accentdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alpha")] public const int Greek_alpha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alphaaccent")] public const int Greek_alphaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_beta")] public const int Greek_beta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_chi")] public const int Greek_chi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_delta")] public const int Greek_delta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilon")] public const int Greek_epsilon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilonaccent")] public const int Greek_epsilonaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_eta")] public const int Greek_eta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_etaaccent")] public const int Greek_etaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_finalsmallsigma")] public const int Greek_finalsmallsigma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_gamma")] public const int Greek_gamma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_horizbar")] public const int Greek_horizbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iota")] public const int Greek_iota; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccent")] public const int Greek_iotaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccentdieresis")] public const int Greek_iotaaccentdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotadieresis")] public const int Greek_iotadieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_kappa")] public const int Greek_kappa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lambda")] public const int Greek_lambda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lamda")] public const int Greek_lamda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_mu")] public const int Greek_mu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_nu")] public const int Greek_nu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omega")] public const int Greek_omega; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omegaaccent")] public const int Greek_omegaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicron")] public const int Greek_omicron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicronaccent")] public const int Greek_omicronaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_phi")] public const int Greek_phi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_pi")] public const int Greek_pi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_psi")] public const int Greek_psi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_rho")] public const int Greek_rho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_sigma")] public const int Greek_sigma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_switch")] public const int Greek_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_tau")] public const int Greek_tau; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_theta")] public const int Greek_theta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilon")] public const int Greek_upsilon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccent")] public const int Greek_upsilonaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccentdieresis")] public const int Greek_upsilonaccentdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilondieresis")] public const int Greek_upsilondieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_xi")] public const int Greek_xi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_zeta")] public const int Greek_zeta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Green")] public const int Green; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_H")] public const int H; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul")] public const int Hangul; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_A")] public const int Hangul_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AE")] public const int Hangul_AE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeA")] public const int Hangul_AraeA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeAE")] public const int Hangul_AraeAE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Banja")] public const int Hangul_Banja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Cieuc")] public const int Hangul_Cieuc; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Codeinput")] public const int Hangul_Codeinput; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Dikeud")] public const int Hangul_Dikeud; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_E")] public const int Hangul_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EO")] public const int Hangul_EO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EU")] public const int Hangul_EU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_End")] public const int Hangul_End; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hanja")] public const int Hangul_Hanja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hieuh")] public const int Hangul_Hieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_I")] public const int Hangul_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Ieung")] public const int Hangul_Ieung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Cieuc")] public const int Hangul_J_Cieuc; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Dikeud")] public const int Hangul_J_Dikeud; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Hieuh")] public const int Hangul_J_Hieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Ieung")] public const int Hangul_J_Ieung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Jieuj")] public const int Hangul_J_Jieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Khieuq")] public const int Hangul_J_Khieuq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Kiyeog")] public const int Hangul_J_Kiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KiyeogSios")] public const int Hangul_J_KiyeogSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KkogjiDalrinIeung")] public const int Hangul_J_KkogjiDalrinIeung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Mieum")] public const int Hangul_J_Mieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Nieun")] public const int Hangul_J_Nieun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunHieuh")] public const int Hangul_J_NieunHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunJieuj")] public const int Hangul_J_NieunJieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PanSios")] public const int Hangul_J_PanSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Phieuf")] public const int Hangul_J_Phieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Pieub")] public const int Hangul_J_Pieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PieubSios")] public const int Hangul_J_PieubSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Rieul")] public const int Hangul_J_Rieul; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulHieuh")] public const int Hangul_J_RieulHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulKiyeog")] public const int Hangul_J_RieulKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulMieum")] public const int Hangul_J_RieulMieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPhieuf")] public const int Hangul_J_RieulPhieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPieub")] public const int Hangul_J_RieulPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulSios")] public const int Hangul_J_RieulSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulTieut")] public const int Hangul_J_RieulTieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Sios")] public const int Hangul_J_Sios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangKiyeog")] public const int Hangul_J_SsangKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangSios")] public const int Hangul_J_SsangSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Tieut")] public const int Hangul_J_Tieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_YeorinHieuh")] public const int Hangul_J_YeorinHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jamo")] public const int Hangul_Jamo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jeonja")] public const int Hangul_Jeonja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jieuj")] public const int Hangul_Jieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Khieuq")] public const int Hangul_Khieuq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Kiyeog")] public const int Hangul_Kiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KiyeogSios")] public const int Hangul_KiyeogSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KkogjiDalrinIeung")] public const int Hangul_KkogjiDalrinIeung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Mieum")] public const int Hangul_Mieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_MultipleCandidate")] public const int Hangul_MultipleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Nieun")] public const int Hangul_Nieun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunHieuh")] public const int Hangul_NieunHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunJieuj")] public const int Hangul_NieunJieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_O")] public const int Hangul_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_OE")] public const int Hangul_OE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PanSios")] public const int Hangul_PanSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Phieuf")] public const int Hangul_Phieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Pieub")] public const int Hangul_Pieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PieubSios")] public const int Hangul_PieubSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PostHanja")] public const int Hangul_PostHanja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreHanja")] public const int Hangul_PreHanja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreviousCandidate")] public const int Hangul_PreviousCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Rieul")] public const int Hangul_Rieul; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulHieuh")] public const int Hangul_RieulHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulKiyeog")] public const int Hangul_RieulKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulMieum")] public const int Hangul_RieulMieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPhieuf")] public const int Hangul_RieulPhieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPieub")] public const int Hangul_RieulPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulSios")] public const int Hangul_RieulSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulTieut")] public const int Hangul_RieulTieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulYeorinHieuh")] public const int Hangul_RieulYeorinHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Romaja")] public const int Hangul_Romaja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SingleCandidate")] public const int Hangul_SingleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Sios")] public const int Hangul_Sios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Special")] public const int Hangul_Special; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangDikeud")] public const int Hangul_SsangDikeud; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangJieuj")] public const int Hangul_SsangJieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangKiyeog")] public const int Hangul_SsangKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangPieub")] public const int Hangul_SsangPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangSios")] public const int Hangul_SsangSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Start")] public const int Hangul_Start; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumMieum")] public const int Hangul_SunkyeongeumMieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPhieuf")] public const int Hangul_SunkyeongeumPhieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPieub")] public const int Hangul_SunkyeongeumPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Tieut")] public const int Hangul_Tieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_U")] public const int Hangul_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WA")] public const int Hangul_WA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WAE")] public const int Hangul_WAE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WE")] public const int Hangul_WE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WEO")] public const int Hangul_WEO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WI")] public const int Hangul_WI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YA")] public const int Hangul_YA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YAE")] public const int Hangul_YAE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YE")] public const int Hangul_YE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YEO")] public const int Hangul_YEO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YI")] public const int Hangul_YI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YO")] public const int Hangul_YO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YU")] public const int Hangul_YU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YeorinHieuh")] public const int Hangul_YeorinHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_switch")] public const int Hangul_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hankaku")] public const int Hankaku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hcircumflex")] public const int Hcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hebrew_switch")] public const int Hebrew_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Help")] public const int Help; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan")] public const int Henkan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan_Mode")] public const int Henkan_Mode; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hibernate")] public const int Hibernate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana")] public const int Hiragana; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana_Katakana")] public const int Hiragana_Katakana; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_History")] public const int History; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Home")] public const int Home; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HomePage")] public const int HomePage; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HotLinks")] public const int HotLinks; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hstroke")] public const int Hstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_L")] public const int Hyper_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_R")] public const int Hyper_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_I")] public const int I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Center_Object")] public const int ISO_Center_Object; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Continuous_Underline")] public const int ISO_Continuous_Underline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Discontinuous_Underline")] public const int ISO_Discontinuous_Underline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Emphasize")] public const int ISO_Emphasize; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Enter")] public const int ISO_Enter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Down")] public const int ISO_Fast_Cursor_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Left")] public const int ISO_Fast_Cursor_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Right")] public const int ISO_Fast_Cursor_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Up")] public const int ISO_Fast_Cursor_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group")] public const int ISO_First_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group_Lock")] public const int ISO_First_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Latch")] public const int ISO_Group_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Lock")] public const int ISO_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Shift")] public const int ISO_Group_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group")] public const int ISO_Last_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group_Lock")] public const int ISO_Last_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Left_Tab")] public const int ISO_Left_Tab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level2_Latch")] public const int ISO_Level2_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Latch")] public const int ISO_Level3_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Lock")] public const int ISO_Level3_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Shift")] public const int ISO_Level3_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Latch")] public const int ISO_Level5_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Lock")] public const int ISO_Level5_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Shift")] public const int ISO_Level5_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Lock")] public const int ISO_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Down")] public const int ISO_Move_Line_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Up")] public const int ISO_Move_Line_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group")] public const int ISO_Next_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group_Lock")] public const int ISO_Next_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Down")] public const int ISO_Partial_Line_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Up")] public const int ISO_Partial_Line_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Left")] public const int ISO_Partial_Space_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Right")] public const int ISO_Partial_Space_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group")] public const int ISO_Prev_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group_Lock")] public const int ISO_Prev_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Both_Margins")] public const int ISO_Release_Both_Margins; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Left")] public const int ISO_Release_Margin_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Right")] public const int ISO_Release_Margin_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Left")] public const int ISO_Set_Margin_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Right")] public const int ISO_Set_Margin_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iabovedot")] public const int Iabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iacute")] public const int Iacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibelowdot")] public const int Ibelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibreve")] public const int Ibreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Icircumflex")] public const int Icircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Idiaeresis")] public const int Idiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Igrave")] public const int Igrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ihook")] public const int Ihook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Imacron")] public const int Imacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Insert")] public const int Insert; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iogonek")] public const int Iogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Itilde")] public const int Itilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_J")] public const int J; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Jcircumflex")] public const int Jcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_K")] public const int K; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_0")] public const int KP_0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_1")] public const int KP_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_2")] public const int KP_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_3")] public const int KP_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_4")] public const int KP_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_5")] public const int KP_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_6")] public const int KP_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_7")] public const int KP_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_8")] public const int KP_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_9")] public const int KP_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Add")] public const int KP_Add; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Begin")] public const int KP_Begin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Decimal")] public const int KP_Decimal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Delete")] public const int KP_Delete; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Divide")] public const int KP_Divide; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Down")] public const int KP_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_End")] public const int KP_End; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Enter")] public const int KP_Enter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Equal")] public const int KP_Equal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F1")] public const int KP_F1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F2")] public const int KP_F2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F3")] public const int KP_F3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F4")] public const int KP_F4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Home")] public const int KP_Home; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Insert")] public const int KP_Insert; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Left")] public const int KP_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Multiply")] public const int KP_Multiply; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Next")] public const int KP_Next; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Down")] public const int KP_Page_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Up")] public const int KP_Page_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Prior")] public const int KP_Prior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Right")] public const int KP_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Separator")] public const int KP_Separator; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Space")] public const int KP_Space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Subtract")] public const int KP_Subtract; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Tab")] public const int KP_Tab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Up")] public const int KP_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Lock")] public const int Kana_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Shift")] public const int Kana_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji")] public const int Kanji; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji_Bangou")] public const int Kanji_Bangou; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Katakana")] public const int Katakana; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessDown")] public const int KbdBrightnessDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessUp")] public const int KbdBrightnessUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdLightOnOff")] public const int KbdLightOnOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kcedilla")] public const int Kcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Korean_Won")] public const int Korean_Won; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L")] public const int L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L1")] public const int L1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L10")] public const int L10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L2")] public const int L2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L3")] public const int L3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L4")] public const int L4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L5")] public const int L5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L6")] public const int L6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L7")] public const int L7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L8")] public const int L8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L9")] public const int L9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lacute")] public const int Lacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Last_Virtual_Screen")] public const int Last_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch0")] public const int Launch0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch1")] public const int Launch1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch2")] public const int Launch2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch3")] public const int Launch3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch4")] public const int Launch4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch5")] public const int Launch5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch6")] public const int Launch6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch7")] public const int Launch7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch8")] public const int Launch8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch9")] public const int Launch9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchA")] public const int LaunchA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchB")] public const int LaunchB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchC")] public const int LaunchC; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchD")] public const int LaunchD; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchE")] public const int LaunchE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchF")] public const int LaunchF; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lbelowdot")] public const int Lbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcaron")] public const int Lcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcedilla")] public const int Lcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Left")] public const int Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LightBulb")] public const int LightBulb; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Linefeed")] public const int Linefeed; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LiraSign")] public const int LiraSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogGrabInfo")] public const int LogGrabInfo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogOff")] public const int LogOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogWindowTree")] public const int LogWindowTree; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lstroke")] public const int Lstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_M")] public const int M; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mabovedot")] public const int Mabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_DSE")] public const int Macedonia_DSE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_GJE")] public const int Macedonia_GJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_KJE")] public const int Macedonia_KJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_dse")] public const int Macedonia_dse; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_gje")] public const int Macedonia_gje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_kje")] public const int Macedonia_kje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mae_Koho")] public const int Mae_Koho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mail")] public const int Mail; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MailForward")] public const int MailForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Market")] public const int Market; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Massyo")] public const int Massyo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meeting")] public const int Meeting; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Memo")] public const int Memo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Menu")] public const int Menu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuKB")] public const int MenuKB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuPB")] public const int MenuPB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Messenger")] public const int Messenger; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_L")] public const int Meta_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_R")] public const int Meta_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MillSign")] public const int MillSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ModeLock")] public const int ModeLock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mode_switch")] public const int Mode_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessDown")] public const int MonBrightnessDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessUp")] public const int MonBrightnessUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Accel_Enable")] public const int MouseKeys_Accel_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Enable")] public const int MouseKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Muhenkan")] public const int Muhenkan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Multi_key")] public const int Multi_key; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MultipleCandidate")] public const int MultipleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Music")] public const int Music; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MyComputer")] public const int MyComputer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MySites")] public const int MySites; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_N")] public const int N; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Nacute")] public const int Nacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NairaSign")] public const int NairaSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncaron")] public const int Ncaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncedilla")] public const int Ncedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_New")] public const int New; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NewSheqelSign")] public const int NewSheqelSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_News")] public const int News; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next")] public const int Next; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_VMode")] public const int Next_VMode; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_Virtual_Screen")] public const int Next_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ntilde")] public const int Ntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Num_Lock")] public const int Num_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_O")] public const int O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OE")] public const int OE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oacute")] public const int Oacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obarred")] public const int Obarred; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obelowdot")] public const int Obelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocaron")] public const int Ocaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflex")] public const int Ocircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexacute")] public const int Ocircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexbelowdot")] public const int Ocircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexgrave")] public const int Ocircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexhook")] public const int Ocircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflextilde")] public const int Ocircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odiaeresis")] public const int Odiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odoubleacute")] public const int Odoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OfficeHome")] public const int OfficeHome; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ograve")] public const int Ograve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohook")] public const int Ohook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorn")] public const int Ohorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornacute")] public const int Ohornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornbelowdot")] public const int Ohornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorngrave")] public const int Ohorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornhook")] public const int Ohornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorntilde")] public const int Ohorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Omacron")] public const int Omacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ooblique")] public const int Ooblique; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Open")] public const int Open; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OpenURL")] public const int OpenURL; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Option")] public const int Option; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oslash")] public const int Oslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Otilde")] public const int Otilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay1_Enable")] public const int Overlay1_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay2_Enable")] public const int Overlay2_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_P")] public const int P; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pabovedot")] public const int Pabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Down")] public const int Page_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Up")] public const int Page_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Paste")] public const int Paste; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pause")] public const int Pause; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PesetaSign")] public const int PesetaSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Phone")] public const int Phone; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pictures")] public const int Pictures; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Accelerate")] public const int Pointer_Accelerate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button1")] public const int Pointer_Button1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button2")] public const int Pointer_Button2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button3")] public const int Pointer_Button3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button4")] public const int Pointer_Button4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button5")] public const int Pointer_Button5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button_Dflt")] public const int Pointer_Button_Dflt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick1")] public const int Pointer_DblClick1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick2")] public const int Pointer_DblClick2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick3")] public const int Pointer_DblClick3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick4")] public const int Pointer_DblClick4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick5")] public const int Pointer_DblClick5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick_Dflt")] public const int Pointer_DblClick_Dflt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnNext")] public const int Pointer_DfltBtnNext; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnPrev")] public const int Pointer_DfltBtnPrev; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Down")] public const int Pointer_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownLeft")] public const int Pointer_DownLeft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownRight")] public const int Pointer_DownRight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag1")] public const int Pointer_Drag1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag2")] public const int Pointer_Drag2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag3")] public const int Pointer_Drag3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag4")] public const int Pointer_Drag4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag5")] public const int Pointer_Drag5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag_Dflt")] public const int Pointer_Drag_Dflt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_EnableKeys")] public const int Pointer_EnableKeys; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Left")] public const int Pointer_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Right")] public const int Pointer_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Up")] public const int Pointer_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpLeft")] public const int Pointer_UpLeft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpRight")] public const int Pointer_UpRight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerDown")] public const int PowerDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerOff")] public const int PowerOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_VMode")] public const int Prev_VMode; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_Virtual_Screen")] public const int Prev_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PreviousCandidate")] public const int PreviousCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Print")] public const int Print; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prior")] public const int Prior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Q")] public const int Q; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R")] public const int R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R1")] public const int R1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R10")] public const int R10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R11")] public const int R11; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R12")] public const int R12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R13")] public const int R13; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R14")] public const int R14; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R15")] public const int R15; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R2")] public const int R2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R3")] public const int R3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R4")] public const int R4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R5")] public const int R5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R6")] public const int R6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R7")] public const int R7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R8")] public const int R8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R9")] public const int R9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Racute")] public const int Racute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcaron")] public const int Rcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcedilla")] public const int Rcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Red")] public const int Red; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Redo")] public const int Redo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Refresh")] public const int Refresh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reload")] public const int Reload; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RepeatKeys_Enable")] public const int RepeatKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reply")] public const int Reply; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Return")] public const int Return; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Right")] public const int Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerDown")] public const int RockerDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerEnter")] public const int RockerEnter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerUp")] public const int RockerUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Romaji")] public const int Romaji; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotateWindows")] public const int RotateWindows; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationKB")] public const int RotationKB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationPB")] public const int RotationPB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RupeeSign")] public const int RupeeSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_S")] public const int S; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SCHWA")] public const int SCHWA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sabovedot")] public const int Sabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sacute")] public const int Sacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Save")] public const int Save; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scaron")] public const int Scaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scedilla")] public const int Scedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scircumflex")] public const int Scircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScreenSaver")] public const int ScreenSaver; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollClick")] public const int ScrollClick; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollDown")] public const int ScrollDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollUp")] public const int ScrollUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scroll_Lock")] public const int Scroll_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Search")] public const int Search; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Select")] public const int Select; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SelectButton")] public const int SelectButton; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Send")] public const int Send; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DJE")] public const int Serbian_DJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DZE")] public const int Serbian_DZE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_JE")] public const int Serbian_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_LJE")] public const int Serbian_LJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_NJE")] public const int Serbian_NJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_TSHE")] public const int Serbian_TSHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dje")] public const int Serbian_dje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dze")] public const int Serbian_dze; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_je")] public const int Serbian_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_lje")] public const int Serbian_lje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_nje")] public const int Serbian_nje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_tshe")] public const int Serbian_tshe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_L")] public const int Shift_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_Lock")] public const int Shift_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_R")] public const int Shift_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shop")] public const int Shop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SingleCandidate")] public const int SingleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_a")] public const int Sinh_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa")] public const int Sinh_aa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa2")] public const int Sinh_aa2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae")] public const int Sinh_ae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae2")] public const int Sinh_ae2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee")] public const int Sinh_aee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee2")] public const int Sinh_aee2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai")] public const int Sinh_ai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai2")] public const int Sinh_ai2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_al")] public const int Sinh_al; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au")] public const int Sinh_au; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au2")] public const int Sinh_au2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ba")] public const int Sinh_ba; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_bha")] public const int Sinh_bha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ca")] public const int Sinh_ca; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_cha")] public const int Sinh_cha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dda")] public const int Sinh_dda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ddha")] public const int Sinh_ddha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dha")] public const int Sinh_dha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dhha")] public const int Sinh_dhha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e")] public const int Sinh_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e2")] public const int Sinh_e2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee")] public const int Sinh_ee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee2")] public const int Sinh_ee2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_fa")] public const int Sinh_fa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ga")] public const int Sinh_ga; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_gha")] public const int Sinh_gha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_h2")] public const int Sinh_h2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ha")] public const int Sinh_ha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i")] public const int Sinh_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i2")] public const int Sinh_i2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii")] public const int Sinh_ii; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii2")] public const int Sinh_ii2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ja")] public const int Sinh_ja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jha")] public const int Sinh_jha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jnya")] public const int Sinh_jnya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ka")] public const int Sinh_ka; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kha")] public const int Sinh_kha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kunddaliya")] public const int Sinh_kunddaliya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_la")] public const int Sinh_la; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lla")] public const int Sinh_lla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu")] public const int Sinh_lu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu2")] public const int Sinh_lu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu")] public const int Sinh_luu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu2")] public const int Sinh_luu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ma")] public const int Sinh_ma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_mba")] public const int Sinh_mba; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_na")] public const int Sinh_na; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndda")] public const int Sinh_ndda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndha")] public const int Sinh_ndha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng")] public const int Sinh_ng; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng2")] public const int Sinh_ng2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nga")] public const int Sinh_nga; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nja")] public const int Sinh_nja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nna")] public const int Sinh_nna; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nya")] public const int Sinh_nya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o")] public const int Sinh_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o2")] public const int Sinh_o2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo")] public const int Sinh_oo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo2")] public const int Sinh_oo2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pa")] public const int Sinh_pa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pha")] public const int Sinh_pha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ra")] public const int Sinh_ra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ri")] public const int Sinh_ri; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_rii")] public const int Sinh_rii; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ru2")] public const int Sinh_ru2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ruu2")] public const int Sinh_ruu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sa")] public const int Sinh_sa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sha")] public const int Sinh_sha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ssha")] public const int Sinh_ssha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tha")] public const int Sinh_tha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_thha")] public const int Sinh_thha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tta")] public const int Sinh_tta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ttha")] public const int Sinh_ttha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u")] public const int Sinh_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u2")] public const int Sinh_u2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu")] public const int Sinh_uu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu2")] public const int Sinh_uu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_va")] public const int Sinh_va; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ya")] public const int Sinh_ya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sleep")] public const int Sleep; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SlowKeys_Enable")] public const int SlowKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Spell")] public const int Spell; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SplitScreen")] public const int SplitScreen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Standby")] public const int Standby; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Start")] public const int Start; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_StickyKeys_Enable")] public const int StickyKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Stop")] public const int Stop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Subtitle")] public const int Subtitle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_L")] public const int Super_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_R")] public const int Super_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Support")] public const int Support; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Suspend")] public const int Suspend; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_1")] public const int Switch_VT_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_10")] public const int Switch_VT_10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_11")] public const int Switch_VT_11; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_12")] public const int Switch_VT_12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_2")] public const int Switch_VT_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_3")] public const int Switch_VT_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_4")] public const int Switch_VT_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_5")] public const int Switch_VT_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_6")] public const int Switch_VT_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_7")] public const int Switch_VT_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_8")] public const int Switch_VT_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_9")] public const int Switch_VT_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sys_Req")] public const int Sys_Req; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_T")] public const int T; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_THORN")] public const int THORN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tab")] public const int Tab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tabovedot")] public const int Tabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TaskPane")] public const int TaskPane; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcaron")] public const int Tcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcedilla")] public const int Tcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminal")] public const int Terminal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminate_Server")] public const int Terminate_Server; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_baht")] public const int Thai_baht; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_bobaimai")] public const int Thai_bobaimai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochan")] public const int Thai_chochan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochang")] public const int Thai_chochang; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_choching")] public const int Thai_choching; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochoe")] public const int Thai_chochoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dochada")] public const int Thai_dochada; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dodek")] public const int Thai_dodek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofa")] public const int Thai_fofa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofan")] public const int Thai_fofan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_hohip")] public const int Thai_hohip; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_honokhuk")] public const int Thai_honokhuk; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhai")] public const int Thai_khokhai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhon")] public const int Thai_khokhon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhuat")] public const int Thai_khokhuat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhwai")] public const int Thai_khokhwai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khorakhang")] public const int Thai_khorakhang; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_kokai")] public const int Thai_kokai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lakkhangyao")] public const int Thai_lakkhangyao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekchet")] public const int Thai_lekchet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekha")] public const int Thai_lekha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekhok")] public const int Thai_lekhok; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekkao")] public const int Thai_lekkao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leknung")] public const int Thai_leknung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekpaet")] public const int Thai_lekpaet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksam")] public const int Thai_leksam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksi")] public const int Thai_leksi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksong")] public const int Thai_leksong; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksun")] public const int Thai_leksun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lochula")] public const int Thai_lochula; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_loling")] public const int Thai_loling; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lu")] public const int Thai_lu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maichattawa")] public const int Thai_maichattawa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiek")] public const int Thai_maiek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat")] public const int Thai_maihanakat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat_maitho")] public const int Thai_maihanakat_maitho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitaikhu")] public const int Thai_maitaikhu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitho")] public const int Thai_maitho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitri")] public const int Thai_maitri; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiyamok")] public const int Thai_maiyamok; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_moma")] public const int Thai_moma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ngongu")] public const int Thai_ngongu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nikhahit")] public const int Thai_nikhahit; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonen")] public const int Thai_nonen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonu")] public const int Thai_nonu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_oang")] public const int Thai_oang; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_paiyannoi")] public const int Thai_paiyannoi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phinthu")] public const int Thai_phinthu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophan")] public const int Thai_phophan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophung")] public const int Thai_phophung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phosamphao")] public const int Thai_phosamphao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_popla")] public const int Thai_popla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_rorua")] public const int Thai_rorua; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ru")] public const int Thai_ru; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraa")] public const int Thai_saraa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaa")] public const int Thai_saraaa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraae")] public const int Thai_saraae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimalai")] public const int Thai_saraaimaimalai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimuan")] public const int Thai_saraaimaimuan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraam")] public const int Thai_saraam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarae")] public const int Thai_sarae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarai")] public const int Thai_sarai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraii")] public const int Thai_saraii; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarao")] public const int Thai_sarao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarau")] public const int Thai_sarau; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraue")] public const int Thai_saraue; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauee")] public const int Thai_sarauee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauu")] public const int Thai_sarauu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sorusi")] public const int Thai_sorusi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosala")] public const int Thai_sosala; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_soso")] public const int Thai_soso; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosua")] public const int Thai_sosua; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thanthakhat")] public const int Thai_thanthakhat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thonangmontho")] public const int Thai_thonangmontho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thophuthao")] public const int Thai_thophuthao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothahan")] public const int Thai_thothahan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothan")] public const int Thai_thothan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothong")] public const int Thai_thothong; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothung")] public const int Thai_thothung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_topatak")] public const int Thai_topatak; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_totao")] public const int Thai_totao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_wowaen")] public const int Thai_wowaen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoyak")] public const int Thai_yoyak; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoying")] public const int Thai_yoying; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thorn")] public const int Thorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Time")] public const int Time; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ToDoList")] public const int ToDoList; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tools")] public const int Tools; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TopMenu")] public const int TopMenu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOff")] public const int TouchpadOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOn")] public const int TouchpadOn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadToggle")] public const int TouchpadToggle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Touroku")] public const int Touroku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Travel")] public const int Travel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tslash")] public const int Tslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_U")] public const int U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UWB")] public const int UWB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uacute")] public const int Uacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubelowdot")] public const int Ubelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubreve")] public const int Ubreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ucircumflex")] public const int Ucircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udiaeresis")] public const int Udiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udoubleacute")] public const int Udoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ugrave")] public const int Ugrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhook")] public const int Uhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorn")] public const int Uhorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornacute")] public const int Uhornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornbelowdot")] public const int Uhornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorngrave")] public const int Uhorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornhook")] public const int Uhornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorntilde")] public const int Uhorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_GHE_WITH_UPTURN")] public const int Ukrainian_GHE_WITH_UPTURN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_I")] public const int Ukrainian_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_IE")] public const int Ukrainian_IE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_YI")] public const int Ukrainian_YI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ghe_with_upturn")] public const int Ukrainian_ghe_with_upturn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_i")] public const int Ukrainian_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ie")] public const int Ukrainian_ie; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_yi")] public const int Ukrainian_yi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_I")] public const int Ukranian_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_JE")] public const int Ukranian_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_YI")] public const int Ukranian_YI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_i")] public const int Ukranian_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_je")] public const int Ukranian_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_yi")] public const int Ukranian_yi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Umacron")] public const int Umacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Undo")] public const int Undo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ungrab")] public const int Ungrab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uogonek")] public const int Uogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Up")] public const int Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uring")] public const int Uring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User1KB")] public const int User1KB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User2KB")] public const int User2KB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UserPB")] public const int UserPB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Utilde")] public const int Utilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_V")] public const int V; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VendorHome")] public const int VendorHome; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Video")] public const int Video; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_View")] public const int View; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VoidSymbol")] public const int VoidSymbol; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_W")] public const int W; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WLAN")] public const int WLAN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WWW")] public const int WWW; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wacute")] public const int Wacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WakeUp")] public const int WakeUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wcircumflex")] public const int Wcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wdiaeresis")] public const int Wdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WebCam")] public const int WebCam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wgrave")] public const int Wgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WheelButton")] public const int WheelButton; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WindowClear")] public const int WindowClear; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WonSign")] public const int WonSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Word")] public const int Word; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_X")] public const int X; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xabovedot")] public const int Xabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xfer")] public const int Xfer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Y")] public const int Y; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yacute")] public const int Yacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ybelowdot")] public const int Ybelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ycircumflex")] public const int Ycircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ydiaeresis")] public const int Ydiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yellow")] public const int Yellow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ygrave")] public const int Ygrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yhook")] public const int Yhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ytilde")] public const int Ytilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Z")] public const int Z; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zabovedot")] public const int Zabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zacute")] public const int Zacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zcaron")] public const int Zcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zen_Koho")] public const int Zen_Koho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku")] public const int Zenkaku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku_Hankaku")] public const int Zenkaku_Hankaku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomIn")] public const int ZoomIn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomOut")] public const int ZoomOut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zstroke")] public const int Zstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_a")] public const int a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aacute")] public const int aacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abelowdot")] public const int abelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abovedot")] public const int abovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreve")] public const int abreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreveacute")] public const int abreveacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevebelowdot")] public const int abrevebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevegrave")] public const int abrevegrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevehook")] public const int abrevehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevetilde")] public const int abrevetilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflex")] public const int acircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexacute")] public const int acircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexbelowdot")] public const int acircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexgrave")] public const int acircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexhook")] public const int acircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflextilde")] public const int acircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acute")] public const int acute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_adiaeresis")] public const int adiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ae")] public const int ae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_agrave")] public const int agrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ahook")] public const int ahook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_amacron")] public const int amacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ampersand")] public const int ampersand; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aogonek")] public const int aogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_apostrophe")] public const int apostrophe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approxeq")] public const int approxeq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approximate")] public const int approximate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aring")] public const int aring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciicircum")] public const int asciicircum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciitilde")] public const int asciitilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asterisk")] public const int asterisk; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_at")] public const int at; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_atilde")] public const int atilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_b")] public const int b; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_babovedot")] public const int babovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_backslash")] public const int backslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ballotcross")] public const int ballotcross; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bar")] public const int bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_because")] public const int because; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_blank")] public const int blank; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botintegral")] public const int botintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftparens")] public const int botleftparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsqbracket")] public const int botleftsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsummation")] public const int botleftsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightparens")] public const int botrightparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsqbracket")] public const int botrightsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsummation")] public const int botrightsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bott")] public const int bott; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botvertsummationconnector")] public const int botvertsummationconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceleft")] public const int braceleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceright")] public const int braceright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketleft")] public const int bracketleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketright")] public const int bracketright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_blank")] public const int braille_blank; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_1")] public const int braille_dot_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_10")] public const int braille_dot_10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_2")] public const int braille_dot_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_3")] public const int braille_dot_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_4")] public const int braille_dot_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_5")] public const int braille_dot_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_6")] public const int braille_dot_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_7")] public const int braille_dot_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_8")] public const int braille_dot_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_9")] public const int braille_dot_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1")] public const int braille_dots_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12")] public const int braille_dots_12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123")] public const int braille_dots_123; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234")] public const int braille_dots_1234; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345")] public const int braille_dots_12345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123456")] public const int braille_dots_123456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234567")] public const int braille_dots_1234567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345678")] public const int braille_dots_12345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234568")] public const int braille_dots_1234568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123457")] public const int braille_dots_123457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234578")] public const int braille_dots_1234578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123458")] public const int braille_dots_123458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12346")] public const int braille_dots_12346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123467")] public const int braille_dots_123467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234678")] public const int braille_dots_1234678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123468")] public const int braille_dots_123468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12347")] public const int braille_dots_12347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123478")] public const int braille_dots_123478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12348")] public const int braille_dots_12348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235")] public const int braille_dots_1235; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12356")] public const int braille_dots_12356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123567")] public const int braille_dots_123567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235678")] public const int braille_dots_1235678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123568")] public const int braille_dots_123568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12357")] public const int braille_dots_12357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123578")] public const int braille_dots_123578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12358")] public const int braille_dots_12358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1236")] public const int braille_dots_1236; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12367")] public const int braille_dots_12367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123678")] public const int braille_dots_123678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12368")] public const int braille_dots_12368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1237")] public const int braille_dots_1237; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12378")] public const int braille_dots_12378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1238")] public const int braille_dots_1238; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124")] public const int braille_dots_124; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245")] public const int braille_dots_1245; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12456")] public const int braille_dots_12456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124567")] public const int braille_dots_124567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245678")] public const int braille_dots_1245678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124568")] public const int braille_dots_124568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12457")] public const int braille_dots_12457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124578")] public const int braille_dots_124578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12458")] public const int braille_dots_12458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1246")] public const int braille_dots_1246; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12467")] public const int braille_dots_12467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124678")] public const int braille_dots_124678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12468")] public const int braille_dots_12468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1247")] public const int braille_dots_1247; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12478")] public const int braille_dots_12478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1248")] public const int braille_dots_1248; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125")] public const int braille_dots_125; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1256")] public const int braille_dots_1256; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12567")] public const int braille_dots_12567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125678")] public const int braille_dots_125678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12568")] public const int braille_dots_12568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1257")] public const int braille_dots_1257; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12578")] public const int braille_dots_12578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1258")] public const int braille_dots_1258; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_126")] public const int braille_dots_126; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1267")] public const int braille_dots_1267; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12678")] public const int braille_dots_12678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1268")] public const int braille_dots_1268; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_127")] public const int braille_dots_127; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1278")] public const int braille_dots_1278; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_128")] public const int braille_dots_128; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13")] public const int braille_dots_13; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134")] public const int braille_dots_134; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345")] public const int braille_dots_1345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13456")] public const int braille_dots_13456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134567")] public const int braille_dots_134567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345678")] public const int braille_dots_1345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134568")] public const int braille_dots_134568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13457")] public const int braille_dots_13457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134578")] public const int braille_dots_134578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13458")] public const int braille_dots_13458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1346")] public const int braille_dots_1346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13467")] public const int braille_dots_13467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134678")] public const int braille_dots_134678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13468")] public const int braille_dots_13468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1347")] public const int braille_dots_1347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13478")] public const int braille_dots_13478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1348")] public const int braille_dots_1348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135")] public const int braille_dots_135; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1356")] public const int braille_dots_1356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13567")] public const int braille_dots_13567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135678")] public const int braille_dots_135678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13568")] public const int braille_dots_13568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1357")] public const int braille_dots_1357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13578")] public const int braille_dots_13578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1358")] public const int braille_dots_1358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_136")] public const int braille_dots_136; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1367")] public const int braille_dots_1367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13678")] public const int braille_dots_13678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1368")] public const int braille_dots_1368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_137")] public const int braille_dots_137; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1378")] public const int braille_dots_1378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_138")] public const int braille_dots_138; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14")] public const int braille_dots_14; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145")] public const int braille_dots_145; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1456")] public const int braille_dots_1456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14567")] public const int braille_dots_14567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145678")] public const int braille_dots_145678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14568")] public const int braille_dots_14568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1457")] public const int braille_dots_1457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14578")] public const int braille_dots_14578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1458")] public const int braille_dots_1458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_146")] public const int braille_dots_146; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1467")] public const int braille_dots_1467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14678")] public const int braille_dots_14678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1468")] public const int braille_dots_1468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_147")] public const int braille_dots_147; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1478")] public const int braille_dots_1478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_148")] public const int braille_dots_148; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15")] public const int braille_dots_15; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_156")] public const int braille_dots_156; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1567")] public const int braille_dots_1567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15678")] public const int braille_dots_15678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1568")] public const int braille_dots_1568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_157")] public const int braille_dots_157; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1578")] public const int braille_dots_1578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_158")] public const int braille_dots_158; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_16")] public const int braille_dots_16; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_167")] public const int braille_dots_167; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1678")] public const int braille_dots_1678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_168")] public const int braille_dots_168; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_17")] public const int braille_dots_17; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_178")] public const int braille_dots_178; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_18")] public const int braille_dots_18; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2")] public const int braille_dots_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23")] public const int braille_dots_23; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234")] public const int braille_dots_234; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345")] public const int braille_dots_2345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23456")] public const int braille_dots_23456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234567")] public const int braille_dots_234567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345678")] public const int braille_dots_2345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234568")] public const int braille_dots_234568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23457")] public const int braille_dots_23457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234578")] public const int braille_dots_234578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23458")] public const int braille_dots_23458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2346")] public const int braille_dots_2346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23467")] public const int braille_dots_23467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234678")] public const int braille_dots_234678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23468")] public const int braille_dots_23468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2347")] public const int braille_dots_2347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23478")] public const int braille_dots_23478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2348")] public const int braille_dots_2348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235")] public const int braille_dots_235; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2356")] public const int braille_dots_2356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23567")] public const int braille_dots_23567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235678")] public const int braille_dots_235678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23568")] public const int braille_dots_23568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2357")] public const int braille_dots_2357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23578")] public const int braille_dots_23578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2358")] public const int braille_dots_2358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_236")] public const int braille_dots_236; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2367")] public const int braille_dots_2367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23678")] public const int braille_dots_23678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2368")] public const int braille_dots_2368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_237")] public const int braille_dots_237; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2378")] public const int braille_dots_2378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_238")] public const int braille_dots_238; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24")] public const int braille_dots_24; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245")] public const int braille_dots_245; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2456")] public const int braille_dots_2456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24567")] public const int braille_dots_24567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245678")] public const int braille_dots_245678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24568")] public const int braille_dots_24568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2457")] public const int braille_dots_2457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24578")] public const int braille_dots_24578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2458")] public const int braille_dots_2458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_246")] public const int braille_dots_246; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2467")] public const int braille_dots_2467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24678")] public const int braille_dots_24678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2468")] public const int braille_dots_2468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_247")] public const int braille_dots_247; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2478")] public const int braille_dots_2478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_248")] public const int braille_dots_248; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25")] public const int braille_dots_25; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_256")] public const int braille_dots_256; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2567")] public const int braille_dots_2567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25678")] public const int braille_dots_25678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2568")] public const int braille_dots_2568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_257")] public const int braille_dots_257; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2578")] public const int braille_dots_2578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_258")] public const int braille_dots_258; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_26")] public const int braille_dots_26; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_267")] public const int braille_dots_267; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2678")] public const int braille_dots_2678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_268")] public const int braille_dots_268; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_27")] public const int braille_dots_27; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_278")] public const int braille_dots_278; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_28")] public const int braille_dots_28; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3")] public const int braille_dots_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34")] public const int braille_dots_34; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345")] public const int braille_dots_345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3456")] public const int braille_dots_3456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34567")] public const int braille_dots_34567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345678")] public const int braille_dots_345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34568")] public const int braille_dots_34568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3457")] public const int braille_dots_3457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34578")] public const int braille_dots_34578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3458")] public const int braille_dots_3458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_346")] public const int braille_dots_346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3467")] public const int braille_dots_3467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34678")] public const int braille_dots_34678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3468")] public const int braille_dots_3468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_347")] public const int braille_dots_347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3478")] public const int braille_dots_3478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_348")] public const int braille_dots_348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35")] public const int braille_dots_35; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_356")] public const int braille_dots_356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3567")] public const int braille_dots_3567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35678")] public const int braille_dots_35678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3568")] public const int braille_dots_3568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_357")] public const int braille_dots_357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3578")] public const int braille_dots_3578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_358")] public const int braille_dots_358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_36")] public const int braille_dots_36; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_367")] public const int braille_dots_367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3678")] public const int braille_dots_3678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_368")] public const int braille_dots_368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_37")] public const int braille_dots_37; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_378")] public const int braille_dots_378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_38")] public const int braille_dots_38; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4")] public const int braille_dots_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45")] public const int braille_dots_45; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_456")] public const int braille_dots_456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4567")] public const int braille_dots_4567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45678")] public const int braille_dots_45678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4568")] public const int braille_dots_4568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_457")] public const int braille_dots_457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4578")] public const int braille_dots_4578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_458")] public const int braille_dots_458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_46")] public const int braille_dots_46; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_467")] public const int braille_dots_467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4678")] public const int braille_dots_4678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_468")] public const int braille_dots_468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_47")] public const int braille_dots_47; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_478")] public const int braille_dots_478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_48")] public const int braille_dots_48; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5")] public const int braille_dots_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_56")] public const int braille_dots_56; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_567")] public const int braille_dots_567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5678")] public const int braille_dots_5678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_568")] public const int braille_dots_568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_57")] public const int braille_dots_57; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_578")] public const int braille_dots_578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_58")] public const int braille_dots_58; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_6")] public const int braille_dots_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_67")] public const int braille_dots_67; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_678")] public const int braille_dots_678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_68")] public const int braille_dots_68; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_7")] public const int braille_dots_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_78")] public const int braille_dots_78; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_8")] public const int braille_dots_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_breve")] public const int breve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_brokenbar")] public const int brokenbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c")] public const int c; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c_h")] public const int c_h; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cabovedot")] public const int cabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cacute")] public const int cacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_careof")] public const int careof; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caret")] public const int caret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caron")] public const int caron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccaron")] public const int ccaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccedilla")] public const int ccedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccircumflex")] public const int ccircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cedilla")] public const int cedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cent")] public const int cent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ch")] public const int ch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkerboard")] public const int checkerboard; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkmark")] public const int checkmark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_circle")] public const int circle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_club")] public const int club; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_colon")] public const int colon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_comma")] public const int comma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_containsas")] public const int containsas; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_copyright")] public const int copyright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cr")] public const int cr; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_crossinglines")] public const int crossinglines; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cuberoot")] public const int cuberoot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_currency")] public const int currency; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cursor")] public const int cursor; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_d")] public const int d; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dabovedot")] public const int dabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dagger")] public const int dagger; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dcaron")] public const int dcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_A")] public const int dead_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_E")] public const int dead_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_I")] public const int dead_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_O")] public const int dead_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_U")] public const int dead_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_a")] public const int dead_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovecomma")] public const int dead_abovecomma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovedot")] public const int dead_abovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovereversedcomma")] public const int dead_abovereversedcomma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")] public const int dead_abovering; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_aboveverticalline")] public const int dead_aboveverticalline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")] public const int dead_acute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")] public const int dead_belowbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcircumflex")] public const int dead_belowcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcomma")] public const int dead_belowcomma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdiaeresis")] public const int dead_belowdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdot")] public const int dead_belowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowmacron")] public const int dead_belowmacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowring")] public const int dead_belowring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")] public const int dead_belowtilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowverticalline")] public const int dead_belowverticalline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")] public const int dead_breve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")] public const int dead_capital_schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_caron")] public const int dead_caron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_cedilla")] public const int dead_cedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_circumflex")] public const int dead_circumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_currency")] public const int dead_currency; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_dasia")] public const int dead_dasia; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_diaeresis")] public const int dead_diaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doubleacute")] public const int dead_doubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doublegrave")] public const int dead_doublegrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_e")] public const int dead_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_grave")] public const int dead_grave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_greek")] public const int dead_greek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_hook")] public const int dead_hook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_horn")] public const int dead_horn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_i")] public const int dead_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_invertedbreve")] public const int dead_invertedbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")] public const int dead_iota; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_longsolidusoverlay")] public const int dead_longsolidusoverlay; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_lowline")] public const int dead_lowline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")] public const int dead_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")] public const int dead_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_ogonek")] public const int dead_ogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_perispomeni")] public const int dead_perispomeni; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_psili")] public const int dead_psili; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_semivoiced_sound")] public const int dead_semivoiced_sound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_small_schwa")] public const int dead_small_schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_stroke")] public const int dead_stroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_tilde")] public const int dead_tilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_u")] public const int dead_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_voiced_sound")] public const int dead_voiced_sound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_decimalpoint")] public const int decimalpoint; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_degree")] public const int degree; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diaeresis")] public const int diaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diamond")] public const int diamond; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_digitspace")] public const int digitspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dintegral")] public const int dintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_division")] public const int division; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dollar")] public const int dollar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubbaselinedot")] public const int doubbaselinedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubleacute")] public const int doubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubledagger")] public const int doubledagger; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doublelowquotemark")] public const int doublelowquotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downarrow")] public const int downarrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downcaret")] public const int downcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downshoe")] public const int downshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downstile")] public const int downstile; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downtack")] public const int downtack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dstroke")] public const int dstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_e")] public const int e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eabovedot")] public const int eabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eacute")] public const int eacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ebelowdot")] public const int ebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecaron")] public const int ecaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflex")] public const int ecircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexacute")] public const int ecircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexbelowdot")] public const int ecircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexgrave")] public const int ecircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexhook")] public const int ecircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflextilde")] public const int ecircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ediaeresis")] public const int ediaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_egrave")] public const int egrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ehook")] public const int ehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsubscript")] public const int eightsubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsuperior")] public const int eightsuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_elementof")] public const int elementof; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ellipsis")] public const int ellipsis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em3space")] public const int em3space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em4space")] public const int em4space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emacron")] public const int emacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emdash")] public const int emdash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledcircle")] public const int emfilledcircle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledrect")] public const int emfilledrect; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopencircle")] public const int emopencircle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopenrectangle")] public const int emopenrectangle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emptyset")] public const int emptyset; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emspace")] public const int emspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_endash")] public const int endash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledcircbullet")] public const int enfilledcircbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledsqbullet")] public const int enfilledsqbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eng")] public const int eng; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopencircbullet")] public const int enopencircbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopensquarebullet")] public const int enopensquarebullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enspace")] public const int enspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eogonek")] public const int eogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_equal")] public const int equal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eth")] public const int eth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_etilde")] public const int etilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclam")] public const int exclam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclamdown")] public const int exclamdown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ezh")] public const int ezh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_f")] public const int f; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fabovedot")] public const int fabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_femalesymbol")] public const int femalesymbol; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ff")] public const int ff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_figdash")] public const int figdash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledlefttribullet")] public const int filledlefttribullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrectbullet")] public const int filledrectbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrighttribullet")] public const int filledrighttribullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletdown")] public const int filledtribulletdown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletup")] public const int filledtribulletup; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fiveeighths")] public const int fiveeighths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesixths")] public const int fivesixths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesubscript")] public const int fivesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesuperior")] public const int fivesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourfifths")] public const int fourfifths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursubscript")] public const int foursubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursuperior")] public const int foursuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourthroot")] public const int fourthroot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_function")] public const int function; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_g")] public const int g; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gabovedot")] public const int gabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gbreve")] public const int gbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcaron")] public const int gcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcedilla")] public const int gcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcircumflex")] public const int gcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_grave")] public const int grave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greater")] public const int greater; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greaterthanequal")] public const int greaterthanequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotleft")] public const int guillemotleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotright")] public const int guillemotright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_h")] public const int h; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hairspace")] public const int hairspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hcircumflex")] public const int hcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_heart")] public const int heart; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_aleph")] public const int hebrew_aleph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_ayin")] public const int hebrew_ayin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_bet")] public const int hebrew_bet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_beth")] public const int hebrew_beth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_chet")] public const int hebrew_chet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_dalet")] public const int hebrew_dalet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_daleth")] public const int hebrew_daleth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_doublelowline")] public const int hebrew_doublelowline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalkaph")] public const int hebrew_finalkaph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalmem")] public const int hebrew_finalmem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalnun")] public const int hebrew_finalnun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalpe")] public const int hebrew_finalpe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzade")] public const int hebrew_finalzade; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzadi")] public const int hebrew_finalzadi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimel")] public const int hebrew_gimel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimmel")] public const int hebrew_gimmel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_he")] public const int hebrew_he; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_het")] public const int hebrew_het; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kaph")] public const int hebrew_kaph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kuf")] public const int hebrew_kuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_lamed")] public const int hebrew_lamed; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_mem")] public const int hebrew_mem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_nun")] public const int hebrew_nun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_pe")] public const int hebrew_pe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_qoph")] public const int hebrew_qoph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_resh")] public const int hebrew_resh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samech")] public const int hebrew_samech; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samekh")] public const int hebrew_samekh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_shin")] public const int hebrew_shin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taf")] public const int hebrew_taf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taw")] public const int hebrew_taw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_tet")] public const int hebrew_tet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_teth")] public const int hebrew_teth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_waw")] public const int hebrew_waw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_yod")] public const int hebrew_yod; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zade")] public const int hebrew_zade; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zadi")] public const int hebrew_zadi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zain")] public const int hebrew_zain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zayin")] public const int hebrew_zayin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hexagram")] public const int hexagram; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizconnector")] public const int horizconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan1")] public const int horizlinescan1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan3")] public const int horizlinescan3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan5")] public const int horizlinescan5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan7")] public const int horizlinescan7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan9")] public const int horizlinescan9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hstroke")] public const int hstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ht")] public const int ht; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hyphen")] public const int hyphen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_i")] public const int i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iTouch")] public const int iTouch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iacute")] public const int iacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibelowdot")] public const int ibelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibreve")] public const int ibreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_icircumflex")] public const int icircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_identical")] public const int identical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idiaeresis")] public const int idiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idotless")] public const int idotless; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ifonlyif")] public const int ifonlyif; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_igrave")] public const int igrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ihook")] public const int ihook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_imacron")] public const int imacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_implies")] public const int implies; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includedin")] public const int includedin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includes")] public const int includes; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_infinity")] public const int infinity; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_integral")] public const int integral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_intersection")] public const int intersection; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iogonek")] public const int iogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_itilde")] public const int itilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_j")] public const int j; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jcircumflex")] public const int jcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jot")] public const int jot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_k")] public const int k; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_A")] public const int kana_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_CHI")] public const int kana_CHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_E")] public const int kana_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_FU")] public const int kana_FU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HA")] public const int kana_HA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HE")] public const int kana_HE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HI")] public const int kana_HI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HO")] public const int kana_HO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HU")] public const int kana_HU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_I")] public const int kana_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KA")] public const int kana_KA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KE")] public const int kana_KE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KI")] public const int kana_KI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KO")] public const int kana_KO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KU")] public const int kana_KU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MA")] public const int kana_MA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ME")] public const int kana_ME; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MI")] public const int kana_MI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MO")] public const int kana_MO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MU")] public const int kana_MU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_N")] public const int kana_N; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NA")] public const int kana_NA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NE")] public const int kana_NE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NI")] public const int kana_NI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NO")] public const int kana_NO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NU")] public const int kana_NU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_O")] public const int kana_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RA")] public const int kana_RA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RE")] public const int kana_RE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RI")] public const int kana_RI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RO")] public const int kana_RO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RU")] public const int kana_RU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SA")] public const int kana_SA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SE")] public const int kana_SE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SHI")] public const int kana_SHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SO")] public const int kana_SO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SU")] public const int kana_SU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TA")] public const int kana_TA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TE")] public const int kana_TE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TI")] public const int kana_TI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TO")] public const int kana_TO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TSU")] public const int kana_TSU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TU")] public const int kana_TU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_U")] public const int kana_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WA")] public const int kana_WA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WO")] public const int kana_WO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YA")] public const int kana_YA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YO")] public const int kana_YO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YU")] public const int kana_YU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_a")] public const int kana_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_closingbracket")] public const int kana_closingbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_comma")] public const int kana_comma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_conjunctive")] public const int kana_conjunctive; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_e")] public const int kana_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_fullstop")] public const int kana_fullstop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_i")] public const int kana_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_middledot")] public const int kana_middledot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_o")] public const int kana_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_openingbracket")] public const int kana_openingbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_switch")] public const int kana_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tsu")] public const int kana_tsu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tu")] public const int kana_tu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_u")] public const int kana_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ya")] public const int kana_ya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yo")] public const int kana_yo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yu")] public const int kana_yu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kappa")] public const int kappa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kcedilla")] public const int kcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kra")] public const int kra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_l")] public const int l; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lacute")] public const int lacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_latincross")] public const int latincross; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lbelowdot")] public const int lbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcaron")] public const int lcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcedilla")] public const int lcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftanglebracket")] public const int leftanglebracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftarrow")] public const int leftarrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftcaret")] public const int leftcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftdoublequotemark")] public const int leftdoublequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftmiddlecurlybrace")] public const int leftmiddlecurlybrace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftopentriangle")] public const int leftopentriangle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftpointer")] public const int leftpointer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftradical")] public const int leftradical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftshoe")] public const int leftshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftsinglequotemark")] public const int leftsinglequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftt")] public const int leftt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lefttack")] public const int lefttack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_less")] public const int less; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lessthanequal")] public const int lessthanequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lf")] public const int lf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicaland")] public const int logicaland; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicalor")] public const int logicalor; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowleftcorner")] public const int lowleftcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowrightcorner")] public const int lowrightcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lstroke")] public const int lstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_m")] public const int m; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mabovedot")] public const int mabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_macron")] public const int macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_malesymbol")] public const int malesymbol; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_maltesecross")] public const int maltesecross; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_marker")] public const int marker; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_masculine")] public const int masculine; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minus")] public const int minus; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minutes")] public const int minutes; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mu")] public const int mu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_multiply")] public const int multiply; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalflat")] public const int musicalflat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalsharp")] public const int musicalsharp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_n")] public const int n; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nabla")] public const int nabla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nacute")] public const int nacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncaron")] public const int ncaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncedilla")] public const int ncedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesubscript")] public const int ninesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesuperior")] public const int ninesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nl")] public const int nl; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nobreakspace")] public const int nobreakspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notapproxeq")] public const int notapproxeq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notelementof")] public const int notelementof; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notequal")] public const int notequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notidentical")] public const int notidentical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notsign")] public const int notsign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ntilde")] public const int ntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numbersign")] public const int numbersign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numerosign")] public const int numerosign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_o")] public const int o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oacute")] public const int oacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obarred")] public const int obarred; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obelowdot")] public const int obelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocaron")] public const int ocaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflex")] public const int ocircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexacute")] public const int ocircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexbelowdot")] public const int ocircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexgrave")] public const int ocircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexhook")] public const int ocircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflextilde")] public const int ocircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odiaeresis")] public const int odiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odoubleacute")] public const int odoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oe")] public const int oe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ogonek")] public const int ogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ograve")] public const int ograve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohook")] public const int ohook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorn")] public const int ohorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornacute")] public const int ohornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornbelowdot")] public const int ohornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorngrave")] public const int ohorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornhook")] public const int ohornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorntilde")] public const int ohorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_omacron")] public const int omacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oneeighth")] public const int oneeighth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onefifth")] public const int onefifth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onehalf")] public const int onehalf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onequarter")] public const int onequarter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesixth")] public const int onesixth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesubscript")] public const int onesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesuperior")] public const int onesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onethird")] public const int onethird; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ooblique")] public const int ooblique; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openrectbullet")] public const int openrectbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openstar")] public const int openstar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletdown")] public const int opentribulletdown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletup")] public const int opentribulletup; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ordfeminine")] public const int ordfeminine; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oslash")] public const int oslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_otilde")] public const int otilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overbar")] public const int overbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overline")] public const int overline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_p")] public const int p; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_pabovedot")] public const int pabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_paragraph")] public const int paragraph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenleft")] public const int parenleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenright")] public const int parenright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partdifferential")] public const int partdifferential; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partialderivative")] public const int partialderivative; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_percent")] public const int percent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_period")] public const int period; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_periodcentered")] public const int periodcentered; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_permille")] public const int permille; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_phonographcopyright")] public const int phonographcopyright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plus")] public const int plus; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plusminus")] public const int plusminus; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prescription")] public const int prescription; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prolongedsound")] public const int prolongedsound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_punctspace")] public const int punctspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_q")] public const int q; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quad")] public const int quad; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_question")] public const int question; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_questiondown")] public const int questiondown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quotedbl")] public const int quotedbl; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteleft")] public const int quoteleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteright")] public const int quoteright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_r")] public const int r; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_racute")] public const int racute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_radical")] public const int radical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcaron")] public const int rcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcedilla")] public const int rcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_registered")] public const int registered; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightanglebracket")] public const int rightanglebracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightarrow")] public const int rightarrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightcaret")] public const int rightcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightdoublequotemark")] public const int rightdoublequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlecurlybrace")] public const int rightmiddlecurlybrace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlesummation")] public const int rightmiddlesummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightopentriangle")] public const int rightopentriangle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightpointer")] public const int rightpointer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightshoe")] public const int rightshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightsinglequotemark")] public const int rightsinglequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightt")] public const int rightt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_righttack")] public const int righttack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_s")] public const int s; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sabovedot")] public const int sabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sacute")] public const int sacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scaron")] public const int scaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scedilla")] public const int scedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_schwa")] public const int schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scircumflex")] public const int scircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_script_switch")] public const int script_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seconds")] public const int seconds; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_section")] public const int section; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semicolon")] public const int semicolon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semivoicedsound")] public const int semivoicedsound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seveneighths")] public const int seveneighths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensubscript")] public const int sevensubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensuperior")] public const int sevensuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signaturemark")] public const int signaturemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signifblank")] public const int signifblank; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_similarequal")] public const int similarequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_singlelowquotemark")] public const int singlelowquotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsubscript")] public const int sixsubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsuperior")] public const int sixsuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_slash")] public const int slash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_soliddiamond")] public const int soliddiamond; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_space")] public const int space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_squareroot")] public const int squareroot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ssharp")] public const int ssharp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sterling")] public const int sterling; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_stricteq")] public const int stricteq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_t")] public const int t; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tabovedot")] public const int tabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcaron")] public const int tcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcedilla")] public const int tcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephone")] public const int telephone; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephonerecorder")] public const int telephonerecorder; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_therefore")] public const int therefore; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thinspace")] public const int thinspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thorn")] public const int thorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threeeighths")] public const int threeeighths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threefifths")] public const int threefifths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threequarters")] public const int threequarters; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesubscript")] public const int threesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesuperior")] public const int threesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tintegral")] public const int tintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topintegral")] public const int topintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftparens")] public const int topleftparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftradical")] public const int topleftradical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsqbracket")] public const int topleftsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsummation")] public const int topleftsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightparens")] public const int toprightparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsqbracket")] public const int toprightsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsummation")] public const int toprightsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topt")] public const int topt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topvertsummationconnector")] public const int topvertsummationconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademark")] public const int trademark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademarkincircle")] public const int trademarkincircle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tslash")] public const int tslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twofifths")] public const int twofifths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosubscript")] public const int twosubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosuperior")] public const int twosuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twothirds")] public const int twothirds; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_u")] public const int u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uacute")] public const int uacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubelowdot")] public const int ubelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubreve")] public const int ubreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ucircumflex")] public const int ucircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udiaeresis")] public const int udiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udoubleacute")] public const int udoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ugrave")] public const int ugrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhook")] public const int uhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorn")] public const int uhorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornacute")] public const int uhornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornbelowdot")] public const int uhornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorngrave")] public const int uhorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornhook")] public const int uhornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorntilde")] public const int uhorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_umacron")] public const int umacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underbar")] public const int underbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underscore")] public const int underscore; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_union")] public const int union; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uogonek")] public const int uogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uparrow")] public const int uparrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upcaret")] public const int upcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upleftcorner")] public const int upleftcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uprightcorner")] public const int uprightcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upshoe")] public const int upshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upstile")] public const int upstile; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uptack")] public const int uptack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uring")] public const int uring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_utilde")] public const int utilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_v")] public const int v; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_variation")] public const int variation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertbar")] public const int vertbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertconnector")] public const int vertconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_voicedsound")] public const int voicedsound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vt")] public const int vt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_w")] public const int w; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wacute")] public const int wacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wcircumflex")] public const int wcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wdiaeresis")] public const int wdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wgrave")] public const int wgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_x")] public const int x; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_xabovedot")] public const int xabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_y")] public const int y; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yacute")] public const int yacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ybelowdot")] public const int ybelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ycircumflex")] public const int ycircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ydiaeresis")] public const int ydiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yen")] public const int yen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ygrave")] public const int ygrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yhook")] public const int yhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ytilde")] public const int ytilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_z")] public const int z; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zabovedot")] public const int zabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zacute")] public const int zacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zcaron")] public const int zcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosubscript")] public const int zerosubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosuperior")] public const int zerosuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zstroke")] public const int zstroke; } namespace Threads { namespace FrameSource { [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_frame_source")] [Deprecated (since = "1.6")] public static uint add (uint fps, GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_frame_source_full")] [Deprecated (since = "1.6")] public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func); } namespace Idle { [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle")] public static uint add (GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle_full")] public static uint add_full (int priority, owned GLib.SourceFunc func); } namespace Timeout { [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout")] public static uint add (uint interval, GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout_full")] public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func); } [CCode (cheader_filename = "clutter/clutter.h")] public static uint add_repaint_func (owned GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h")] public static uint add_repaint_func_full (Clutter.RepaintFlags flags, owned GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.12")] public static void enter (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void init (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.12")] public static void leave (); [CCode (cheader_filename = "clutter/clutter.h")] public static void remove_repaint_func (uint handle_id); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_lock_functions (GLib.Callback enter_fn, GLib.Callback leave_fn); } namespace Util { [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_util_next_p2")] [Deprecated (since = "1.2")] public static int next_power_of_2 (int a); } namespace Value { [CCode (cheader_filename = "clutter/clutter.h")] public static Clutter.PaintNode dup_paint_node (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Color? get_color (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static unowned Cogl.Fixed? get_fixed (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.PaintNode get_paint_node (GLib.Value value); [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] public static unowned float[] get_shader_float (GLib.Value value); [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] public static unowned int[] get_shader_int (GLib.Value value); [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] public static unowned float[] get_shader_matrix (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Units? get_units (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_color (GLib.Value value, Clutter.Color color); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void set_fixed (GLib.Value value, Cogl.Fixed fixed_); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_paint_node (GLib.Value value, Clutter.PaintNode? node); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] floats); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_shader_int (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] int[] ints); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_shader_matrix (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] matrix); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_units (GLib.Value value, Clutter.Units units); [CCode (cheader_filename = "clutter/clutter.h")] public static void take_paint_node (GLib.Value value, Clutter.PaintNode? node); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_action_get_type ()")] public abstract class Action : Clutter.ActorMeta { [CCode (has_construct_function = false)] protected Action (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_get_type ()")] public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { public uint32 flags; [CCode (has_construct_function = false)] public Actor (); public void add_action (Clutter.Action action); public void add_action_with_name (string name, Clutter.Action action); public void add_child (Clutter.Actor child); public void add_constraint (Clutter.Constraint constraint); public void add_constraint_with_name (string name, Clutter.Constraint constraint); public void add_effect (Clutter.Effect effect); public void add_effect_with_name (string name, Clutter.Effect effect); public void add_transition (string name, Clutter.Transition transition); public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags); public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill, Clutter.AllocationFlags flags); public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags); public void allocate_preferred_size (Clutter.AllocationFlags flags); [Deprecated (since = "1.12")] public unowned Clutter.Animation animate (ulong mode, uint duration, ...); [Deprecated (since = "1.10")] public unowned Clutter.Animation animate_with_alpha (Clutter.Alpha alpha, ...); [Deprecated (since = "1.10")] public unowned Clutter.Animation animate_with_alphav (Clutter.Alpha alpha, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5)] GLib.Value[] values); [Deprecated (since = "1.12")] public unowned Clutter.Animation animate_with_timeline (ulong mode, Clutter.Timeline timeline, ...); [Deprecated (since = "1.12")] public unowned Clutter.Animation animate_with_timelinev (ulong mode, Clutter.Timeline timeline, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] GLib.Value[] values); [Deprecated (since = "1.12")] public unowned Clutter.Animation animatev (ulong mode, uint duration, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] GLib.Value[] values); public Clutter.Vertex apply_relative_transform_to_point (Clutter.Actor? ancestor, Clutter.Vertex point); [NoWrapper] public virtual void apply_transform (ref Clutter.Matrix matrix); public Clutter.Vertex apply_transform_to_point (Clutter.Vertex point); public void bind_model (GLib.ListModel model, owned Clutter.ActorCreateChildFunc create_child_func); public void clear_actions (); public void clear_constraints (); public void clear_effects (); public bool contains (Clutter.Actor descendant); public void continue_paint (); public Pango.Context create_pango_context (); public Pango.Layout create_pango_layout (string? text); public void destroy_all_children (); [Deprecated (since = "1.12")] public void detach_animation (); [CCode (cname = "clutter_actor_event")] public bool emit_event (Clutter.Event event, bool capture); public void get_abs_allocation_vertices ([CCode (array_length = false)] Clutter.Vertex[] verts); public virtual unowned Atk.Object get_accessible (); public unowned Clutter.Action get_action (string name); public GLib.List get_actions (); public Clutter.ActorBox get_allocation_box (); [Deprecated (since = "1.12")] public Clutter.Geometry get_allocation_geometry (); public void get_allocation_vertices (Clutter.Actor? ancestor, [CCode (array_length = false)] Clutter.Vertex[] verts); [Deprecated (since = "1.12")] public void get_anchor_point (out float anchor_x, out float anchor_y); [Deprecated (since = "1.12")] public Clutter.Gravity get_anchor_point_gravity (); [Deprecated (since = "1.12")] public unowned Clutter.Animation get_animation (); public Clutter.Color get_background_color (); [CCode (cname = "clutter_get_actor_by_gid")] [Deprecated (since = "1.8")] public static unowned Clutter.Actor get_by_gid (uint32 id_); public unowned Clutter.Actor get_child_at_index (int index_); public Clutter.Matrix get_child_transform (); public GLib.List get_children (); public void get_clip (out float xoff, out float yoff, out float width, out float height); public bool get_clip_to_allocation (); public unowned Clutter.Constraint get_constraint (string name); public GLib.List get_constraints (); public unowned Clutter.Content get_content (); public Clutter.ActorBox get_content_box (); public Clutter.ContentGravity get_content_gravity (); public Clutter.ContentRepeat get_content_repeat (); public void get_content_scaling_filters (out Clutter.ScalingFilter min_filter, out Clutter.ScalingFilter mag_filter); public unowned Clutter.PaintVolume get_default_paint_volume (); [Deprecated (since = "1.12")] public float get_depth (); public uint get_easing_delay (); public uint get_easing_duration (); public Clutter.AnimationMode get_easing_mode (); public unowned Clutter.Effect get_effect (string name); public GLib.List get_effects (); public unowned Clutter.Actor get_first_child (); public bool get_fixed_position_set (); public Clutter.ActorFlags get_flags (); [Deprecated (since = "1.10")] public Clutter.Geometry get_geometry (); [Deprecated (since = "1.8")] public uint32 get_gid (); [CCode (cname = "clutter_actor_has_pointer")] public bool get_has_pointer (); public float get_height (); public unowned Clutter.Actor get_last_child (); public unowned Clutter.LayoutManager get_layout_manager (); public void get_margin (Clutter.Margin margin); public float get_margin_bottom (); public float get_margin_left (); public float get_margin_right (); public float get_margin_top (); public int get_n_children (); public unowned string get_name (); public unowned Clutter.Actor get_next_sibling (); public Clutter.OffscreenRedirect get_offscreen_redirect (); public uint8 get_opacity (); public bool get_paint_box (out Clutter.ActorBox box); public uint8 get_paint_opacity (); public bool get_paint_visibility (); [NoWrapper] public virtual bool get_paint_volume (Clutter.PaintVolume volume); public unowned Pango.Context get_pango_context (); public unowned Clutter.Actor? get_parent (); public void get_pivot_point (out float pivot_x, out float pivot_y); public float get_pivot_point_z (); public void get_position (out float x, out float y); public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p); public void get_preferred_size (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p); public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p); public unowned Clutter.Actor get_previous_sibling (); public bool get_reactive (); public Clutter.RequestMode get_request_mode (); [Deprecated (since = "1.12")] public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z); public double get_rotation_angle (Clutter.RotateAxis axis); public void get_scale (out double scale_x, out double scale_y); [Deprecated (since = "1.12")] public void get_scale_center (out float center_x, out float center_y); [Deprecated (since = "1.12")] public Clutter.Gravity get_scale_gravity (); public double get_scale_z (); [Deprecated (since = "1.8")] public unowned Clutter.Shader get_shader (); public void get_size (out float width, out float height); public unowned Clutter.Stage get_stage (); public Clutter.TextDirection get_text_direction (); public Clutter.Matrix get_transform (); [Deprecated (since = "1.12")] public Clutter.Matrix get_transformation_matrix (); public unowned Clutter.PaintVolume get_transformed_paint_volume (Clutter.Actor relative_to_ancestor); public void get_transformed_position (out float x, out float y); public void get_transformed_size (out float width, out float height); public unowned Clutter.Transition get_transition (string name); public void get_translation (out float translate_x, out float translate_y, out float translate_z); public float get_width (); public float get_x (); public Clutter.ActorAlign get_x_align (); public bool get_x_expand (); public float get_y (); public Clutter.ActorAlign get_y_align (); public bool get_y_expand (); public float get_z_position (); [Deprecated (since = "1.12")] public Clutter.Gravity get_z_rotation_gravity (); public void grab_key_focus (); public bool has_actions (); public bool has_allocation (); public bool has_constraints (); public bool has_effects (); public bool has_key_focus (); public virtual bool has_overlaps (); [Deprecated (since = "1.10")] public virtual void hide_all (); public void insert_child_above (Clutter.Actor child, Clutter.Actor? sibling); public void insert_child_at_index (Clutter.Actor child, int index_); public void insert_child_below (Clutter.Actor child, Clutter.Actor? sibling); public bool is_in_clone_paint (); public bool is_mapped (); public bool is_realized (); public bool is_rotated (); public bool is_scaled (); public bool is_visible (); [Deprecated (since = "1.10")] public void lower (Clutter.Actor? above); [Deprecated (since = "1.10")] public void lower_bottom (); public virtual void map (); [Deprecated (since = "1.12")] public void move_anchor_point (float anchor_x, float anchor_y); [Deprecated (since = "1.12")] public void move_anchor_point_from_gravity (Clutter.Gravity gravity); public void move_by (float dx, float dy); public bool needs_expand (Clutter.Orientation orientation); [NoWrapper] public virtual void paint_node (Clutter.PaintNode root); [Deprecated (since = "1.10")] public void pop_internal (); [Deprecated (since = "1.10")] public void push_internal (); public void queue_redraw (); public void queue_redraw_with_clip (Cairo.RectangleInt? clip); [Deprecated (since = "1.10")] public void raise (Clutter.Actor? below); [Deprecated (since = "1.10")] public void raise_top (); public void remove_action (Clutter.Action action); public void remove_action_by_name (string name); public void remove_all_children (); public void remove_all_transitions (); public void remove_child (Clutter.Actor child); public void remove_clip (); public void remove_constraint (Clutter.Constraint constraint); public void remove_constraint_by_name (string name); public void remove_effect (Clutter.Effect effect); public void remove_effect_by_name (string name); public void remove_transition (string name); [Deprecated (since = "1.10")] public void reparent (Clutter.Actor new_parent); public void replace_child (Clutter.Actor old_child, Clutter.Actor new_child); public void restore_easing_state (); public void save_easing_state (); public void set_allocation (Clutter.ActorBox box, Clutter.AllocationFlags flags); [Deprecated (since = "1.12")] public void set_anchor_point (float anchor_x, float anchor_y); [Deprecated (since = "1.12")] public void set_anchor_point_from_gravity (Clutter.Gravity gravity); public void set_background_color (Clutter.Color? color); public void set_child_above_sibling (Clutter.Actor child, Clutter.Actor? sibling); public void set_child_at_index (Clutter.Actor child, int index_); public void set_child_below_sibling (Clutter.Actor child, Clutter.Actor? sibling); public void set_child_transform (Clutter.Matrix? transform); public void set_clip (float xoff, float yoff, float width, float height); public void set_clip_to_allocation (bool clip_set); public void set_content (Clutter.Content? content); public void set_content_gravity (Clutter.ContentGravity gravity); public void set_content_repeat (Clutter.ContentRepeat repeat); public void set_content_scaling_filters (Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); [Deprecated (since = "1.12")] public void set_depth (float depth); public void set_easing_delay (uint msecs); public void set_easing_duration (uint msecs); public void set_easing_mode (Clutter.AnimationMode mode); public void set_fixed_position_set (bool is_set); public void set_flags (Clutter.ActorFlags flags); [Deprecated (since = "1.10")] public void set_geometry (Clutter.Geometry geometry); public void set_height (float height); public void set_layout_manager (Clutter.LayoutManager? manager); public void set_margin (Clutter.Margin margin); public void set_margin_bottom (float margin); public void set_margin_left (float margin); public void set_margin_right (float margin); public void set_margin_top (float margin); public void set_name (string name); public void set_offscreen_redirect (Clutter.OffscreenRedirect redirect); public void set_opacity (uint8 opacity); [Deprecated (since = "1.10")] public void set_parent (Clutter.Actor parent); public void set_pivot_point (float pivot_x, float pivot_y); public void set_pivot_point_z (float pivot_z); public void set_position (float x, float y); public void set_reactive (bool reactive); public void set_request_mode (Clutter.RequestMode mode); [Deprecated (since = "1.12")] public void set_rotation (Clutter.RotateAxis axis, double angle, float x, float y, float z); public void set_rotation_angle (Clutter.RotateAxis axis, double angle); public void set_scale (double scale_x, double scale_y); [Deprecated (since = "1.12")] public void set_scale_full (double scale_x, double scale_y, float center_x, float center_y); [Deprecated (since = "1.12")] public void set_scale_with_gravity (double scale_x, double scale_y, Clutter.Gravity gravity); public void set_scale_z (double scale_z); [Deprecated (since = "1.8")] public bool set_shader (Clutter.Shader? shader); [Deprecated (since = "1.8")] public void set_shader_param (string param, GLib.Value value); [Deprecated (since = "1.8")] public void set_shader_param_float (string param, float value); [Deprecated (since = "1.8")] public void set_shader_param_int (string param, int value); public void set_size (float width, float height); public void set_text_direction (Clutter.TextDirection text_dir); public void set_transform (Clutter.Matrix? transform); public void set_translation (float translate_x, float translate_y, float translate_z); public void set_width (float width); public void set_x (float x); public void set_x_align (Clutter.ActorAlign x_align); public void set_x_expand (bool expand); public void set_y (float y); public void set_y_align (Clutter.ActorAlign y_align); public void set_y_expand (bool expand); public void set_z_position (float z_position); [Deprecated (since = "1.12")] public void set_z_rotation_from_gravity (double angle, Clutter.Gravity gravity); public bool should_pick_paint (); [Deprecated (since = "1.10")] public virtual void show_all (); public bool transform_stage_point (float x, float y, out float x_out, out float y_out); public virtual void unmap (); [Deprecated (since = "1.10")] public void unparent (); public void unset_flags (Clutter.ActorFlags flags); [NoAccessorMethod] public Clutter.Action actions { set; } [NoAccessorMethod] public Clutter.ActorBox allocation { get; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Gravity anchor_gravity { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public float anchor_x { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public float anchor_y { get; set; } public Clutter.Color background_color { get; set; } [NoAccessorMethod] public bool background_color_set { get; } [NoAccessorMethod] public bool child_transform_set { get; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Geometry clip { get; set; } [NoAccessorMethod] public Clutter.Rect clip_rect { owned get; set; } public bool clip_to_allocation { get; set; } [NoAccessorMethod] public Clutter.Constraint constraints { set; } public Clutter.Content content { get; set; } public Clutter.ActorBox content_box { get; } public Clutter.ContentGravity content_gravity { get; set; } public Clutter.ContentRepeat content_repeat { get; set; } [Deprecated (since = "1.12")] public float depth { get; set; } [NoAccessorMethod] public Clutter.Effect effect { set; } public Clutter.Actor first_child { get; } public bool fixed_position_set { get; set; } [NoAccessorMethod] public float fixed_x { get; set; } [NoAccessorMethod] public float fixed_y { get; set; } [NoAccessorMethod] public bool has_clip { get; } [NoAccessorMethod] public bool has_pointer { get; } public float height { get; set; } public Clutter.Actor last_child { get; } public Clutter.LayoutManager layout_manager { get; set; } [NoAccessorMethod] public Clutter.ScalingFilter magnification_filter { get; set; } [NoAccessorMethod] public bool mapped { get; } public float margin_bottom { get; set; } public float margin_left { get; set; } public float margin_right { get; set; } public float margin_top { get; set; } [NoAccessorMethod] public float min_height { get; set; } [NoAccessorMethod] public bool min_height_set { get; set; } [NoAccessorMethod] public float min_width { get; set; } [NoAccessorMethod] public bool min_width_set { get; set; } [NoAccessorMethod] public Clutter.ScalingFilter minification_filter { get; set; } public string name { get; set; } [NoAccessorMethod] public float natural_height { get; set; } [NoAccessorMethod] public bool natural_height_set { get; set; } [NoAccessorMethod] public float natural_width { get; set; } [NoAccessorMethod] public bool natural_width_set { get; set; } public Clutter.OffscreenRedirect offscreen_redirect { get; set; } public uint opacity { get; set; } [NoAccessorMethod] public Clutter.Point pivot_point { owned get; set; } public float pivot_point_z { get; set; } [NoAccessorMethod] public Clutter.Point position { owned get; set; } public bool reactive { get; set; } [NoAccessorMethod] public bool realized { get; } public Clutter.RequestMode request_mode { get; set; } [NoAccessorMethod] public double rotation_angle_x { get; set; } [NoAccessorMethod] public double rotation_angle_y { get; set; } [NoAccessorMethod] public double rotation_angle_z { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Vertex rotation_center_x { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Vertex rotation_center_y { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Vertex rotation_center_z { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Gravity rotation_center_z_gravity { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public float scale_center_x { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public float scale_center_y { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.Gravity scale_gravity { get; set; } [NoAccessorMethod] public double scale_x { get; set; } [NoAccessorMethod] public double scale_y { get; set; } public double scale_z { get; set; } [NoAccessorMethod] public bool show_on_set_parent { get; set; } [NoAccessorMethod] public Clutter.Size size { owned get; set; } public Clutter.TextDirection text_direction { get; set; } [NoAccessorMethod] public bool transform_set { get; } [NoAccessorMethod] public float translation_x { get; set; } [NoAccessorMethod] public float translation_y { get; set; } [NoAccessorMethod] public float translation_z { get; set; } [NoAccessorMethod] public bool visible { get; set; } public float width { get; set; } public float x { get; set; } public Clutter.ActorAlign x_align { get; set; } public bool x_expand { get; set; } public float y { get; set; } public Clutter.ActorAlign y_align { get; set; } public bool y_expand { get; set; } public float z_position { get; set; } public signal void allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags flags); public virtual signal bool button_press_event (Clutter.ButtonEvent event); public virtual signal bool button_release_event (Clutter.ButtonEvent event); public virtual signal bool captured_event (Clutter.Event event); [HasEmitter] public virtual signal void destroy (); public virtual signal bool enter_event (Clutter.CrossingEvent event); public virtual signal bool event (Clutter.Event event); [HasEmitter] public virtual signal void hide (); public virtual signal void key_focus_in (); public virtual signal void key_focus_out (); public virtual signal bool key_press_event (Clutter.KeyEvent event); public virtual signal bool key_release_event (Clutter.KeyEvent event); public virtual signal bool leave_event (Clutter.CrossingEvent event); public virtual signal bool motion_event (Clutter.MotionEvent event); [Deprecated (since = "1.12")] [HasEmitter] public virtual signal void paint (); public virtual signal void parent_set (Clutter.Actor? old_parent); [Deprecated (since = "1.12")] public virtual signal void pick (Clutter.Color color); [HasEmitter] public virtual signal void queue_relayout (); [Deprecated (since = "1.16")] [HasEmitter] public virtual signal void realize (); public virtual signal bool scroll_event (Clutter.ScrollEvent event); [HasEmitter] public virtual signal void show (); public virtual signal bool touch_event (Clutter.Event event); public signal void transition_stopped (string name, bool is_finished); public signal void transitions_completed (); [Deprecated (since = "1.16")] [HasEmitter] public virtual signal void unrealize (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_meta_get_type ()")] public abstract class ActorMeta : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] protected ActorMeta (); public unowned Clutter.Actor get_actor (); public bool get_enabled (); public unowned string get_name (); [NoWrapper] public virtual void set_actor (Clutter.Actor? actor); public void set_enabled (bool is_enabled); public void set_name (string name); public Clutter.Actor actor { get; } public bool enabled { get; set; } public string name { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_align_constraint_get_type ()")] public class AlignConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public AlignConstraint (Clutter.Actor? source, Clutter.AlignAxis axis, float factor); public Clutter.AlignAxis get_align_axis (); public float get_factor (); public unowned Clutter.Actor get_source (); public void set_align_axis (Clutter.AlignAxis axis); public void set_factor (float factor); public void set_source (Clutter.Actor? source); public Clutter.AlignAxis align_axis { get; set construct; } public float factor { get; set construct; } public Clutter.Actor source { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_alpha_get_type ()")] [Deprecated (since = "1.12")] public class Alpha : GLib.InitiallyUnowned, Clutter.Scriptable { [CCode (has_construct_function = false)] public Alpha (); [CCode (has_construct_function = false)] public Alpha.full (Clutter.Timeline timeline, ulong mode); public double get_alpha (); public ulong get_mode (); public unowned Clutter.Timeline get_timeline (); public static ulong register_closure (GLib.Closure closure); public static ulong register_func (Clutter.AlphaFunc func); public void set_closure (GLib.Closure closure); public void set_func (owned Clutter.AlphaFunc func); public void set_mode (ulong mode); public void set_timeline (Clutter.Timeline timeline); [CCode (has_construct_function = false)] public Alpha.with_func (Clutter.Timeline timeline, owned Clutter.AlphaFunc func); public double alpha { get; } public ulong mode { get; set construct; } public Clutter.Timeline timeline { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animation_get_type ()")] [Deprecated (since = "1.12")] public class Animation : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] public Animation (); public unowned Clutter.Animation bind (string property_name, GLib.Value final); public unowned Clutter.Animation bind_interval (string property_name, owned Clutter.Interval interval); [Deprecated (since = "1.10")] public unowned Clutter.Alpha get_alpha (); public uint get_duration (); public unowned Clutter.Interval get_interval (string property_name); public bool get_loop (); public ulong get_mode (); public unowned GLib.Object get_object (); public unowned Clutter.Timeline get_timeline (); public bool has_property (string property_name); [Deprecated (since = "1.10")] public void set_alpha (Clutter.Alpha alpha); public void set_duration (uint msecs); public void set_loop (bool loop); public void set_mode (ulong mode); public void set_object (GLib.Object object); public void set_timeline (Clutter.Timeline? timeline); public void unbind_property (string property_name); public unowned Clutter.Animation update (string property_name, GLib.Value final); public void update_interval (string property_name, Clutter.Interval interval); [Deprecated (since = "1.10")] public Clutter.Alpha alpha { get; set; } public uint duration { get; set; } public bool loop { get; set; } public ulong mode { get; set; } public GLib.Object object { get; set; } public Clutter.Timeline timeline { get; set; } [HasEmitter] public virtual signal void completed (); public virtual signal void started (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animator_get_type ()")] [Deprecated (since = "1.12")] public class Animator : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] public Animator (); public bool compute_value (GLib.Object object, string property_name, double progress, GLib.Value value); public uint get_duration (); public GLib.List get_keys (GLib.Object? object, string? property_name, double progress); public unowned Clutter.Timeline get_timeline (); public bool property_get_ease_in (GLib.Object object, string property_name); public Clutter.Interpolation property_get_interpolation (GLib.Object object, string property_name); public void property_set_ease_in (GLib.Object object, string property_name, bool ease_in); public void property_set_interpolation (GLib.Object object, string property_name, Clutter.Interpolation interpolation); public void remove_key (GLib.Object? object, string? property_name, double progress); public void @set (void* first_object, string first_property_name, uint first_mode, ...); public void set_duration (uint duration); public unowned Clutter.Animator set_key (GLib.Object object, string property_name, uint mode, double progress, GLib.Value value); public void set_timeline (Clutter.Timeline timeline); public unowned Clutter.Timeline start (); public uint duration { get; set; } public Clutter.Timeline timeline { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_animator_key_get_type ()")] [Compact] [Deprecated (since = "1.12")] public class AnimatorKey { public ulong get_mode (); public unowned GLib.Object get_object (); public double get_progress (); public unowned string get_property_name (); public GLib.Type get_property_type (); public bool get_value (GLib.Value value); } [CCode (cheader_filename = "clutter/clutter.h")] public class Backend : GLib.Object { [CCode (has_construct_function = false)] protected Backend (); [NoWrapper] public virtual void add_options (GLib.OptionGroup group); [NoWrapper] public virtual bool create_context () throws GLib.Error; [NoWrapper] public virtual unowned Clutter.StageWindow create_stage (Clutter.Stage wrapper) throws GLib.Error; [NoWrapper] public virtual void ensure_context (Clutter.Stage stage); [NoWrapper] public virtual unowned Clutter.DeviceManager get_device_manager (); [Deprecated (since = "1.4")] public uint get_double_click_distance (); [Deprecated (since = "1.4")] public uint get_double_click_time (); [NoWrapper] public virtual Clutter.FeatureFlags get_features (); [Deprecated (since = "1.4")] public unowned string get_font_name (); public unowned Cairo.FontOptions get_font_options (); public double get_resolution (); [NoWrapper] public virtual void init_events (); [NoWrapper] public virtual void init_features (); [NoWrapper] public virtual bool post_parse () throws GLib.Error; [NoWrapper] public virtual bool pre_parse () throws GLib.Error; [NoWrapper] public virtual void redraw (Clutter.Stage stage); [Deprecated (since = "1.4")] public void set_double_click_distance (uint distance); [Deprecated (since = "1.4")] public void set_double_click_time (uint msec); [Deprecated (since = "1.4")] public void set_font_name (string font_name); public void set_font_options (Cairo.FontOptions options); [Deprecated (since = "1.4")] public void set_resolution (double dpi); public signal void font_changed (); public signal void resolution_changed (); public signal void settings_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_get_type ()")] [Deprecated (since = "1.6")] public abstract class Behaviour : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] protected Behaviour (); public void actors_foreach (Clutter.BehaviourForeachFunc func); [NoWrapper] public virtual void alpha_notify (double alpha_value); public void apply (Clutter.Actor actor); public GLib.SList get_actors (); public unowned Clutter.Alpha get_alpha (); public int get_n_actors (); public unowned Clutter.Actor get_nth_actor (int index_); public bool is_applied (Clutter.Actor actor); public void remove (Clutter.Actor actor); public void remove_all (); public void set_alpha (Clutter.Alpha alpha); public Clutter.Alpha alpha { get; set; } public virtual signal void applied (Clutter.Actor actor); public virtual signal void removed (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_depth_get_type ()")] [Deprecated (since = "1.6")] public class BehaviourDepth : Clutter.Behaviour, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourDepth (Clutter.Alpha? alpha, int depth_start, int depth_end); public void get_bounds (out int depth_start, out int depth_end); public void set_bounds (int depth_start, int depth_end); [NoAccessorMethod] public int depth_end { get; set; } [NoAccessorMethod] public int depth_start { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_ellipse_get_type ()")] [Deprecated (since = "1.6")] public class BehaviourEllipse : Clutter.Behaviour, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourEllipse (Clutter.Alpha? alpha, int x, int y, int width, int height, Clutter.RotateDirection direction, double start, double end); public double get_angle_end (); public double get_angle_start (); public double get_angle_tilt (Clutter.RotateAxis axis); public void get_center (out int x, out int y); public Clutter.RotateDirection get_direction (); public int get_height (); public void get_tilt (out double angle_tilt_x, out double angle_tilt_y, out double angle_tilt_z); public int get_width (); public void set_angle_end (double angle_end); public void set_angle_start (double angle_start); public void set_angle_tilt (Clutter.RotateAxis axis, double angle_tilt); public void set_center (int x, int y); public void set_direction (Clutter.RotateDirection direction); public void set_height (int height); public void set_tilt (double angle_tilt_x, double angle_tilt_y, double angle_tilt_z); public void set_width (int width); public double angle_end { get; set; } public double angle_start { get; set; } [NoAccessorMethod] public double angle_tilt_x { get; set; } [NoAccessorMethod] public double angle_tilt_y { get; set; } [NoAccessorMethod] public double angle_tilt_z { get; set; } [NoAccessorMethod] public Clutter.Knot center { get; set; } public Clutter.RotateDirection direction { get; set; } public int height { get; set; } public int width { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_opacity_get_type ()")] [Deprecated (since = "1.6")] public class BehaviourOpacity : Clutter.Behaviour, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourOpacity (Clutter.Alpha? alpha, uint8 opacity_start, uint8 opacity_end); public void get_bounds (out uint8 opacity_start, out uint8 opacity_end); public void set_bounds (uint8 opacity_start, uint8 opacity_end); [NoAccessorMethod] public uint opacity_end { get; set; } [NoAccessorMethod] public uint opacity_start { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_path_get_type ()")] [Deprecated (since = "1.6")] public class BehaviourPath : Clutter.Behaviour, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourPath (Clutter.Alpha? alpha, Clutter.Path path); public unowned Clutter.Path get_path (); public void set_path (Clutter.Path path); [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourPath.with_description (Clutter.Alpha? alpha, string desc); [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourPath.with_knots (Clutter.Alpha? alpha, [CCode (array_length_cname = "n_knots", array_length_pos = 2.1, array_length_type = "guint")] Clutter.Knot[] knots); public Clutter.Path path { get; set; } public virtual signal void knot_reached (uint knot_num); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_rotate_get_type ()")] [Deprecated (since = "1.6")] public class BehaviourRotate : Clutter.Behaviour, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourRotate (Clutter.Alpha? alpha, Clutter.RotateAxis axis, Clutter.RotateDirection direction, double angle_start, double angle_end); public Clutter.RotateAxis get_axis (); public void get_bounds (out double angle_start, out double angle_end); public void get_center (out int x, out int y, out int z); public Clutter.RotateDirection get_direction (); public void set_axis (Clutter.RotateAxis axis); public void set_bounds (double angle_start, double angle_end); public void set_center (int x, int y, int z); public void set_direction (Clutter.RotateDirection direction); [NoAccessorMethod] public double angle_end { get; set; } [NoAccessorMethod] public double angle_start { get; set; } public Clutter.RotateAxis axis { get; set; } [NoAccessorMethod] public int center_x { get; set; } [NoAccessorMethod] public int center_y { get; set; } [NoAccessorMethod] public int center_z { get; set; } public Clutter.RotateDirection direction { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_scale_get_type ()")] [Deprecated (since = "1.6")] public class BehaviourScale : Clutter.Behaviour, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterBehaviour*")] public BehaviourScale (Clutter.Alpha? alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end); public void get_bounds (out double x_scale_start, out double y_scale_start, out double x_scale_end, out double y_scale_end); public void set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end); [NoAccessorMethod] public double x_scale_end { get; set; } [NoAccessorMethod] public double x_scale_start { get; set; } [NoAccessorMethod] public double y_scale_end { get; set; } [NoAccessorMethod] public double y_scale_start { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")] public class BinLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public BinLayout (Clutter.BinAlignment x_align = Clutter.BinAlignment.START, Clutter.BinAlignment y_align = Clutter.BinAlignment.START); [Deprecated (since = "1.12")] public void add (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align); [Deprecated (since = "1.12")] public void get_alignment (Clutter.Actor? child, out Clutter.BinAlignment x_align, out Clutter.BinAlignment y_align); [Deprecated (since = "1.12")] public void set_alignment (Clutter.Actor? child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align); [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.BinAlignment x_align { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public Clutter.BinAlignment y_align { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bind_constraint_get_type ()")] public class BindConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public BindConstraint (Clutter.Actor? source, Clutter.BindCoordinate coordinate, float offset); public Clutter.BindCoordinate get_coordinate (); public float get_offset (); public unowned Clutter.Actor get_source (); public void set_coordinate (Clutter.BindCoordinate coordinate); public void set_offset (float offset); public void set_source (Clutter.Actor? source); public Clutter.BindCoordinate coordinate { get; set construct; } public float offset { get; set construct; } public Clutter.Actor source { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_binding_pool_get_type ()")] public class BindingPool : GLib.Object { [CCode (has_construct_function = false)] public BindingPool (string name); public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject); public void block_action (string action_name); public static unowned Clutter.BindingPool find (string name); public unowned string find_action (uint key_val, Clutter.ModifierType modifiers); public static unowned Clutter.BindingPool get_for_class (void* klass); public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned Clutter.BindingActionFunc callback); public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback); public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); public void remove_action (uint key_val, Clutter.ModifierType modifiers); public void unblock_action (string action_name); [NoAccessorMethod] public string name { owned get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_effect_get_type ()")] public class BlurEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public BlurEffect (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_get_type ()")] public class Box : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.10")] public Box (Clutter.LayoutManager manager); [Deprecated (since = "1.10")] public Clutter.Color get_color (); [Deprecated (since = "1.10")] public unowned Clutter.LayoutManager get_layout_manager (); [Deprecated (since = "1.10")] public void pack (Clutter.Actor actor, ...); [Deprecated (since = "1.10")] public void pack_after (Clutter.Actor actor, Clutter.Actor? sibling, ...); [Deprecated (since = "1.10")] public void pack_at (Clutter.Actor actor, int position, ...); [Deprecated (since = "1.10")] public void pack_before (Clutter.Actor actor, Clutter.Actor? sibling, ...); [Deprecated (since = "1.10")] public void packv (Clutter.Actor actor, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values); [Deprecated (since = "1.10")] public void set_color (Clutter.Color? color); [Deprecated (since = "1.10")] public void set_layout_manager (Clutter.LayoutManager manager); [Deprecated (since = "1.10")] public Clutter.Color color { get; set; } [Deprecated (since = "1.10")] [NoAccessorMethod] public bool color_set { get; set; } public Clutter.LayoutManager layout_manager { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_layout_get_type ()")] public class BoxLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public BoxLayout (); [Deprecated (since = "1.12")] public void get_alignment (Clutter.Actor actor, out Clutter.BoxAlignment x_align, out Clutter.BoxAlignment y_align); [Deprecated (since = "1.12")] public uint get_easing_duration (); [Deprecated (since = "1.12")] public ulong get_easing_mode (); [Deprecated (since = "1.12")] public bool get_expand (Clutter.Actor actor); [Deprecated (since = "1.12")] public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill); public bool get_homogeneous (); public Clutter.Orientation get_orientation (); public bool get_pack_start (); public uint get_spacing (); [Deprecated (since = "1.12")] public bool get_use_animations (); [Deprecated (since = "1.12")] public bool get_vertical (); [Deprecated (since = "1.12")] public void pack (Clutter.Actor actor, bool expand, bool x_fill, bool y_fill, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align); [Deprecated (since = "1.12")] public void set_alignment (Clutter.Actor actor, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align); [Deprecated (since = "1.12")] public void set_easing_duration (uint msecs); [Deprecated (since = "1.12")] public void set_easing_mode (ulong mode); [Deprecated (since = "1.12")] public void set_expand (Clutter.Actor actor, bool expand); [Deprecated (since = "1.12")] public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill); public void set_homogeneous (bool homogeneous); public void set_orientation (Clutter.Orientation orientation); public void set_pack_start (bool pack_start); public void set_spacing (uint spacing); [Deprecated (since = "1.12")] public void set_use_animations (bool animate); [Deprecated (since = "1.12")] public void set_vertical (bool vertical); [Deprecated (since = "1.12")] public uint easing_duration { get; set; } [Deprecated (since = "1.12")] public ulong easing_mode { get; set; } public bool homogeneous { get; set; } public Clutter.Orientation orientation { get; set; } public bool pack_start { get; set; } public uint spacing { get; set; } [Deprecated (since = "1.12")] public bool use_animations { get; set; } [Deprecated (since = "1.12")] public bool vertical { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_brightness_contrast_effect_get_type ()")] public class BrightnessContrastEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public BrightnessContrastEffect (); public void get_brightness (out float red, out float green, out float blue); public void get_contrast (out float red, out float green, out float blue); public void set_brightness (float brightness); public void set_brightness_full (float red, float green, float blue); public void set_contrast (float contrast); public void set_contrast_full (float red, float green, float blue); [NoAccessorMethod] public Clutter.Color brightness { get; set; } [NoAccessorMethod] public Clutter.Color contrast { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_cairo_texture_get_type ()")] [Deprecated (since = "1.12")] public class CairoTexture : Clutter.Texture, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public CairoTexture (uint width, uint height); public void clear (); [Deprecated (since = "1.8")] public Cairo.Context create (); [Deprecated (since = "1.8")] public Cairo.Context create_region (int x_offset, int y_offset, int width, int height); public bool get_auto_resize (); public void get_surface_size (out uint width, out uint height); public void invalidate (); public void invalidate_rectangle (Cairo.RectangleInt? rect); public void set_auto_resize (bool value); public void set_surface_size (uint width, uint height); public bool auto_resize { get; set; } [NoAccessorMethod] public uint surface_height { get; set; } [NoAccessorMethod] public uint surface_width { get; set; } public virtual signal Cairo.Surface create_surface (uint width, uint height); public virtual signal bool draw (Cairo.Context cr); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_canvas_get_type ()")] public class Canvas : GLib.Object, Clutter.Content { [CCode (has_construct_function = false)] protected Canvas (); public int get_scale_factor (); public static Clutter.Content @new (); public void set_scale_factor (int scale); public bool set_size (int width, int height); [NoAccessorMethod] public int height { get; set; } public int scale_factor { get; set; } [NoAccessorMethod] public bool scale_factor_set { get; } [NoAccessorMethod] public int width { get; set; } public virtual signal bool draw (Cairo.Context cr, int width, int height); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_child_meta_get_type ()")] public abstract class ChildMeta : GLib.Object { [CCode (has_construct_function = false)] protected ChildMeta (); public unowned Clutter.Actor get_actor (); public unowned Clutter.Container get_container (); public Clutter.Actor actor { get; construct; } public Clutter.Container container { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_click_action_get_type ()")] public class ClickAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public ClickAction (); public uint get_button (); public void get_coords (out float press_x, out float press_y); public Clutter.ModifierType get_state (); public void release (); [NoAccessorMethod] public bool held { get; } [NoAccessorMethod] public int long_press_duration { get; set; } [NoAccessorMethod] public int long_press_threshold { get; set; } [NoAccessorMethod] public bool pressed { get; } public virtual signal void clicked (Clutter.Actor actor); public virtual signal bool long_press (Clutter.Actor actor, Clutter.LongPressState state); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clip_node_get_type ()")] public class ClipNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public ClipNode (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clone_get_type ()")] public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public Clone (Clutter.Actor source); public unowned Clutter.Actor get_source (); public void set_source (Clutter.Actor? source); public Clutter.Actor source { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_node_get_type ()")] public class ColorNode : Clutter.PipelineNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public ColorNode (Clutter.Color? color); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")] public class ColorizeEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public ColorizeEffect (Clutter.Color tint); public Clutter.Color get_tint (); public void set_tint (Clutter.Color tint); public Clutter.Color tint { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_constraint_get_type ()")] public abstract class Constraint : Clutter.ActorMeta { [CCode (has_construct_function = false)] protected Constraint (); [NoWrapper] public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation); [NoWrapper] public virtual void update_preferred_size (Clutter.Actor actor, Clutter.Orientation direction, float for_size, float minimum_size, float natural_size); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")] public abstract class DeformEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false)] protected DeformEffect (); [NoWrapper] public virtual void deform_vertex (float width, float height, Cogl.TextureVertex vertex); public unowned Cogl.Handle get_back_material (); public void get_n_tiles (out uint x_tiles, out uint y_tiles); public void invalidate (); public void set_back_material (Cogl.Handle? material); public void set_n_tiles (uint x_tiles, uint y_tiles); [NoAccessorMethod] public uint x_tiles { get; set; } [NoAccessorMethod] public uint y_tiles { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_desaturate_effect_get_type ()")] public class DesaturateEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public DesaturateEffect (double factor); public double get_factor (); public void set_factor (double factor); public double factor { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_device_manager_get_type ()")] public abstract class DeviceManager : GLib.Object { [CCode (has_construct_function = false)] protected DeviceManager (); [NoWrapper] public virtual void add_device (Clutter.InputDevice device); public virtual unowned Clutter.InputDevice get_core_device (Clutter.InputDeviceType device_type); public static unowned Clutter.DeviceManager get_default (); public virtual unowned Clutter.InputDevice get_device (int device_id); public GLib.SList list_devices (); public unowned GLib.SList peek_devices (); [NoWrapper] public virtual void remove_device (Clutter.InputDevice device); [NoWrapper] public virtual void select_stage_events (Clutter.Stage stage); [NoAccessorMethod] public Clutter.Backend backend { owned get; construct; } public signal void device_added (Clutter.InputDevice device); public signal void device_removed (Clutter.InputDevice device); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drag_action_get_type ()")] public class DragAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public DragAction (); public bool get_drag_area (Clutter.Rect drag_area); public Clutter.DragAxis get_drag_axis (); public unowned Clutter.Actor get_drag_handle (); public void get_drag_threshold (out uint x_threshold, out uint y_threshold); public void get_motion_coords (out float motion_x, out float motion_y); public void get_press_coords (out float press_x, out float press_y); public void set_drag_area (Clutter.Rect? drag_area); public void set_drag_axis (Clutter.DragAxis axis); public void set_drag_handle (Clutter.Actor? handle); public void set_drag_threshold (int x_threshold, int y_threshold); [NoAccessorMethod] public Clutter.Rect drag_area { owned get; set; } [NoAccessorMethod] public bool drag_area_set { get; } public Clutter.DragAxis drag_axis { get; set; } public Clutter.Actor drag_handle { get; set; } [NoAccessorMethod] public int x_drag_threshold { get; set; } [NoAccessorMethod] public int y_drag_threshold { get; set; } public virtual signal void drag_begin (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers); public virtual signal void drag_end (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers); public virtual signal void drag_motion (Clutter.Actor actor, float delta_x, float delta_y); public virtual signal bool drag_progress (Clutter.Actor actor, float delta_x, float delta_y); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drop_action_get_type ()")] public class DropAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public DropAction (); public virtual signal bool can_drop (Clutter.Actor actor, float event_x, float event_y); public virtual signal void drop (Clutter.Actor actor, float event_x, float event_y); public signal void drop_cancel (Clutter.Actor actor, float event_x, float event_y); public virtual signal void over_in (Clutter.Actor actor); public virtual signal void over_out (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_effect_get_type ()")] public abstract class Effect : Clutter.ActorMeta { [CCode (has_construct_function = false)] protected Effect (); [NoWrapper] public virtual bool get_paint_volume (Clutter.PaintVolume volume); [NoWrapper] public virtual void paint (Clutter.EffectPaintFlags flags); [NoWrapper] public virtual void pick (Clutter.EffectPaintFlags flags); [NoWrapper] public virtual void post_paint (); [NoWrapper] public virtual bool pre_paint (); public void queue_repaint (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")] [Compact] public class Event { public Clutter.AnyEvent any; public Clutter.ButtonEvent button; public Clutter.CrossingEvent crossing; public Clutter.KeyEvent key; public Clutter.MotionEvent motion; public Clutter.ScrollEvent scroll; public Clutter.StageStateEvent stage_state; public Clutter.TouchEvent touch; public Clutter.TouchpadPinchEvent touchpad_pinch; public Clutter.TouchpadSwipeEvent touchpad_swipe; public Clutter.EventType type; [CCode (has_construct_function = false)] public Event (Clutter.EventType type); public static uint add_filter (Clutter.Stage? stage, [CCode (delegate_target_pos = 2.2, destroy_notify_pos = 2.1)] owned Clutter.EventFilterFunc func); public Clutter.Event copy (); public void free (); public static Clutter.Event @get (); public double get_angle (Clutter.Event target); public double get_axes (out uint n_axes); public uint32 get_button (); public uint get_click_count (); public void get_coords (out float x, out float y); public unowned Clutter.InputDevice get_device (); public int get_device_id (); public Clutter.InputDeviceType get_device_type (); public float get_distance (Clutter.Event target); public unowned Clutter.EventSequence get_event_sequence (); public Clutter.EventFlags get_flags (); public void get_gesture_motion_delta (out double dx, out double dy); public Clutter.TouchpadGesturePhase get_gesture_phase (); public double get_gesture_pinch_angle_delta (); public double get_gesture_pinch_scale (); public uint get_gesture_swipe_finger_count (); public uint16 get_key_code (); public uint get_key_symbol (); public unichar get_key_unicode (); public void get_position (Clutter.Point position); public unowned Clutter.Actor get_related (); public void get_scroll_delta (out double dx, out double dy); public Clutter.ScrollDirection get_scroll_direction (); public unowned Clutter.Actor get_source (); public unowned Clutter.InputDevice get_source_device (); public unowned Clutter.Stage get_stage (); public Clutter.ModifierType get_state (); public void get_state_full (out Clutter.ModifierType button_state, out Clutter.ModifierType base_state, out Clutter.ModifierType latched_state, out Clutter.ModifierType locked_state, out Clutter.ModifierType effective_state); public uint32 get_time (); [CCode (cname = "clutter_event_type")] public Clutter.EventType get_type (); public bool has_control_modifier (); public bool has_shift_modifier (); public bool is_pointer_emulated (); public static unowned Clutter.Event peek (); public void put (); public static void remove_filter (uint id); public void set_button (uint32 button); public void set_coords (float x, float y); public void set_device (Clutter.InputDevice? device); public void set_flags (Clutter.EventFlags flags); public void set_key_code (uint16 key_code); public void set_key_symbol (uint key_sym); public void set_key_unicode (unichar key_unicode); public void set_related (Clutter.Actor? actor); public void set_scroll_delta (double dx, double dy); public void set_scroll_direction (Clutter.ScrollDirection direction); public void set_source (Clutter.Actor? actor); public void set_source_device (Clutter.InputDevice? device); public void set_stage (Clutter.Stage? stage); public void set_state (Clutter.ModifierType state); public void set_time (uint32 time_); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_sequence_get_type ()")] [Compact] public class EventSequence { } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fixed_layout_get_type ()")] public class FixedLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public FixedLayout (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_flow_layout_get_type ()")] public class FlowLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public FlowLayout (Clutter.FlowOrientation orientation); public float get_column_spacing (); public void get_column_width (out float min_width, out float max_width); public bool get_homogeneous (); public Clutter.FlowOrientation get_orientation (); public void get_row_height (out float min_height, out float max_height); public float get_row_spacing (); public bool get_snap_to_grid (); public void set_column_spacing (float spacing); public void set_column_width (float min_width, float max_width); public void set_homogeneous (bool homogeneous); public void set_orientation (Clutter.FlowOrientation orientation); public void set_row_height (float min_height, float max_height); public void set_row_spacing (float spacing); public void set_snap_to_grid (bool snap_to_grid); public float column_spacing { get; set; } public bool homogeneous { get; set; } [NoAccessorMethod] public float max_column_width { get; set; } [NoAccessorMethod] public float max_row_height { get; set; } [NoAccessorMethod] public float min_column_width { get; set; } [NoAccessorMethod] public float min_row_height { get; set; } public Clutter.FlowOrientation orientation { get; set construct; } public float row_spacing { get; set; } public bool snap_to_grid { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_action_get_type ()")] public class GestureAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public GestureAction (); public void cancel (); [NoWrapper] public virtual bool gesture_prepare (Clutter.Actor actor); public unowned Clutter.InputDevice get_device (uint point); public unowned Clutter.Event get_last_event (uint point); public void get_motion_coords (uint point, out float motion_x, out float motion_y); public float get_motion_delta (uint point, out float delta_x, out float delta_y); public uint get_n_current_points (); public int get_n_touch_points (); public void get_press_coords (uint point, out float press_x, out float press_y); public void get_release_coords (uint point, out float release_x, out float release_y); public unowned Clutter.EventSequence get_sequence (uint point); public void get_threshold_trigger_distance (out float x, out float y); public Clutter.GestureTriggerEdge get_threshold_trigger_edge (); [Deprecated (since = "1.20")] public Clutter.GestureTriggerEdge get_threshold_trigger_egde (); public float get_velocity (uint point, out float velocity_x, out float velocity_y); public void set_n_touch_points (int nb_points); public void set_threshold_trigger_distance (float x, float y); public void set_threshold_trigger_edge (Clutter.GestureTriggerEdge edge); public int n_touch_points { get; set; } [NoAccessorMethod] public float threshold_trigger_distance_x { get; construct; } [NoAccessorMethod] public float threshold_trigger_distance_y { get; construct; } public Clutter.GestureTriggerEdge threshold_trigger_edge { get; construct; } public virtual signal bool gesture_begin (Clutter.Actor actor); public virtual signal void gesture_cancel (Clutter.Actor actor); public virtual signal void gesture_end (Clutter.Actor actor); public virtual signal bool gesture_progress (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grid_layout_get_type ()")] public class GridLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public GridLayout (); public void attach (Clutter.Actor child, int left, int top, int width, int height); public void attach_next_to (Clutter.Actor child, Clutter.Actor? sibling, Clutter.GridPosition side, int width, int height); public unowned Clutter.Actor get_child_at (int left, int top); public bool get_column_homogeneous (); public uint get_column_spacing (); public Clutter.Orientation get_orientation (); public bool get_row_homogeneous (); public uint get_row_spacing (); public void insert_column (int position); public void insert_next_to (Clutter.Actor sibling, Clutter.GridPosition side); public void insert_row (int position); public void set_column_homogeneous (bool homogeneous); public void set_column_spacing (uint spacing); public void set_orientation (Clutter.Orientation orientation); public void set_row_homogeneous (bool homogeneous); public void set_row_spacing (uint spacing); public bool column_homogeneous { get; set; } public uint column_spacing { get; set; } public Clutter.Orientation orientation { get; set; } public bool row_homogeneous { get; set; } public uint row_spacing { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_group_get_type ()")] public class Group : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.10")] public Group (); [Deprecated (since = "1.10")] public int get_n_children (); [Deprecated (since = "1.10")] public unowned Clutter.Actor get_nth_child (int index_); [Deprecated (since = "1.10")] public void remove_all (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_image_get_type ()")] public class Image : GLib.Object, Clutter.Content { [CCode (has_construct_function = false)] protected Image (); public static Clutter.Content @new (); public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Cairo.RectangleInt rect, uint row_stride) throws GLib.Error; public bool set_bytes (GLib.Bytes data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; public bool set_data ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_get_type ()")] public class InputDevice : GLib.Object { [CCode (has_construct_function = false)] protected InputDevice (); public unowned Clutter.InputDevice get_associated_device (); public Clutter.InputAxis get_axis (uint index_); public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value); public bool get_coords (Clutter.EventSequence? sequence, Clutter.Point point); [Deprecated (since = "1.12")] public void get_device_coords (out int x, out int y); public int get_device_id (); public Clutter.InputMode get_device_mode (); public unowned string get_device_name (); public Clutter.InputDeviceType get_device_type (); public bool get_enabled (); [CCode (cname = "clutter_get_input_device_for_id")] [Deprecated (since = "1.10")] public static unowned Clutter.InputDevice get_for_id (int id_); public unowned Clutter.Actor get_grabbed_actor (); public bool get_has_cursor (); public bool get_key (uint index_, out uint keyval, out Clutter.ModifierType modifiers); public Clutter.ModifierType get_modifier_state (); public uint get_n_axes (); public uint get_n_keys (); public unowned Clutter.Actor get_pointer_actor (); public unowned Clutter.Stage get_pointer_stage (); public unowned string get_product_id (); public GLib.List get_slave_devices (); public unowned string get_vendor_id (); public void grab (Clutter.Actor actor); public bool keycode_to_evdev (uint hardware_keycode, uint evdev_keycode); public unowned Clutter.Actor sequence_get_grabbed_actor (Clutter.EventSequence sequence); public void sequence_grab (Clutter.EventSequence sequence, Clutter.Actor actor); public void sequence_ungrab (Clutter.EventSequence sequence); public void set_enabled (bool enabled); public void set_key (uint index_, uint keyval, Clutter.ModifierType modifiers); public void ungrab (); public void update_from_event (Clutter.Event event, bool update_stage); [NoAccessorMethod] public Clutter.Backend backend { owned get; construct; } [NoAccessorMethod] public Clutter.DeviceManager device_manager { owned get; construct; } public Clutter.InputMode device_mode { get; construct; } public Clutter.InputDeviceType device_type { get; construct; } public bool enabled { get; set; } public bool has_cursor { get; construct; } [NoAccessorMethod] public int id { get; construct; } public uint n_axes { get; } [NoAccessorMethod] public string name { owned get; construct; } public string product_id { get; construct; } public string vendor_id { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")] public class Interval : GLib.InitiallyUnowned, Clutter.Scriptable { [CCode (has_construct_function = false)] public Interval (GLib.Type gtype, ...); public Clutter.Interval clone (); public unowned GLib.Value? compute (double factor); public virtual bool compute_value (double factor, out GLib.Value value); public GLib.Value get_final_value (); public GLib.Value get_initial_value (); public void get_interval (...); public GLib.Type get_value_type (); public bool is_valid (); public unowned GLib.Value? peek_final_value (); public unowned GLib.Value? peek_initial_value (); public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func); public void set_final (...); public void set_final_value (GLib.Value value); public void set_initial (...); public void set_initial_value (GLib.Value value); public void set_interval (...); public virtual bool validate (GLib.ParamSpec pspec); [CCode (has_construct_function = false)] public Interval.with_values (GLib.Type gtype, GLib.Value? initial, GLib.Value? final); [NoAccessorMethod] public GLib.Value final { owned get; set; } [NoAccessorMethod] public GLib.Value initial { owned get; set; } public GLib.Type value_type { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")] public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterTransition*")] public KeyframeTransition (string property_name); public void clear (); public void get_key_frame (uint index_, out double key, out Clutter.AnimationMode mode, out GLib.Value value); public uint get_n_key_frames (); public void set_key_frame (uint index_, double key, Clutter.AnimationMode mode, GLib.Value value); public void set_key_frames ([CCode (array_length_cname = "n_key_frames", array_length_pos = 0.5, array_length_type = "guint")] double[] key_frames); public void set_modes ([CCode (array_length_cname = "n_modes", array_length_pos = 0.5, array_length_type = "guint")] Clutter.AnimationMode[] modes); public void set_values ([CCode (array_length_cname = "n_values", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_manager_get_type ()")] public abstract class LayoutManager : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] protected LayoutManager (); public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags); [Deprecated (since = "1.12")] public virtual unowned Clutter.Alpha begin_animation (uint duration, ulong mode); public void child_get (Clutter.Container container, Clutter.Actor actor, ...); public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); public void child_set (Clutter.Container container, Clutter.Actor actor, ...); public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); [NoWrapper] public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor); [Deprecated (since = "1.12")] public virtual void end_animation (); public unowned GLib.ParamSpec find_child_property (string name); [Deprecated (since = "1.12")] public virtual double get_animation_progress (); public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor); [NoWrapper] public virtual GLib.Type get_child_meta_type (); public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p); public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p); [CCode (array_length_pos = 0.1, array_length_type = "guint")] public GLib.ParamSpec[] list_child_properties (); public virtual void set_container (Clutter.Container? container); [HasEmitter] public virtual signal void layout_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_meta_get_type ()")] public abstract class LayoutMeta : Clutter.ChildMeta { [CCode (has_construct_function = false)] protected LayoutMeta (); public unowned Clutter.LayoutManager get_manager (); public Clutter.LayoutManager manager { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_list_model_get_type ()")] [Deprecated (since = "1.24")] public class ListModel : Clutter.Model, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterModel*")] public ListModel (uint n_columns, ...); [CCode (cname = "clutter_list_model_newv", has_construct_function = false, type = "ClutterModel*")] public ListModel.newv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Type[] types, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] string[] names); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_margin_get_type ()")] [Compact] public class Margin { public float bottom; public float left; public float right; public float top; [CCode (has_construct_function = false)] public Margin (); public Clutter.Margin copy (); public void free (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_model_get_type ()")] [Deprecated (since = "1.24")] public abstract class Model : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] protected Model (); public void append (...); public void appendv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); public bool filter_iter (Clutter.ModelIter iter); public bool filter_row (uint row); public void @foreach (Clutter.ModelForeachFunc func); public virtual unowned string get_column_name (uint column); public virtual GLib.Type get_column_type (uint column); public bool get_filter_set (); public Clutter.ModelIter get_first_iter (); public virtual Clutter.ModelIter get_iter_at_row (uint row); public Clutter.ModelIter get_last_iter (); public virtual uint get_n_columns (); public virtual uint get_n_rows (); public int get_sorting_column (); public void insert (uint row, ...); [NoWrapper] public virtual unowned Clutter.ModelIter insert_row (int index_); public void insert_value (uint row, uint column, GLib.Value value); public void insertv (uint row, [CCode (array_length_cname = "n_columns", array_length_pos = 1.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values); public void prepend (...); public void prependv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); public void remove (uint row); [NoWrapper] public virtual void remove_row (uint row); public void resort (); public void set_filter (owned Clutter.ModelFilterFunc? func); public void set_names ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] string[] names); public void set_sort (int column, owned Clutter.ModelSortFunc? func); public void set_sorting_column (int column); public void set_types ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Type[] types); public bool filter_set { get; } public virtual signal void filter_changed (); public virtual signal void row_added (Clutter.ModelIter iter); public virtual signal void row_changed (Clutter.ModelIter iter); public virtual signal void row_removed (Clutter.ModelIter iter); public virtual signal void sort_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_model_iter_get_type ()")] [Deprecated (since = "1.24")] public abstract class ModelIter : GLib.Object { [CCode (has_construct_function = false)] protected ModelIter (); public virtual Clutter.ModelIter copy (); public void @get (...); public virtual unowned Clutter.Model get_model (); public virtual uint get_row (); public virtual GLib.Value get_value (uint column); public virtual bool is_first (); public virtual bool is_last (); public virtual unowned Clutter.ModelIter next (); public virtual unowned Clutter.ModelIter prev (); public void @set (...); public virtual void set_value (uint column, GLib.Value value); [NoAccessorMethod] public Clutter.Model model { owned get; set; } [NoAccessorMethod] public uint row { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")] public abstract class OffscreenEffect : Clutter.Effect { [CCode (has_construct_function = false)] protected OffscreenEffect (); public virtual Cogl.Handle create_texture (float width, float height); public unowned Cogl.Material get_target (); public bool get_target_rect (out unowned Clutter.Rect rect); [Deprecated (since = "1.14")] public bool get_target_size (out float width, out float height); public unowned Cogl.Handle get_texture (); public virtual void paint_target (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_page_turn_effect_get_type ()")] public class PageTurnEffect : Clutter.DeformEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public PageTurnEffect (double period, double angle, float radius); public double get_angle (); public double get_period (); public float get_radius (); public void set_angle (double angle); public void set_period (double period); public void set_radius (float radius); public double angle { get; set; } public double period { get; set; } public float radius { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_paint_node_get_type ()")] public abstract class PaintNode { [CCode (has_construct_function = false)] protected PaintNode (); public void add_child (Clutter.PaintNode child); public void add_rectangle (Clutter.ActorBox rect); public void add_texture_rectangle (Clutter.ActorBox rect, float x_1, float y_1, float x_2, float y_2); public Clutter.PaintNode @ref (); public void set_name (string name); public void unref (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_paint_volume_get_type ()")] [Compact] public class PaintVolume { public Clutter.PaintVolume copy (); public void free (); public float get_depth (); public float get_height (); public Clutter.Vertex get_origin (); public float get_width (); public void set_depth (float depth); public bool set_from_allocation (Clutter.Actor actor); public void set_height (float height); public void set_origin (Clutter.Vertex origin); public void set_width (float width); public void union (Clutter.PaintVolume another_pv); public void union_box (Clutter.ActorBox box); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pan_action_get_type ()")] public class PanAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public PanAction (); public double get_acceleration_factor (); public float get_constrained_motion_delta (uint point, out float delta_x, out float delta_y); public double get_deceleration (); public bool get_interpolate (); public void get_interpolated_coords (out float interpolated_x, out float interpolated_y); public float get_interpolated_delta (out float delta_x, out float delta_y); public void get_motion_coords (uint point, out float motion_x, out float motion_y); public float get_motion_delta (uint point, out float delta_x, out float delta_y); public Clutter.PanAxis get_pan_axis (); public void set_acceleration_factor (double factor); public void set_deceleration (double rate); public void set_interpolate (bool should_interpolate); public void set_pan_axis (Clutter.PanAxis axis); public double acceleration_factor { get; set; } public double deceleration { get; set; } public bool interpolate { get; set; } public Clutter.PanAxis pan_axis { get; set; } public virtual signal bool pan (Clutter.Actor actor, bool is_interpolated); public virtual signal void pan_stopped (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")] public class ParamSpecUnit : GLib.ParamSpec { [CCode (has_construct_function = false)] protected ParamSpecUnit (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_get_type ()")] public class Path : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] public Path (); public void add_cairo_path (Cairo.Path cpath); public void add_close (); public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); public void add_line_to (int x, int y); public void add_move_to (int x, int y); public void add_node (Clutter.PathNode node); public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); public void add_rel_line_to (int x, int y); public void add_rel_move_to (int x, int y); public bool add_string (string str); public void clear (); public void @foreach (Clutter.PathCallback callback); public string get_description (); public uint get_length (); public uint get_n_nodes (); public Clutter.PathNode get_node (uint index_); public GLib.SList get_nodes (); public uint get_position (double progress, out Clutter.Knot position); public void insert_node (int index_, Clutter.PathNode node); public void remove_node (uint index_); public void replace_node (uint index_, Clutter.PathNode node); public bool set_description (string str); public void to_cairo_path (Cairo.Context cr); [CCode (has_construct_function = false)] public Path.with_description (string desc); [NoAccessorMethod] public string description { owned get; set; } public uint length { get; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_constraint_get_type ()")] public class PathConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public PathConstraint (Clutter.Path? path, float offset); public float get_offset (); public unowned Clutter.Path get_path (); public void set_offset (float offset); public void set_path (Clutter.Path? path); public float offset { get; set; } public Clutter.Path path { get; set; } public signal void node_reached (Clutter.Actor actor, uint index); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_node_get_type ()")] public class PipelineNode : Clutter.PaintNode { [CCode (has_construct_function = false)] protected PipelineNode (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_point_get_type ()")] [Compact] public class Point { public float x; public float y; public static Clutter.Point alloc (); public Clutter.Point copy (); public float distance (Clutter.Point b, out float x_distance, out float y_distance); public bool equals (Clutter.Point b); public void free (); public unowned Clutter.Point init (float x, float y); public static unowned Clutter.Point zero (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_property_transition_get_type ()")] public class PropertyTransition : Clutter.Transition, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterTransition*")] public PropertyTransition (string? property_name); public unowned string get_property_name (); public void set_property_name (string? property_name); public string property_name { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_rect_get_type ()")] [Compact] public class Rect { public weak Clutter.Point origin; public weak Clutter.Size size; public static Clutter.Rect alloc (); public void clamp_to_pixel (); public bool contains_point (Clutter.Point point); public bool contains_rect (Clutter.Rect b); public Clutter.Rect copy (); public bool equals (Clutter.Rect b); public void free (); public void get_center (Clutter.Point center); public float get_height (); public float get_width (); public float get_x (); public float get_y (); public unowned Clutter.Rect init (float x, float y, float width, float height); public void inset (float d_x, float d_y); public bool intersection (Clutter.Rect b, Clutter.Rect? res); public Clutter.Rect normalize (); public void offset (float d_x, float d_y); public void union (Clutter.Rect b, Clutter.Rect res); public static unowned Clutter.Rect zero (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rectangle_get_type ()")] public class Rectangle : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.10")] public Rectangle (); [Deprecated (since = "1.10")] public Clutter.Color get_border_color (); [Deprecated (since = "1.10")] public uint get_border_width (); [Deprecated (since = "1.10")] public Clutter.Color get_color (); [Deprecated (since = "1.10")] public void set_border_color (Clutter.Color color); [Deprecated (since = "1.10")] public void set_border_width (uint width); [Deprecated (since = "1.10")] public void set_color (Clutter.Color color); [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.10")] public Rectangle.with_color (Clutter.Color color); public Clutter.Color border_color { get; set; } public uint border_width { get; set; } public Clutter.Color color { get; set; } [NoAccessorMethod] public bool has_border { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rotate_action_get_type ()")] public class RotateAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public RotateAction (); public virtual signal bool rotate (Clutter.Actor actor, double angle); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_score_get_type ()")] public class Score : GLib.Object { [CCode (has_construct_function = false)] [Deprecated (since = "1.8")] public Score (); [Deprecated (since = "1.8")] public ulong append (Clutter.Timeline? parent, Clutter.Timeline timeline); [Deprecated (since = "1.8")] public ulong append_at_marker (Clutter.Timeline parent, string marker_name, Clutter.Timeline timeline); [Deprecated (since = "1.8")] public bool get_loop (); [Deprecated (since = "1.8")] public unowned Clutter.Timeline get_timeline (ulong id_); [Deprecated (since = "1.8")] public bool is_playing (); [Deprecated (since = "1.8")] public GLib.SList list_timelines (); [Deprecated (since = "1.8")] public void pause (); [Deprecated (since = "1.8")] public void remove (ulong id_); [Deprecated (since = "1.8")] public void remove_all (); [Deprecated (since = "1.8")] public void rewind (); [Deprecated (since = "1.8")] public void set_loop (bool loop); [Deprecated (since = "1.8")] public void start (); [Deprecated (since = "1.8")] public void stop (); [Deprecated (since = "1.8")] public bool loop { get; set; } [Deprecated (since = "1.8")] public virtual signal void completed (); [Deprecated (since = "1.8")] public virtual signal void paused (); [Deprecated (since = "1.8")] public virtual signal void started (); [Deprecated (since = "1.8")] public virtual signal void timeline_completed (Clutter.Timeline timeline); [Deprecated (since = "1.8")] public virtual signal void timeline_started (Clutter.Timeline timeline); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_script_get_type ()")] public class Script : GLib.Object { [CCode (has_construct_function = false)] public Script (); public void add_search_paths ([CCode (array_length_cname = "n_paths", array_length_pos = 1.1, array_length_type = "gsize")] string[] paths); [Deprecated (since = "1.12")] public void add_states (string? name, Clutter.State state); public void connect_signals (void* user_data); public void connect_signals_full (Clutter.ScriptConnectFunc func); public void ensure_objects (); public unowned GLib.Object get_object (string name); public int get_objects (...); [Deprecated (since = "1.12")] public unowned Clutter.State get_states (string? name); public unowned string get_translation_domain (); public virtual GLib.Type get_type_from_name (string type_name); public GLib.List list_objects (); public uint load_from_data (string data, ssize_t length) throws GLib.Error; public uint load_from_file (string filename) throws GLib.Error; public uint load_from_resource (string resource_path) throws GLib.Error; public string lookup_filename (string filename); public void set_translation_domain (string? domain); public void unmerge_objects (uint merge_id); [NoAccessorMethod] public string filename { owned get; } [NoAccessorMethod] public bool filename_set { get; } public string translation_domain { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scroll_actor_get_type ()")] public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public ScrollActor (); public Clutter.ScrollMode get_scroll_mode (); public void scroll_to_point (Clutter.Point point); public void scroll_to_rect (Clutter.Rect rect); public void set_scroll_mode (Clutter.ScrollMode mode); public Clutter.ScrollMode scroll_mode { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")] public class Settings : GLib.Object { [CCode (has_construct_function = false)] protected Settings (); public static unowned Clutter.Settings get_default (); [Deprecated (since = "1.10")] public Clutter.Backend backend { construct; } [NoAccessorMethod] public int dnd_drag_threshold { get; set; } [NoAccessorMethod] public int double_click_distance { get; set; } [NoAccessorMethod] public int double_click_time { get; set; } [NoAccessorMethod] public int font_antialias { get; set; } [NoAccessorMethod] public int font_dpi { get; set; } [NoAccessorMethod] public string font_hint_style { owned get; set; } [NoAccessorMethod] public int font_hinting { get; set; } [NoAccessorMethod] public string font_name { owned get; set; } [NoAccessorMethod] public string font_subpixel_order { owned get; set; } [NoAccessorMethod] public uint fontconfig_timestamp { set; } [NoAccessorMethod] public int long_press_duration { get; set; } [NoAccessorMethod] public uint password_hint_time { get; set; } [NoAccessorMethod] public int unscaled_font_dpi { set; } [NoAccessorMethod] public int window_scaling_factor { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_get_type ()")] [Deprecated (since = "1.8")] public class Shader : GLib.Object { [CCode (has_construct_function = false)] public Shader (); public bool compile () throws GLib.Error; public unowned Cogl.Handle get_cogl_fragment_shader (); public unowned Cogl.Handle get_cogl_program (); public unowned Cogl.Handle get_cogl_vertex_shader (); public unowned string get_fragment_source (); public bool get_is_enabled (); public unowned string get_vertex_source (); public bool is_compiled (); public void release (); public void set_fragment_source (string data, ssize_t length); public void set_is_enabled (bool enabled); public void set_uniform (string name, GLib.Value value); public void set_vertex_source (string data, ssize_t length); [NoAccessorMethod] public bool compiled { get; } [NoAccessorMethod] public bool enabled { get; set; } [NoAccessorMethod] public string fragment_source { owned get; set; } [NoAccessorMethod] public string vertex_source { owned get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_effect_get_type ()")] public class ShaderEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public ShaderEffect (Clutter.ShaderType shader_type); public unowned Cogl.Handle get_program (); public unowned Cogl.Handle get_shader (); [NoWrapper] public virtual string get_static_shader_source (); public bool set_shader_source (string source); public void set_uniform_value (string name, GLib.Value value); public Clutter.ShaderType shader_type { construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")] public class ShaderFloat { [CCode (has_construct_function = false)] protected ShaderFloat (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")] public class ShaderInt { [CCode (has_construct_function = false)] protected ShaderInt (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")] public class ShaderMatrix { [CCode (has_construct_function = false)] protected ShaderMatrix (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_size_get_type ()")] [Compact] public class Size { public float height; public float width; public static Clutter.Size alloc (); public Clutter.Size copy (); public bool equals (Clutter.Size b); public void free (); public unowned Clutter.Size init (float width, float height); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")] public class SnapConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public SnapConstraint (Clutter.Actor? source, Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge, float offset); public void get_edges (out Clutter.SnapEdge from_edge, out Clutter.SnapEdge to_edge); public float get_offset (); public unowned Clutter.Actor get_source (); public void set_edges (Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge); public void set_offset (float offset); public void set_source (Clutter.Actor? source); [NoAccessorMethod] public Clutter.SnapEdge from_edge { get; set construct; } public float offset { get; set construct; } public Clutter.Actor source { get; set construct; } [NoAccessorMethod] public Clutter.SnapEdge to_edge { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_get_type ()")] public class Stage : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public Stage (); [CCode (cname = "clutter_stage_event")] public bool emit_event (Clutter.Event event); public void ensure_current (); public void ensure_redraw (); public void ensure_viewport (); public bool get_accept_focus (); public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y); [Deprecated (since = "1.10")] public Clutter.Color get_color (); [Deprecated (since = "1.10")] public static unowned Clutter.Stage get_default (); [Deprecated (since = "1.10")] public Clutter.Fog get_fog (); public bool get_fullscreen (); public unowned Clutter.Actor get_key_focus (); public void get_minimum_size (out uint width, out uint height); public bool get_motion_events_enabled (); public bool get_no_clear_hint (); public Clutter.Perspective get_perspective (); public Cairo.RectangleInt get_redraw_clip_bounds (); public bool get_throttle_motion_events (); public unowned string get_title (); public bool get_use_alpha (); [Deprecated (since = "1.10")] public bool get_use_fog (); public bool get_user_resizable (); public void hide_cursor (); [Deprecated (since = "1.10")] public bool is_default (); [Deprecated (since = "1.10")] public void queue_redraw (); [CCode (array_length = false)] public uint8[] read_pixels (int x, int y, int width = -1, int height = -1); [CCode (cname = "clutter_redraw")] public void redraw (); public void set_accept_focus (bool accept_focus); [Deprecated (since = "1.10")] public void set_color (Clutter.Color color); [Deprecated (since = "1.10")] public void set_fog (Clutter.Fog fog); public void set_fullscreen (bool fullscreen); public void set_key_focus (Clutter.Actor? actor); public void set_minimum_size (uint width, uint height); public void set_motion_events_enabled (bool enabled); public void set_no_clear_hint (bool no_clear); public void set_perspective (Clutter.Perspective perspective); public void set_throttle_motion_events (bool throttle); public void set_title (string title); public void set_use_alpha (bool use_alpha); [Deprecated (since = "1.10")] public void set_use_fog (bool fog); public void set_user_resizable (bool resizable); public void show_cursor (); public bool accept_focus { get; set; } [Deprecated (since = "1.10")] public Clutter.Color color { get; set; } [NoAccessorMethod] public bool cursor_visible { get; set; } [Deprecated (since = "1.10")] public Clutter.Fog fog { get; set; } [NoAccessorMethod] public bool fullscreen_set { get; } public Clutter.Actor key_focus { get; set; } public bool no_clear_hint { get; set; } [Deprecated (since = "1.10")] [NoAccessorMethod] public bool offscreen { get; set; } public Clutter.Perspective perspective { get; set; } public string title { get; set; } public bool use_alpha { get; set; } [Deprecated (since = "1.10")] public bool use_fog { get; set; } public bool user_resizable { get; set; } public virtual signal void activate (); public signal void after_paint (); public virtual signal void deactivate (); public virtual signal bool delete_event (Clutter.Event event); public virtual signal void fullscreen (); public virtual signal void unfullscreen (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_manager_get_type ()")] public class StageManager : GLib.Object { [CCode (has_construct_function = false)] protected StageManager (); public static unowned Clutter.StageManager get_default (); public unowned Clutter.Stage get_default_stage (); public GLib.SList list_stages (); public unowned GLib.SList peek_stages (); [Deprecated (since = "1.2")] public void set_default_stage (Clutter.Stage stage); public Clutter.Stage default_stage { get; } public virtual signal void stage_added (Clutter.Stage stage); public virtual signal void stage_removed (Clutter.Stage stage); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_state_get_type ()")] public class State : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] [Deprecated (since = "1.12")] public State (); [Deprecated (since = "1.12")] public unowned Clutter.Animator get_animator (string source_state_name, string target_state_name); [Deprecated (since = "1.12")] public uint get_duration (string? source_state_name, string? target_state_name); [Deprecated (since = "1.12")] public GLib.List get_keys (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name); [Deprecated (since = "1.12")] public unowned string get_state (); [Deprecated (since = "1.12")] public GLib.List get_states (); [Deprecated (since = "1.12")] public unowned Clutter.Timeline get_timeline (); [Deprecated (since = "1.12")] public void remove_key (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name); [Deprecated (since = "1.12")] public void set_animator (string source_state_name, string target_state_name, Clutter.Animator? animator); [Deprecated (since = "1.12")] public void set_duration (string? source_state_name, string? target_state_name, uint duration); [Deprecated (since = "1.12")] public unowned Clutter.State set_key (string? source_state_name, string target_state_name, GLib.Object object, string property_name, uint mode, GLib.Value value, double pre_delay, double post_delay); [Deprecated (since = "1.12")] public unowned Clutter.Timeline set_state (string target_state_name); [Deprecated (since = "1.12")] public unowned Clutter.Timeline warp_to_state (string target_state_name); [Deprecated (since = "1.12")] [NoAccessorMethod] public uint duration { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public string state { owned get; set; } [Deprecated (since = "1.12")] public virtual signal void completed (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_state_key_get_type ()")] [Compact] public class StateKey { [Deprecated (since = "1.12")] public ulong get_mode (); [Deprecated (since = "1.12")] public unowned GLib.Object get_object (); [Deprecated (since = "1.12")] public double get_post_delay (); [Deprecated (since = "1.12")] public double get_pre_delay (); [Deprecated (since = "1.12")] public unowned string get_property_name (); [Deprecated (since = "1.12")] public GLib.Type get_property_type (); [Deprecated (since = "1.12")] public unowned string get_source_state_name (); [Deprecated (since = "1.12")] public unowned string get_target_state_name (); [Deprecated (since = "1.12")] public bool get_value (GLib.Value value); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_swipe_action_get_type ()")] public class SwipeAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public SwipeAction (); [Deprecated (since = "1.14")] public virtual signal void swept (Clutter.Actor actor, Clutter.SwipeDirection direction); public virtual signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_table_layout_get_type ()")] [Deprecated (since = "1.18")] public class TableLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public TableLayout (); [Deprecated (since = "1.12")] public void get_alignment (Clutter.Actor actor, out Clutter.TableAlignment x_align, out Clutter.TableAlignment y_align); public int get_column_count (); public uint get_column_spacing (); [Deprecated (since = "1.12")] public uint get_easing_duration (); [Deprecated (since = "1.12")] public ulong get_easing_mode (); [Deprecated (since = "1.12")] public void get_expand (Clutter.Actor actor, out bool x_expand, out bool y_expand); [Deprecated (since = "1.12")] public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill); public int get_row_count (); public uint get_row_spacing (); public void get_span (Clutter.Actor actor, out int column_span, out int row_span); [Deprecated (since = "1.12")] public bool get_use_animations (); public void pack (Clutter.Actor actor, int column, int row); [Deprecated (since = "1.12")] public void set_alignment (Clutter.Actor actor, Clutter.TableAlignment x_align, Clutter.TableAlignment y_align); public void set_column_spacing (uint spacing); [Deprecated (since = "1.12")] public void set_easing_duration (uint msecs); [Deprecated (since = "1.12")] public void set_easing_mode (ulong mode); [Deprecated (since = "1.12")] public void set_expand (Clutter.Actor actor, bool x_expand, bool y_expand); [Deprecated (since = "1.12")] public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill); public void set_row_spacing (uint spacing); public void set_span (Clutter.Actor actor, int column_span, int row_span); [Deprecated (since = "1.12")] public void set_use_animations (bool animate); public uint column_spacing { get; set; } [Deprecated (since = "1.12")] public uint easing_duration { get; set; } [Deprecated (since = "1.12")] public ulong easing_mode { get; set; } public uint row_spacing { get; set; } [Deprecated (since = "1.12")] public bool use_animations { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_tap_action_get_type ()")] public class TapAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public TapAction (); public virtual signal void tap (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_get_type ()")] public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public Text (); public int coords_to_position (float x, float y); public void delete_chars (uint n_chars); public bool delete_selection (); [CCode (has_construct_function = false, type = "ClutterActor*")] public Text.full (string font_name, string text, Clutter.Color color); public bool get_activatable (); public unowned Pango.AttrList get_attributes (); public unowned Clutter.TextBuffer get_buffer (); public string get_chars (ssize_t start_pos, ssize_t end_pos); public Clutter.Color get_color (); public Clutter.Color get_cursor_color (); public int get_cursor_position (); public void get_cursor_rect (out unowned Clutter.Rect rect); public uint get_cursor_size (); public bool get_cursor_visible (); public bool get_editable (); public Pango.EllipsizeMode get_ellipsize (); public Pango.FontDescription get_font_description (); public unowned string get_font_name (); public bool get_justify (); public unowned Pango.Layout get_layout (); public void get_layout_offsets (out int x, out int y); public Pango.Alignment get_line_alignment (); public bool get_line_wrap (); public Pango.WrapMode get_line_wrap_mode (); public int get_max_length (); public unichar get_password_char (); public bool get_selectable (); public Clutter.Color get_selected_text_color (); public string get_selection (); public int get_selection_bound (); public Clutter.Color get_selection_color (); public bool get_single_line_mode (); public unowned string get_text (); public bool get_use_markup (); public void insert_text (string text, ssize_t position); public void insert_unichar (unichar wc); public bool position_to_coords (int position, out float x, out float y, out float line_height = null); public void set_activatable (bool activatable); public void set_attributes (Pango.AttrList? attrs); public void set_buffer (Clutter.TextBuffer buffer); public void set_color (Clutter.Color color); public void set_cursor_color (Clutter.Color? color); public void set_cursor_position (int position); public void set_cursor_size (int size); public void set_cursor_visible (bool cursor_visible); public void set_editable (bool editable); public void set_ellipsize (Pango.EllipsizeMode mode); public void set_font_description (Pango.FontDescription font_desc); public void set_font_name (string? font_name); public void set_justify (bool justify); public void set_line_alignment (Pango.Alignment alignment); public void set_line_wrap (bool line_wrap); public void set_line_wrap_mode (Pango.WrapMode wrap_mode); public void set_markup (string? markup); public void set_max_length (int max); public void set_password_char (unichar wc); public void set_preedit_string (string? preedit_str, Pango.AttrList? preedit_attrs, uint cursor_pos); public void set_selectable (bool selectable); public void set_selected_text_color (Clutter.Color? color); public void set_selection (ssize_t start_pos, ssize_t end_pos); public void set_selection_bound (int selection_bound); public void set_selection_color (Clutter.Color? color); public void set_single_line_mode (bool single_line); public void set_text (string? text); public void set_use_markup (bool setting); [CCode (cname = "clutter_text_activate")] public bool try_activate (); [CCode (has_construct_function = false, type = "ClutterActor*")] public Text.with_buffer (Clutter.TextBuffer buffer); [CCode (has_construct_function = false, type = "ClutterActor*")] public Text.with_text (string? font_name, string text); public bool activatable { get; set; } public Pango.AttrList attributes { get; set; } public Clutter.TextBuffer buffer { get; set; } public Clutter.Color color { get; set; } public Clutter.Color cursor_color { get; set; } [NoAccessorMethod] public bool cursor_color_set { get; } public int cursor_position { get; set; } public int cursor_size { get; set; } public bool cursor_visible { get; set; } public bool editable { get; set; } public Pango.EllipsizeMode ellipsize { get; set; } public Pango.FontDescription font_description { owned get; set; } public string font_name { get; set; } public bool justify { get; set; } public Pango.Alignment line_alignment { get; set; } public bool line_wrap { get; set; } public Pango.WrapMode line_wrap_mode { get; set; } public int max_length { get; set; } public uint password_char { get; set; } [Deprecated (since = "1.12")] [NoAccessorMethod] public int position { get; set; } public bool selectable { get; set; } public Clutter.Color selected_text_color { get; set; } [NoAccessorMethod] public bool selected_text_color_set { get; } public int selection_bound { get; set; } public Clutter.Color selection_color { get; set; } [NoAccessorMethod] public bool selection_color_set { get; } public bool single_line_mode { get; set; } public string text { get; set; } public bool use_markup { get; set; } public virtual signal void activate (); public virtual signal void cursor_changed (); [Deprecated (since = "1.16")] public virtual signal void cursor_event (Clutter.Geometry geometry); [HasEmitter] public signal void delete_text (int start_pos, int end_pos); public virtual signal void text_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_buffer_get_type ()")] public class TextBuffer : GLib.Object { [CCode (has_construct_function = false)] public TextBuffer (); public virtual uint delete_text (uint position, uint n_chars); public void emit_deleted_text (uint position, uint n_chars); public void emit_inserted_text (uint position, string chars, uint n_chars); public size_t get_bytes (); public virtual uint get_length (); public int get_max_length (); public unowned string get_text (); [CCode (vfunc_name = "get_text")] [NoWrapper] public virtual unowned string get_text_with_length (size_t n_bytes); public virtual uint insert_text (uint position, string chars, uint n_chars); public void set_max_length (int max_length); public void set_text (string chars, int n_chars); [CCode (has_construct_function = false)] public TextBuffer.with_text (string? text, ssize_t text_len); public uint length { get; } public int max_length { get; set; } public string text { get; } public virtual signal void deleted_text (uint position, uint n_chars); public virtual signal void inserted_text (uint position, string chars, uint n_chars); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_node_get_type ()")] public class TextNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public TextNode (Pango.Layout? layout, Clutter.Color? color); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_get_type ()")] public class Texture : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Scriptable, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.12")] public Texture (); [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.8")] public Texture.from_actor (Clutter.Actor actor); [CCode (has_construct_function = false, type = "ClutterActor*")] [Deprecated (since = "1.12")] public Texture.from_file (string filename) throws Clutter.TextureError; [Deprecated (since = "1.12")] public void get_base_size (out int width, out int height); [Deprecated (since = "1.12")] public unowned Cogl.Handle get_cogl_material (); [Deprecated (since = "1.12")] public unowned Cogl.Handle get_cogl_texture (); [Deprecated (since = "1.12")] public Clutter.TextureQuality get_filter_quality (); [Deprecated (since = "1.12")] public bool get_keep_aspect_ratio (); [Deprecated (since = "1.12")] public bool get_load_async (); [Deprecated (since = "1.12")] public bool get_load_data_async (); [Deprecated (since = "1.12")] public int get_max_tile_waste (); [Deprecated (since = "1.12")] public bool get_pick_with_alpha (); [Deprecated (since = "1.12")] public Cogl.PixelFormat get_pixel_format (); [Deprecated (since = "1.12")] public void get_repeat (out bool repeat_x, out bool repeat_y); [Deprecated (since = "1.12")] public bool get_sync_size (); [Deprecated (since = "1.12")] public bool set_area_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error; [Deprecated (since = "1.12")] public void set_cogl_material (Cogl.Handle cogl_material); [Deprecated (since = "1.12")] public void set_cogl_texture (Cogl.Handle cogl_tex); [Deprecated (since = "1.12")] public void set_filter_quality (Clutter.TextureQuality filter_quality); [Deprecated (since = "1.12")] public bool set_from_file (string filename) throws GLib.Error; [Deprecated (since = "1.12")] public bool set_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error; [Deprecated (since = "1.10")] public bool set_from_yuv_data ([CCode (array_length = false)] uint8[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error; [Deprecated (since = "1.12")] public void set_keep_aspect_ratio (bool keep_aspect); [Deprecated (since = "1.12")] public void set_load_async (bool load_async); [Deprecated (since = "1.12")] public void set_load_data_async (bool load_async); [Deprecated (since = "1.12")] public void set_pick_with_alpha (bool pick_with_alpha); [Deprecated (since = "1.12")] public void set_repeat (bool repeat_x, bool repeat_y); [Deprecated (since = "1.12")] public void set_sync_size (bool sync_size); public Cogl.Material cogl_material { get; set; } public Cogl.Texture cogl_texture { get; set; } [NoAccessorMethod] public bool disable_slicing { get; construct; } [Deprecated (since = "1.12")] [NoAccessorMethod] public string filename { owned get; set; } public Clutter.TextureQuality filter_quality { get; set construct; } public bool keep_aspect_ratio { get; set; } [Deprecated (since = "1.12")] public bool load_async { set; } [Deprecated (since = "1.12")] public bool load_data_async { set; } public bool pick_with_alpha { get; set; } public Cogl.PixelFormat pixel_format { get; } [NoAccessorMethod] public bool repeat_x { get; set; } [NoAccessorMethod] public bool repeat_y { get; set; } public bool sync_size { get; set; } [NoAccessorMethod] public int tile_waste { get; } [Deprecated (since = "1.12")] public virtual signal void load_finished (GLib.Error error); [Deprecated (since = "1.12")] public virtual signal void pixbuf_change (); [Deprecated (since = "1.12")] public virtual signal void size_change (int width, int height); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_node_get_type ()")] public class TextureNode : Clutter.PipelineNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public TextureNode (Cogl.Texture texture, Clutter.Color? color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_timeline_get_type ()")] public class Timeline : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] public Timeline (uint msecs); public void add_marker (string marker_name, double progress); public void add_marker_at_time (string marker_name, uint msecs); public void advance (uint msecs); public void advance_to_marker (string marker_name); [Deprecated (since = "1.10")] public Clutter.Timeline clone (); public bool get_auto_reverse (); public bool get_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2); public int get_current_repeat (); public uint get_delay (); public uint get_delta (); public Clutter.TimelineDirection get_direction (); public uint get_duration (); public int64 get_duration_hint (); public uint get_elapsed_time (); [Deprecated (since = "1.10")] public bool get_loop (); public double get_progress (); public Clutter.AnimationMode get_progress_mode (); public int get_repeat_count (); public bool get_step_progress (out int n_steps, out Clutter.StepMode step_mode); public bool has_marker (string marker_name); public bool is_playing (); [CCode (array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)] public string[] list_markers (int msecs); public void pause (); public void remove_marker (string marker_name); public void rewind (); public void set_auto_reverse (bool reverse); public void set_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2); public void set_delay (uint msecs); public void set_direction (Clutter.TimelineDirection direction); public void set_duration (uint msecs); [Deprecated (since = "1.10")] public void set_loop (bool loop); public void set_progress_func (owned Clutter.TimelineProgressFunc? func); public void set_progress_mode (Clutter.AnimationMode mode); public void set_repeat_count (int count); public void set_step_progress (int n_steps, Clutter.StepMode step_mode); public void skip (uint msecs); public void start (); public void stop (); public bool auto_reverse { get; set; } public uint delay { get; set; } public Clutter.TimelineDirection direction { get; set; } public uint duration { get; set; } [Deprecated (since = "1.10")] public bool loop { get; set; } public Clutter.AnimationMode progress_mode { get; set; } public int repeat_count { get; set; } public virtual signal void completed (); public virtual signal void marker_reached (string marker_name, int msecs); public virtual signal void new_frame (int msecs); public virtual signal void paused (); public virtual signal void started (); public virtual signal void stopped (bool is_finished); } [CCode (cheader_filename = "clutter/clutter.h")] [Compact] [Deprecated (since = "1.6")] public class TimeoutPool { [CCode (has_construct_function = false)] public TimeoutPool (int priority); public uint add (uint fps, owned GLib.SourceFunc func); public void remove (uint id_); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")] public abstract class Transition : Clutter.Timeline, Clutter.Scriptable { [CCode (has_construct_function = false)] protected Transition (); [NoWrapper] public virtual void attached (Clutter.Animatable animatable); [NoWrapper] public virtual void compute_value (Clutter.Animatable animatable, Clutter.Interval interval, double progress); [NoWrapper] public virtual void detached (Clutter.Animatable animatable); public unowned Clutter.Animatable get_animatable (); public unowned Clutter.Interval get_interval (); public bool get_remove_on_complete (); public void set_animatable (Clutter.Animatable? animatable); public void set_from_value (GLib.Value value); public void set_interval (Clutter.Interval? interval); public void set_remove_on_complete (bool remove_complete); public void set_to_value (GLib.Value value); public Clutter.Animatable animatable { get; set; } public Clutter.Interval interval { get; set; } public bool remove_on_complete { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_group_get_type ()")] public class TransitionGroup : Clutter.Transition, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterTransition*")] public TransitionGroup (); public void add_transition (Clutter.Transition transition); public void remove_all (); public void remove_transition (Clutter.Transition transition); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_zoom_action_get_type ()")] public class ZoomAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public ZoomAction (); public void get_focal_point (Clutter.Point point); public void get_transformed_focal_point (Clutter.Point point); public Clutter.ZoomAxis get_zoom_axis (); public void set_zoom_axis (Clutter.ZoomAxis axis); public Clutter.ZoomAxis zoom_axis { get; set; } public virtual signal bool zoom (Clutter.Actor actor, Clutter.Point focal_point, double factor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animatable_get_type ()")] public interface Animatable : GLib.Object { [Deprecated (since = "1.8")] public abstract bool animate_property (Clutter.Animation animation, string property_name, GLib.Value initial_value, GLib.Value final_value, double progress, GLib.Value value); public abstract unowned GLib.ParamSpec find_property (string property_name); public abstract void get_initial_state (string property_name, GLib.Value value); public abstract bool interpolate_value (string property_name, Clutter.Interval interval, double progress, out GLib.Value value); public abstract void set_final_state (string property_name, GLib.Value value); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")] public interface Container : GLib.Object { public void add (params Clutter.Actor[] actors); [CCode (vfunc_name = "add")] [Deprecated (since = "1.10")] public abstract void add_actor (Clutter.Actor actor); [Deprecated (since = "1.10")] public void add_valist (Clutter.Actor first_actor, va_list var_args); public void child_get (Clutter.Actor actor, ...); public void child_get_property (Clutter.Actor child, string property, GLib.Value value); public void child_set (Clutter.Actor actor, ...); public void child_set_property (Clutter.Actor child, string property, GLib.Value value); public static unowned GLib.ParamSpec class_find_child_property (GLib.ObjectClass klass, string property_name); [CCode (array_length_pos = 1.1, array_length_type = "guint")] public static GLib.ParamSpec[] class_list_child_properties (GLib.ObjectClass klass); public virtual void create_child_meta (Clutter.Actor actor); public virtual void destroy_child_meta (Clutter.Actor actor); public unowned Clutter.Actor find_child_by_name (string child_name); [CCode (cname = "clutter_container_class_find_child_property")] public class unowned GLib.ParamSpec find_child_property (string property_name); [Deprecated (since = "1.10")] public abstract void @foreach (Clutter.Callback callback); [Deprecated (since = "1.10")] public virtual void foreach_with_internals (Clutter.Callback callback); public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor); [Deprecated (since = "1.10")] public GLib.List get_children (); [CCode (cname = "clutter_container_class_list_child_properties")] public class unowned GLib.ParamSpec[] list_child_properties (); [CCode (vfunc_name = "lower")] [Deprecated (since = "1.10")] public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null); [CCode (vfunc_name = "raise")] [Deprecated (since = "1.10")] public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null); [Deprecated (since = "1.10")] public void remove (...); [CCode (vfunc_name = "remove")] [Deprecated (since = "1.10")] public abstract void remove_actor (Clutter.Actor actor); [Deprecated (since = "1.10")] public void remove_valist (Clutter.Actor first_actor, va_list var_args); [Deprecated (since = "1.10")] public abstract void sort_depth_order (); public virtual signal void actor_added (Clutter.Actor actor); public virtual signal void actor_removed (Clutter.Actor actor); [HasEmitter] public virtual signal void child_notify (Clutter.Actor child, GLib.ParamSpec pspec); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_content_get_type ()")] public interface Content : GLib.Object { public abstract bool get_preferred_size (out float width, out float height); public abstract void invalidate (); [NoWrapper] public abstract void paint_content (Clutter.Actor actor, Clutter.PaintNode node); public virtual signal void attached (Clutter.Actor actor); public virtual signal void detached (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_media_get_type ()")] public interface Media : GLib.Object { [Deprecated (since = "1.12")] public double get_audio_volume (); [Deprecated (since = "1.12")] public double get_buffer_fill (); [Deprecated (since = "1.12")] public bool get_can_seek (); [Deprecated (since = "1.12")] public double get_duration (); [Deprecated (since = "1.12")] public bool get_playing (); [Deprecated (since = "1.12")] public double get_progress (); [Deprecated (since = "1.12")] public string get_subtitle_font_name (); [Deprecated (since = "1.12")] public string get_subtitle_uri (); [Deprecated (since = "1.12")] public string get_uri (); [Deprecated (since = "1.12")] public void set_audio_volume (double volume); [Deprecated (since = "1.12")] public void set_filename (string filename); [Deprecated (since = "1.12")] public void set_playing (bool playing); [Deprecated (since = "1.12")] public void set_progress (double progress); [Deprecated (since = "1.12")] public void set_subtitle_font_name (string font_name); [Deprecated (since = "1.12")] public void set_subtitle_uri (string uri); [Deprecated (since = "1.12")] public void set_uri (string uri); [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract double audio_volume { get; set; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract double buffer_fill { get; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract bool can_seek { get; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract double duration { get; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract bool playing { get; set; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract double progress { get; set; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract string subtitle_font_name { owned get; set; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract string subtitle_uri { owned get; set; } [ConcreteAccessor] [Deprecated (since = "1.12")] public abstract string uri { owned get; set; } [Deprecated (since = "1.12")] public virtual signal void eos (); [Deprecated (since = "1.12")] public virtual signal void error (GLib.Error error); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scriptable_get_type ()")] public interface Scriptable : GLib.Object { public abstract unowned string get_id (); public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, Json.Node node); public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value); public abstract void set_id (string id_); } [CCode (cheader_filename = "clutter/clutter.h")] public interface StageWindow : GLib.Object { [NoWrapper] public abstract void add_redraw_clip (Clutter.Geometry stage_rectangle); [NoWrapper] public abstract void get_geometry (Clutter.Geometry geometry); [NoWrapper] public abstract int get_pending_swaps (); [NoWrapper] public abstract unowned Clutter.Actor get_wrapper (); [NoWrapper] public abstract bool has_redraw_clips (); [NoWrapper] public abstract void hide (); [NoWrapper] public abstract bool ignoring_redraw_clips (); [NoWrapper] public abstract bool realize (); [NoWrapper] public abstract void resize (int width, int height); [NoWrapper] public abstract void set_cursor_visible (bool cursor_visible); [NoWrapper] public abstract void set_fullscreen (bool is_fullscreen); [NoWrapper] public abstract void set_title (string title); [NoWrapper] public abstract void set_user_resizable (bool is_resizable); [NoWrapper] public abstract void show (bool do_raise); [NoWrapper] public abstract void unrealize (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_ACTOR_BOX")] public struct ActorBox { public float x1; public float y1; public float x2; public float y2; public static Clutter.ActorBox? alloc (); public void clamp_to_pixel (); public bool contains (float x, float y); public Clutter.ActorBox? copy (); public bool equal (Clutter.ActorBox box_b); public void free (); [CCode (cname = "clutter_actor_box_from_vertices")] public ActorBox.from_vertices (Clutter.Vertex[] verts); public float get_area (); public float get_height (); public void get_origin (out float x, out float y); public void get_size (out float width, out float height); public float get_width (); public float get_x (); public float get_y (); public unowned Clutter.ActorBox? init (float x_1, float y_1, float x_2, float y_2); public void init_rect (float x, float y, float width, float height); public Clutter.ActorBox interpolate (Clutter.ActorBox final, double progress); public void set_origin (float x, float y); public void set_size (float width, float height); public Clutter.ActorBox union (Clutter.ActorBox b); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct ActorIter { public void destroy (); public void init (Clutter.Actor root); public bool is_valid (); public bool next (out unowned Clutter.Actor child); public bool prev (out unowned Clutter.Actor child); public void remove (); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct AnyEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct ButtonEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public float x; public float y; public Clutter.ModifierType modifier_state; public uint32 button; public uint click_count; public double axes; public weak Clutter.InputDevice device; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_COLOR")] public struct Color { public uint8 red; public uint8 green; public uint8 blue; public uint8 alpha; public Clutter.Color add (Clutter.Color b); public static Clutter.Color? alloc (); public Clutter.Color? copy (); public Clutter.Color darken (); public bool equal (Clutter.Color v2); public void free (); [CCode (cname = "clutter_color_from_hls")] public Color.from_hls (float hue, float luminance, float saturation); [CCode (cname = "clutter_color_from_pixel")] public Color.from_pixel (uint32 pixel); [CCode (cname = "clutter_color_from_string")] public Color.from_string (string str); public static unowned Clutter.Color? get_static (Clutter.StaticColor color); public uint hash (); public unowned Clutter.Color? init (uint8 red, uint8 green, uint8 blue, uint8 alpha); public Clutter.Color interpolate (Clutter.Color final, double progress); public Clutter.Color lighten (); [CCode (cname = "clutter_color_from_string")] public bool parse_string (string str); public Clutter.Color shade (double factor); public Clutter.Color subtract (Clutter.Color b); public void to_hls (out float hue, out float luminance, out float saturation); public uint32 to_pixel (); public string to_string (); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct CrossingEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public float x; public float y; public weak Clutter.InputDevice device; public weak Clutter.Actor related; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fog_get_type ()")] [Deprecated (since = "1.10")] public struct Fog { public float z_near; public float z_far; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_geometry_get_type ()")] [Deprecated (since = "1.16")] public struct Geometry { public int x; public int y; public uint width; public uint height; public bool intersects (Clutter.Geometry geometry1); public Clutter.Geometry union (Clutter.Geometry geometry_b); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct KeyEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public Clutter.ModifierType modifier_state; public uint keyval; public uint16 hardware_keycode; public unichar unicode_value; public weak Clutter.InputDevice device; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_knot_get_type ()")] public struct Knot { public int x; public int y; public Clutter.Knot? copy (); public bool equal (Clutter.Knot knot_b); public void free (); } [CCode (cheader_filename = "clutter/clutter.h")] public struct Matrix : Cogl.Matrix { public static Clutter.Matrix? alloc (); public static void free (Clutter.Matrix? matrix); public static GLib.Type get_type (); public static unowned Clutter.Matrix? init_from_array (Clutter.Matrix matrix, [CCode (array_length = false)] float[] values); public static unowned Clutter.Matrix? init_from_matrix (Clutter.Matrix a, Clutter.Matrix b); public static unowned Clutter.Matrix? init_identity (Clutter.Matrix matrix); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct MotionEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public float x; public float y; public Clutter.ModifierType modifier_state; public double axes; public weak Clutter.InputDevice device; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_node_get_type ()")] public struct PathNode { public Clutter.PathNodeType type; [CCode (array_length = false, array_null_terminated = true)] public weak Clutter.Knot[] points; public Clutter.PathNode? copy (); public bool equal (Clutter.PathNode node_b); public void free (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_perspective_get_type ()")] public struct Perspective { public float fovy; public float aspect; public float z_near; public float z_far; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public class ScrollEvent : Event { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public float x; public float y; public Clutter.ScrollDirection direction; public Clutter.ModifierType modifier_state; public double axes; public weak Clutter.InputDevice device; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct StageStateEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public Clutter.StageState changed_mask; public Clutter.StageState new_state; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct TouchEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public float x; public float y; public weak Clutter.EventSequence sequence; public Clutter.ModifierType modifier_state; public double axes; public weak Clutter.InputDevice device; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct TouchpadPinchEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public Clutter.TouchpadGesturePhase phase; public float x; public float y; public float dx; public float dy; public float angle_delta; public float scale; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct TouchpadSwipeEvent { public Clutter.EventType type; public uint32 time; public Clutter.EventFlags flags; public weak Clutter.Stage stage; public weak Clutter.Actor source; public Clutter.TouchpadGesturePhase phase; public uint n_fingers; public float x; public float y; public float dx; public float dy; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_UNITS")] public struct Units { public Clutter.Units? copy (); public void free (); [CCode (cname = "clutter_units_from_cm")] public Units.from_cm (float cm); [CCode (cname = "clutter_units_from_em")] public Units.from_em (float em); [CCode (cname = "clutter_units_from_em_for_font")] public Units.from_em_for_font (string font_name, float em); [CCode (cname = "clutter_units_from_mm")] public Units.from_mm (float mm); [CCode (cname = "clutter_units_from_pixels")] public Units.from_pixels (int px); [CCode (cname = "clutter_units_from_pt")] public Units.from_pt (float pt); [CCode (cname = "clutter_units_from_string")] public Units.from_string (string str); public Clutter.UnitType get_unit_type (); public float get_unit_value (); public float to_pixels (); public string to_string (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_vertex_get_type ()")] public struct Vertex { public float x; public float y; public float z; public static Clutter.Vertex? alloc (); public Clutter.Vertex? copy (); public bool equal (Clutter.Vertex vertex_b); public void free (); public unowned Clutter.Vertex? init (float x, float y, float z); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_ALIGN_", type_id = "clutter_actor_align_get_type ()")] public enum ActorAlign { FILL, START, CENTER, END } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_", type_id = "clutter_actor_flags_get_type ()")] [Flags] public enum ActorFlags { MAPPED, REALIZED, REACTIVE, VISIBLE, NO_LAYOUT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_", type_id = "clutter_align_axis_get_type ()")] public enum AlignAxis { X_AXIS, Y_AXIS, BOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_allocation_flags_get_type ()")] [Flags] public enum AllocationFlags { ALLOCATION_NONE, ABSOLUTE_ORIGIN_CHANGED, DELEGATE_LAYOUT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_animation_mode_get_type ()")] public enum AnimationMode { CUSTOM_MODE, LINEAR, EASE_IN_QUAD, EASE_OUT_QUAD, EASE_IN_OUT_QUAD, EASE_IN_CUBIC, EASE_OUT_CUBIC, EASE_IN_OUT_CUBIC, EASE_IN_QUART, EASE_OUT_QUART, EASE_IN_OUT_QUART, EASE_IN_QUINT, EASE_OUT_QUINT, EASE_IN_OUT_QUINT, EASE_IN_SINE, EASE_OUT_SINE, EASE_IN_OUT_SINE, EASE_IN_EXPO, EASE_OUT_EXPO, EASE_IN_OUT_EXPO, EASE_IN_CIRC, EASE_OUT_CIRC, EASE_IN_OUT_CIRC, EASE_IN_ELASTIC, EASE_OUT_ELASTIC, EASE_IN_OUT_ELASTIC, EASE_IN_BACK, EASE_OUT_BACK, EASE_IN_OUT_BACK, EASE_IN_BOUNCE, EASE_OUT_BOUNCE, EASE_IN_OUT_BOUNCE, STEPS, STEP_START, STEP_END, CUBIC_BEZIER, EASE, EASE_IN, EASE_OUT, EASE_IN_OUT, ANIMATION_LAST } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")] public enum BinAlignment { [Deprecated] FIXED, [Deprecated] FILL, START, [Deprecated] END, [Deprecated] CENTER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")] public enum BindCoordinate { X, Y, WIDTH, HEIGHT, POSITION, SIZE, ALL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BOX_ALIGNMENT_", type_id = "clutter_box_alignment_get_type ()")] public enum BoxAlignment { START, END, CENTER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTENT_GRAVITY_", type_id = "clutter_content_gravity_get_type ()")] public enum ContentGravity { TOP_LEFT, TOP, TOP_RIGHT, LEFT, CENTER, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT, RESIZE_FILL, RESIZE_ASPECT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPEAT_", type_id = "clutter_content_repeat_get_type ()")] [Flags] public enum ContentRepeat { NONE, X_AXIS, Y_AXIS, BOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DRAG_", type_id = "clutter_drag_axis_get_type ()")] public enum DragAxis { AXIS_NONE, X_AXIS, Y_AXIS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EFFECT_PAINT_ACTOR_", type_id = "clutter_effect_paint_flags_get_type ()")] [Flags] public enum EffectPaintFlags { [CCode (cname = "CLUTTER_EFFECT_PAINT_ACTOR_DIRTY")] ACTOR_DIRTY } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EVENT_", type_id = "clutter_event_flags_get_type ()")] [Flags] public enum EventFlags { NONE, FLAG_SYNTHETIC } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_event_type_get_type ()")] public enum EventType { NOTHING, KEY_PRESS, KEY_RELEASE, MOTION, ENTER, LEAVE, BUTTON_PRESS, BUTTON_RELEASE, SCROLL, STAGE_STATE, DESTROY_NOTIFY, CLIENT_MESSAGE, DELETE, TOUCH_BEGIN, TOUCH_UPDATE, TOUCH_END, TOUCH_CANCEL, TOUCHPAD_PINCH, TOUCHPAD_SWIPE, EVENT_LAST } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FEATURE_")] [Flags] public enum FeatureFlags { TEXTURE_NPOT, SYNC_TO_VBLANK, TEXTURE_YUV, TEXTURE_READ_PIXELS, STAGE_STATIC, STAGE_USER_RESIZE, STAGE_CURSOR, SHADERS_GLSL, OFFSCREEN, STAGE_MULTIPLE, SWAP_EVENTS; [CCode (cname = "clutter_feature_available")] public bool is_available (); [CCode (cname = "clutter_feature_get_all")] public static Clutter.FeatureFlags @get (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FLOW_", type_id = "clutter_flow_orientation_get_type ()")] public enum FlowOrientation { HORIZONTAL, VERTICAL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FONT_", type_id = "clutter_font_flags_get_type ()")] [Deprecated (since = "1.22")] [Flags] public enum FontFlags { MIPMAPPING, HINTING } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GESTURE_TRIGGER_EDGE_", type_id = "clutter_gesture_trigger_edge_get_type ()")] public enum GestureTriggerEdge { NONE, AFTER, BEFORE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")] [Deprecated (since = "1.22")] public enum Gravity { NONE, NORTH, NORTH_EAST, EAST, SOUTH_EAST, SOUTH, SOUTH_WEST, WEST, NORTH_WEST, CENTER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRID_POSITION_", type_id = "clutter_grid_position_get_type ()")] public enum GridPosition { LEFT, RIGHT, TOP, BOTTOM } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INIT_", type_id = "clutter_init_error_get_type ()")] public enum InitError { SUCCESS, ERROR_UNKNOWN, ERROR_THREADS, ERROR_BACKEND, ERROR_INTERNAL; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_", type_id = "clutter_input_axis_get_type ()")] public enum InputAxis { IGNORE, X, Y, PRESSURE, XTILT, YTILT, WHEEL, DISTANCE, LAST } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_input_device_type_get_type ()")] public enum InputDeviceType { POINTER_DEVICE, KEYBOARD_DEVICE, EXTENSION_DEVICE, JOYSTICK_DEVICE, TABLET_DEVICE, TOUCHPAD_DEVICE, TOUCHSCREEN_DEVICE, PEN_DEVICE, ERASER_DEVICE, CURSOR_DEVICE, N_DEVICE_TYPES } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_MODE_", type_id = "clutter_input_mode_get_type ()")] public enum InputMode { MASTER, SLAVE, FLOATING } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")] [Deprecated (since = "1.22")] public enum Interpolation { LINEAR, CUBIC } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_LONG_PRESS_", type_id = "clutter_long_press_state_get_type ()")] public enum LongPressState { QUERY, ACTIVATE, CANCEL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_modifier_type_get_type ()")] [Flags] public enum ModifierType { SHIFT_MASK, LOCK_MASK, CONTROL_MASK, MOD1_MASK, MOD2_MASK, MOD3_MASK, MOD4_MASK, MOD5_MASK, BUTTON1_MASK, BUTTON2_MASK, BUTTON3_MASK, BUTTON4_MASK, BUTTON5_MASK, MODIFIER_RESERVED_13_MASK, MODIFIER_RESERVED_14_MASK, MODIFIER_RESERVED_15_MASK, MODIFIER_RESERVED_16_MASK, MODIFIER_RESERVED_17_MASK, MODIFIER_RESERVED_18_MASK, MODIFIER_RESERVED_19_MASK, MODIFIER_RESERVED_20_MASK, MODIFIER_RESERVED_21_MASK, MODIFIER_RESERVED_22_MASK, MODIFIER_RESERVED_23_MASK, MODIFIER_RESERVED_24_MASK, MODIFIER_RESERVED_25_MASK, SUPER_MASK, HYPER_MASK, META_MASK, MODIFIER_RESERVED_29_MASK, RELEASE_MASK, MODIFIER_MASK } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_", type_id = "clutter_offscreen_redirect_get_type ()")] [Flags] public enum OffscreenRedirect { AUTOMATIC_FOR_OPACITY, ALWAYS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ORIENTATION_", type_id = "clutter_orientation_get_type ()")] public enum Orientation { HORIZONTAL, VERTICAL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAN_", type_id = "clutter_pan_axis_get_type ()")] public enum PanAxis { AXIS_NONE, X_AXIS, Y_AXIS, AXIS_AUTO } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_", type_id = "clutter_path_node_type_get_type ()")] public enum PathNodeType { MOVE_TO, LINE_TO, CURVE_TO, CLOSE, REL_MOVE_TO, REL_LINE_TO, REL_CURVE_TO } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PICK_", type_id = "clutter_pick_mode_get_type ()")] public enum PickMode { NONE, REACTIVE, ALL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPAINT_FLAGS_", type_id = "clutter_repaint_flags_get_type ()")] [Flags] public enum RepaintFlags { PRE_PAINT, POST_PAINT, QUEUE_REDRAW_ON_ADD } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REQUEST_", type_id = "clutter_request_mode_get_type ()")] public enum RequestMode { HEIGHT_FOR_WIDTH, WIDTH_FOR_HEIGHT, CONTENT_SIZE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_rotate_axis_get_type ()")] public enum RotateAxis { X_AXIS, Y_AXIS, Z_AXIS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")] [Deprecated (since = "1.22")] public enum RotateDirection { CW, CCW } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCALING_FILTER_", type_id = "clutter_scaling_filter_get_type ()")] public enum ScalingFilter { LINEAR, NEAREST, TRILINEAR } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_direction_get_type ()")] public enum ScrollDirection { UP, DOWN, LEFT, RIGHT, SMOOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_mode_get_type ()")] [Flags] public enum ScrollMode { NONE, HORIZONTALLY, VERTICALLY, BOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_shader_type_get_type ()")] public enum ShaderType { VERTEX_SHADER, FRAGMENT_SHADER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SNAP_EDGE_", type_id = "clutter_snap_edge_get_type ()")] public enum SnapEdge { TOP, RIGHT, BOTTOM, LEFT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STAGE_STATE_", type_id = "clutter_stage_state_get_type ()")] [Flags] public enum StageState { FULLSCREEN, OFFSCREEN, ACTIVATED } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLOR_", type_id = "clutter_static_color_get_type ()")] public enum StaticColor { WHITE, BLACK, RED, DARK_RED, GREEN, DARK_GREEN, BLUE, DARK_BLUE, CYAN, DARK_CYAN, MAGENTA, DARK_MAGENTA, YELLOW, DARK_YELLOW, GRAY, DARK_GRAY, LIGHT_GRAY, BUTTER, BUTTER_LIGHT, BUTTER_DARK, ORANGE, ORANGE_LIGHT, ORANGE_DARK, CHOCOLATE, CHOCOLATE_LIGHT, CHOCOLATE_DARK, CHAMELEON, CHAMELEON_LIGHT, CHAMELEON_DARK, SKY_BLUE, SKY_BLUE_LIGHT, SKY_BLUE_DARK, PLUM, PLUM_LIGHT, PLUM_DARK, SCARLET_RED, SCARLET_RED_LIGHT, SCARLET_RED_DARK, ALUMINIUM_1, ALUMINIUM_2, ALUMINIUM_3, ALUMINIUM_4, ALUMINIUM_5, ALUMINIUM_6, TRANSPARENT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STEP_MODE_", type_id = "clutter_step_mode_get_type ()")] public enum StepMode { START, END } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SWIPE_DIRECTION_", type_id = "clutter_swipe_direction_get_type ()")] [Flags] public enum SwipeDirection { UP, DOWN, LEFT, RIGHT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TABLE_ALIGNMENT_", type_id = "clutter_table_alignment_get_type ()")] [Deprecated (since = "1.22")] public enum TableAlignment { START, CENTER, END } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXT_DIRECTION_", type_id = "clutter_text_direction_get_type ()")] public enum TextDirection { DEFAULT, LTR, RTL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")] [Deprecated (since = "1.22")] [Flags] public enum TextureFlags { NONE, RGB_FLAG_BGR, RGB_FLAG_PREMULT, YUV_FLAG_YUV2 } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")] [Deprecated (since = "1.22")] public enum TextureQuality { LOW, MEDIUM, HIGH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TIMELINE_", type_id = "clutter_timeline_direction_get_type ()")] public enum TimelineDirection { FORWARD, BACKWARD } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TOUCHPAD_GESTURE_PHASE_", type_id = "clutter_touchpad_gesture_phase_get_type ()")] public enum TouchpadGesturePhase { BEGIN, UPDATE, END, CANCEL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_UNIT_", type_id = "clutter_unit_type_get_type ()")] public enum UnitType { PIXEL, EM, MM, POINT, CM } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ZOOM_", type_id = "clutter_zoom_axis_get_type ()")] public enum ZoomAxis { X_AXIS, Y_AXIS, BOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_IMAGE_ERROR_INVALID_")] public errordomain ImageError { DATA; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_")] public errordomain ScriptError { TYPE_FUNCTION, PROPERTY, VALUE; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SHADER_ERROR_")] [Deprecated (since = "1.8")] public errordomain ShaderError { NO_ASM, NO_GLSL, COMPILE; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_ERROR_")] public errordomain TextureError { OUT_OF_MEMORY, NO_YUV, BAD_FORMAT; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] public delegate Clutter.Actor ActorCreateChildFunc (GLib.Object item); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] [Deprecated (since = "1.12")] public delegate double AlphaFunc (Clutter.Alpha alpha); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] [Deprecated (since = "1.6")] public delegate void BehaviourForeachFunc (Clutter.Behaviour behaviour, Clutter.Actor actor); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 4.9)] public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] public delegate void Callback (Clutter.Actor actor); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] public delegate bool EventFilterFunc (Clutter.Event event); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] [Deprecated (since = "1.24")] public delegate bool ModelFilterFunc (Clutter.Model model, Clutter.ModelIter iter); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] [Deprecated (since = "1.24")] public delegate bool ModelForeachFunc (Clutter.Model model, Clutter.ModelIter iter); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)] [Deprecated (since = "1.24")] public delegate int ModelSortFunc (Clutter.Model model, GLib.Value a, GLib.Value b); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] public delegate void PathCallback (Clutter.PathNode node); [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)] public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)] public delegate double TimelineProgressFunc (Clutter.Timeline timeline, double elapsed, double total); [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")] [Deprecated (since = "1.10")] public const string COGL; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")] public const int CURRENT_TIME; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")] [Deprecated (since = "1.10")] public const string FLAVOUR; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MAJOR_VERSION")] public const int MAJOR_VERSION; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MICRO_VERSION")] public const int MICRO_VERSION; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MINOR_VERSION")] public const int MINOR_VERSION; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")] public const int PATH_RELATIVE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")] public const int PRIORITY_REDRAW; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION")] public const double VERSION; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_HEX")] public const int VERSION_HEX; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_S")] public const string VERSION_S; [CCode (cheader_filename = "clutter/clutter.h")] public static void base_init (); [CCode (cheader_filename = "clutter/clutter.h")] public static void cairo_clear (Cairo.Context cr); [CCode (cheader_filename = "clutter/clutter.h")] public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color); [CCode (cheader_filename = "clutter/clutter.h")] public static bool check_version (uint major, uint minor, uint micro); [CCode (cheader_filename = "clutter/clutter.h")] public static bool check_windowing_backend (string backend_type); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void clear_glyph_cache (); [CCode (cheader_filename = "clutter/clutter.h")] public static void disable_accessibility (); [CCode (cheader_filename = "clutter/clutter.h")] public static void do_event (Clutter.Event event); [CCode (cheader_filename = "clutter/clutter.h")] public static bool events_pending (); [CCode (cheader_filename = "clutter/clutter.h")] public static bool get_accessibility_enabled (); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Event get_current_event (); [CCode (cheader_filename = "clutter/clutter.h")] public static uint32 get_current_event_time (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static bool get_debug_enabled (); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Backend get_default_backend (); [CCode (cheader_filename = "clutter/clutter.h")] public static uint get_default_frame_rate (); [CCode (cheader_filename = "clutter/clutter.h")] public static Clutter.TextDirection get_default_text_direction (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static Clutter.FontFlags get_font_flags (); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Pango.FontMap get_font_map (); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Actor get_keyboard_grab (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.8")] public static bool get_motion_events_enabled (); [CCode (cheader_filename = "clutter/clutter.h")] public static GLib.OptionGroup get_option_group (); [CCode (cheader_filename = "clutter/clutter.h")] public static GLib.OptionGroup get_option_group_without_init (); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Actor get_pointer_grab (); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned string get_script_id (GLib.Object gobject); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static bool get_show_fps (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static ulong get_timestamp (); [CCode (cheader_filename = "clutter/clutter.h")] public static void grab_keyboard (Clutter.Actor actor); [CCode (cheader_filename = "clutter/clutter.h")] public static void grab_pointer (Clutter.Actor actor); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void grab_pointer_for_device (Clutter.Actor actor, int id_); [CCode (cheader_filename = "clutter/clutter.h")] public static Clutter.InitError init ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv); [CCode (cheader_filename = "clutter/clutter.h")] public static Clutter.InitError init_with_args ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv, string? parameter_string, [CCode (array_length = false)] GLib.OptionEntry[]? entries, string? translation_domain) throws GLib.Error; [CCode (cheader_filename = "clutter/clutter.h")] public static uint32 keysym_to_unicode (uint keyval); [CCode (cheader_filename = "clutter/clutter.h")] public static void main (); [CCode (cheader_filename = "clutter/clutter.h")] public static int main_level (); [CCode (cheader_filename = "clutter/clutter.h")] public static void main_quit (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void set_default_frame_rate (uint frames_per_sec); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void set_font_flags (Clutter.FontFlags flags); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.8")] public static void set_motion_events_enabled (bool enable); [CCode (cheader_filename = "clutter/clutter.h")] public static void set_windowing_backend (string backend_type); [CCode (cheader_filename = "clutter/clutter.h")] public static void test_add_data_full (string test_path, owned GLib.TestDataFunc test_func); [CCode (cheader_filename = "clutter/clutter.h")] public static bool test_check_actor_at_point (Clutter.Actor stage, Clutter.Point point, Clutter.Actor actor, out Clutter.Actor? result); [CCode (cheader_filename = "clutter/clutter.h")] public static bool test_check_color_at_point (Clutter.Actor stage, Clutter.Point point, Clutter.Color color, out Clutter.Color result); [CCode (cheader_filename = "clutter/clutter.h")] public static unowned Clutter.Actor test_get_stage (); [CCode (cheader_filename = "clutter/clutter.h")] public static void test_init (int argc, string argv); [CCode (cheader_filename = "clutter/clutter.h")] public static int test_run (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (replacement = "Threads.add_repaint_func", since = "vala-0.14")] public static uint threads_add_repaint_func (GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (replacement = "Threads.remove_repaint_func", since = "vala-0.14")] public static void threads_remove_repaint_func (uint handle_id); [CCode (cheader_filename = "clutter/clutter.h")] public static void ungrab_keyboard (); [CCode (cheader_filename = "clutter/clutter.h")] public static void ungrab_pointer (); [CCode (cheader_filename = "clutter/clutter.h")] [Deprecated (since = "1.10")] public static void ungrab_pointer_for_device (int id_); [CCode (cheader_filename = "clutter/clutter.h")] public static uint unicode_to_keysym (uint32 wc); }