"@ void show_editor" : "(JsRender.JsRender file, JsRender.Node node, string type, string key)",
"@ void changed" : "()",
"| void startEditingKey" : "( Gtk.TreePath path) {\n \n if (!this.stop_editor()) {\n return;\n }\n \n // others... - fill in options for true/false?\n \n \n GLib.Timeout.add_full(GLib.Priority.DEFAULT,10 , () => {\n this.allow_edit = true;\n this.keyrender.el.editable = true;\n \n this.view.el.set_cursor_on_cell(\n path,\n this.keycol.el,\n this.keyrender.el,\n true\n );\n \n return false;\n });\n \n \n}\n",
- "| void load" : "(JsRender.JsRender file, JsRender.Node? node) \n{\n print(\"load leftprops\\n\");\n this.before_edit();\n this.node = node;\n this.file = file;\n \n \n this.model.el.clear();\n \n //this.get('/RightEditor').el.hide();\n if (node ==null) {\n return ;\n }\n \n \n\n //var provider = this.get('/LeftTree').getPaleteProvider();\n Gtk.TreeIter iter;\n \n //typeof(string), // 0 key type\n //typeof(string), // 1 key\n //typeof(string), // 2 key (display)\n //typeof(string), // 3 value\n //typeof(string), // 4 value (display)\n //typeof(string), // 5 both (tooltip)\n \n \n \n \n // really need a way to sort the hashmap...\n var m = this.model.el;\n \n var miter = node.listeners.map_iterator();\n var i = 0;\n \n while(miter.next()) {\n i++;\n m.append(out iter,null);\n \n this.updateIter(iter, \"listener\", miter.get_key(), miter.get_value());\n \n \n }\n \n \n miter = node.props.map_iterator();\n \n \n while(miter.next()) {\n i++;\n m.append(out iter,null);\n this.updateIter(iter, \"prop\", miter.get_key(), miter.get_value());\n \n }\n print(\"clear selection\\n\");\n // clear selection?\n this.model.el.set_sort_column_id(6,Gtk.SortType.ASCENDING); // sort by real key..\n \n this.view.el.get_selection().unselect_all();\n \n var pane = _this.main_window.editpane.el;\n var try_size = (i * 20) + 30; // est. 20px per line + 30px header\n \n // max 80%...\n pane.set_position( \n ((try_size * 1.0f) / (pane.max_position * 1.0f)) > 0.8f ? \n (int) (pane.max_position * 0.2f) :\n pane.max_position-try_size);\n \n \n}\n",
+ "| void load" : "(JsRender.JsRender file, JsRender.Node? node) \n{\n print(\"load leftprops\\n\");\n this.before_edit();\n this.node = node;\n this.file = file;\n \n \n this.model.el.clear();\n \n //this.get('/RightEditor').el.hide();\n if (node ==null) {\n return ;\n }\n \n \n\n //var provider = this.get('/LeftTree').getPaleteProvider();\n Gtk.TreeIter iter;\n \n //typeof(string), // 0 key type\n //typeof(string), // 1 key\n //typeof(string), // 2 key (display)\n //typeof(string), // 3 value\n //typeof(string), // 4 value (display)\n //typeof(string), // 5 both (tooltip)\n \n \n \n \n // really need a way to sort the hashmap...\n var m = this.model.el;\n \n var miter = node.listeners.map_iterator();\n var i = 0;\n \n while(miter.next()) {\n i++;\n m.append(out iter,null);\n \n this.updateIter(iter, \"listener\", miter.get_key(), miter.get_value());\n \n \n }\n \n \n miter = node.props.map_iterator();\n \n \n while(miter.next()) {\n i++;\n m.append(out iter,null);\n this.updateIter(iter, \"prop\", miter.get_key(), miter.get_value());\n \n }\n print(\"clear selection\\n\");\n // clear selection?\n this.model.el.set_sort_column_id(6,Gtk.SortType.ASCENDING); // sort by real key..\n \n this.view.el.get_selection().unselect_all();\n \n var pane = _this.main_window.editpane.el;\n var try_size = (i * 20) + 40; // est. 20px per line + 40px header\n \n // max 80%...\n pane.set_position( \n ((try_size * 1.0f) / (pane.max_position * 1.0f)) > 0.8f ? \n (int) (pane.max_position * 0.2f) :\n pane.max_position-try_size);\n \n \n}\n",
"| void deleteSelected" : " () {\n \n Gtk.TreeIter iter;\n Gtk.TreeModel mod;\n \n var s = this.view.el.get_selection();\n s.get_selected(out mod, out iter);\n \n \n GLib.Value gval;\n mod.get_value(iter, 0 , out gval);\n var type = (string)gval;\n \n mod.get_value(iter, 1 , out gval);\n var key = (string)gval;\n \n switch(type) {\n case \"listener\":\n this.node.listeners.remove(key);\n break;\n \n case \"props\":\n this.node.props.remove(key);\n break;\n }\n this.load(this.file, this.node);\n \n _this.changed();\n}",
"$ xns" : "Gtk",
"| string keyFormat" : "(string val, string type) {\n \n // Glib.markup_escape_text(val);\n\n if (type == \"listener\") {\n return \"<span font_weight=\\\"bold\\\" color=\\\"#660000\\\">\" + \n GLib.Markup.escape_text(val) +\n \"</span>\";\n }\n // property..\n if (val.length < 1) {\n return \"<span color=\\\"#FF0000\\\">--empty--</span>\";\n }\n \n //@ = signal\n //$ = property with \n //# - object properties\n //* = special\n // all of these... - display value is last element..\n var ar = val.strip().split(\" \");\n \n \n var dval = GLib.Markup.escape_text(ar[ar.length-1]);\n \n \n \n \n switch(val[0]) {\n case '@': // signal // just bold balck?\n if (dval[0] == '@') {\n dval = dval.substring(1);\n }\n \n return @\"<span font_weight=\\\"bold\\\">@ $dval</span>\"; \n case '#': // object properties?\n if (dval[0] == '#') {\n dval = dval.substring(1);\n }\n return @\"<span font_weight=\\\"bold\\\">$dval</span>\";\n case '*': // special\n if (dval[0] == '*') {\n dval = dval.substring(1);\n }\n return @\"<span color=\\\"#0000CC\\\" font_weight=\\\"bold\\\">$dval</span>\"; \n case '$':\n if (dval[0] == '$') {\n dval = dval.substring(1);\n }\n return @\"<span style=\\\"italic\\\">$dval</span>\";\n case '|': // user defined methods\n if (dval[0] == '|') {\n dval = dval.substring(1);\n }\n return @\"<span color=\\\"#008000\\\" font_weight=\\\"bold\\\">$dval</span>\";\n \n \n \n default:\n return dval;\n }\n \n \n\n}",