*/
}
- this.resizeCanvasElements();
- this.easingRestoreAll();
-
- // run the animation.. - then load files...
- GLib.Timeout.add(500, () =>{
- this.resizeCanvasElements();
- return false;
- });
-
- }
-
- public int redraw_count = 0;
- public void resizeCanvas() // called by window resize .. delays redraw
- {
- var rc = this.redraw_count;
- this.redraw_count = 2;
- if (rc == 0) {
- GLib.Timeout.add(100, () =>{
- return this.resizeCanvasQueue();
- });
- }
- }
- public bool resizeCanvasQueue()
- {
- //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
-
- if (this.redraw_count < 1) {
- return false; // should not really happen...
- }
-
-
- this.redraw_count--;
-
- if (this.redraw_count > 0) {
- return true; // do it again in 1 second...
- }
- // got down to 0 or -1....
- this.redraw_count = 0;
- this.resizeCanvasElements();
- return false;
-
- }
- public void resizeCanvasElements()
- {
- Gtk.Allocation alloc;
- this.win.clutterembed.el.get_allocation(out alloc);
-
- // print("WindowState.resizeCanvasElements\n");
- if (!this.children_loaded || this.win.clutterembed == null) {
- print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
- return;
- }
-
- var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
- var palsize = avail < 300.0f ? avail : 300.0f;
-
-
- // -------- code edit min 600
-
- var codesize = avail < 800.0f ? avail : 800.0f;
-
-
- //print("set code size %f\n", codesize);
-
- switch ( this.state) {
- case State.PREVIEW:
-
- this.win.rooview.el.set_size(alloc.width-50, alloc.height);
- break;
- //case State.FILES:
- //this.clutterfiles.set_size(alloc.width-50, alloc.height);
- // break;
-
-
-
- case State.CODEONLY:
- this.win.codeeditview.el.set_size(codesize, alloc.height);
- var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
- //this.win.rooview.el.save_easing_state();
- this.win.rooview.el.hide();
- this.win.rooview.el.set_scale(scale,scale);
- // this.win.rooview.el.restore_easing_state();
- break;
-
- }
+
}
+
+
// -- buttons show hide.....