{
"listeners": {
"delete_event": "(self, event) => {\n this.el.hide();\n return true; \n}\n ",
- "response": " (self, response_id) => { \n \n\tif (response_id < 1) { // cancel!\n this.el.hide();\n return;\n }\n\n if (_this.name.el.get_text().length < 1) {\n StandardErrorDialog.show(\n \"You have to set Component name \"\n );\n \n return;\n }\n // what does this do?\n \n var isNew = _this.file.name.length > 0 ? false : true;\n \n if (!isNew && this.file.name != _this.name.el.get_text()) {\n StandardErrorDialog.show(\n \"Sorry changing names does not work yet. \"\n );\n \n return;\n }\n \n \n \n \n // FIXME - this may be more complicated...\n //for (var i in this.def) {\n // this.file[i] = this.get(i).el.get_text();\n //}\n\n if (!isNew) {\n this.updateFileFromEntry();\n \n \n _this.file.save();\n this.el.hide();\n return;\n }\n var fn = this.name.el.get_text();\n var dir = _this.project.firstPath();\n \n if (GLib.FileUtils.test(dir + \"/\" + fn + \".bjs\", GLib.FileTest.EXISTS)) {\n StandardErrorDialog.show(\n \"That file already exists\"\n ); \n return;\n }\n \n var f = JsRender.JsRender.factory(\n _this.file.project.xtype, \n _this.file.project, \n dir + \"/\" + fn + \".bjs\");\n\n this.updateFileFromEntry();\n \n\t \n // what about .js ?\n \n this.el.hide();\n \n \n //var tmpl = this.project.loadFileOnly(DialogNewComponent.get('template').getValue());\n \n //var nf = _this.project.create(dir + \"/\" + _this.file.name + \".bjs\");\n //for (var i in this.file) {\n // nf[i] = this.file[i];\n //}\n _this.success(_this.project, nf);\n /*\n\n -- fixme -- needs to be a signal..\n if (DialogNewComponent.success != null) {\n DialogNewComponent.success(_this.project, nf);\n }\n */\n}",
+ "response": " (self, response_id) => { \n \n\tif (response_id < 1) { // cancel!\n this.el.hide();\n return;\n }\n\n if (_this.name.el.get_text().length < 1) {\n StandardErrorDialog.show(\n \"You have to set Component name \"\n );\n \n return;\n }\n // what does this do?\n \n var isNew = _this.file.name.length > 0 ? false : true;\n \n if (!isNew && this.file.name != _this.name.el.get_text()) {\n StandardErrorDialog.show(\n \"Sorry changing names does not work yet. \"\n );\n \n return;\n }\n \n \n \n \n // FIXME - this may be more complicated...\n //for (var i in this.def) {\n // this.file[i] = this.get(i).el.get_text();\n //}\n\n if (!isNew) {\n this.updateFileFromEntry();\n \n \n _this.file.save();\n this.el.hide();\n return;\n }\n var fn = this.name.el.get_text();\n var dir = _this.project.firstPath();\n \n if (GLib.FileUtils.test(dir + \"/\" + fn + \".bjs\", GLib.FileTest.EXISTS)) {\n StandardErrorDialog.show(\n \"That file already exists\"\n ); \n return;\n }\n \n var f = JsRender.JsRender.factory(\n _this.file.project.xtype, \n _this.file.project, \n dir + \"/\" + fn + \".bjs\");\n\n _this.file = f;\n \n \n this.updateFileFromEntry();\n \n\t \n // what about .js ?\n \n this.el.hide();\n \n \n //var tmpl = this.project.loadFileOnly(DialogNewComponent.get('template').getValue());\n \n //var nf = _this.project.create(dir + \"/\" + _this.file.name + \".bjs\");\n //for (var i in this.file) {\n // nf[i] = this.file[i];\n //}\n _this.success(_this.project, _this.file);\n /*\n\n -- fixme -- needs to be a signal..\n if (DialogNewComponent.success != null) {\n DialogNewComponent.success(_this.project, nf);\n }\n */\n}",
"show": "(self) => {\n this.el.show_all();\n \n}"
},
"|void:updateFileFromEntry": "() {\n\n _this.file.title = _this.title.el.get_text();\n _this.file.region = _this.region.el.get_text(); \n _this.file.parent = _this.parent.el.get_text(); \n _this.file.permname = _this.permname.el.get_text(); \n _this.file.modOrder = _this.modOrder.el.get_text(); \n} ",
_this.file.project,
dir + "/" + fn + ".bjs");
+ _this.file = f;
+
+
this.updateFileFromEntry();
//for (var i in this.file) {
// nf[i] = this.file[i];
//}
- _this.success(_this.project, nf);
+ _this.success(_this.project, _this.file);
/*
-- fixme -- needs to be a signal..
_this.file.project,
dir + "/" + fn + ".bjs");
+ _this.file = f;
+
+
this.updateFileFromEntry();
//for (var i in this.file) {
// nf[i] = this.file[i];
//}
- _this.success(_this.project, nf);
+ _this.success(_this.project, _this.file);
/*
-- fixme -- needs to be a signal..