// once image is preloaded, resize image container
imgPreloader.on('load', function() {
- Roo.log('this.imageArray[this.activeImage].dom.lwidth');
- Roo.log(this.imageArray[this.activeImage].dom.lwidth);
-
- Roo.log('this.imageArray[this.activeImage].dom.lheight');
- Roo.log(this.imageArray[this.activeImage].dom.lheight);
this.lightboximage.dom.src = this.imageArray[this.activeImage].href ||
this.imageArray[this.activeImage].dom.href || this.imageArray[this.activeImage].dom.src;
var w = window;
var ww = w.innerWidth || (w.document.documentElement.clientWidth || w.document.body.clientWidth);
var wh = w.innerHeight || (w.document.documentElement.clientHeight || w.document.body.clientHeight);
- Roo.log(ww);
- Roo.log(wh);
+
ww -= 150;
wh -= 150;
var widthNew = imgWidth + bs;
var heightNew = imgHeight + bs;
- Roo.log(widthNew);
- Roo.log(heightNew);
+
if (widthNew > ww || heightNew > wh) {
// bigger than window.
// scale here... - bit nasty..
- Roo.log(widthNew / ww );
- Roo.log(heightNew / wh);
var rescale = 1.1 * Math.max( widthNew / ww , heightNew / wh);
- Roo.log(rescale);
//console.log(rescale);
imgWidth = Math.floor(imgWidth / rescale);
imgHeight = Math.floor(imgHeight / rescale);