"items" : [
{
"id" : "ClutterFiles",
- "* args" : "",
"| void clearFiles" : "() {\n \n this.filelayout.el.remove_all_children();\n // we need to unref all the chidren that we loaded though...\n \n}\n ",
"Clutter.ScrollMode scroll_mode" : "Clutter.ScrollMode.VERTICALLY",
"xtype" : "Actor",
"$ xns" : "Clutter",
"bool reactive" : true,
"Project.Project project" : "",
- "| void set_size" : "(float w, float h) \n{\n \n // called by window resize... with is alreaddy -50 (for the buttons?)\n \n\n\n\n if (this.el == null) {\n print(\"object not ready yet?\");\n return;\n }\n \n print(\"recv width %f, filelayoutw = %f\", w, w-200);\n \n w = GLib.Math.floorf ( w/120.0f) * 120.0f;\n \n \n \n \n //_this.filelayout_manager.el.max_column_width = w - 200;\n _this.filelayout.el.width = w ;\n \n this.el.set_size(\n // this.el.get_stage().width-150,\n w,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.el.set_position(75,0);\n \n \n this.scroller.el.set_size(\n // this.el.get_stage().width-150,\n w-50,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.scroller.el.set_position(0,50);\n // scroll...\n _this.filelayout.el.y = 0.0f;\n \n}\n",
+ "| void set_size" : "(float w, float h) \n{\n \n // called by window resize... with is alreaddy -50 (for the buttons?)\n \n\n\n\n if (this.el == null) {\n print(\"object not ready yet?\");\n return;\n }\n \n print(\"recv width %f, filelayoutw = %f\", w, w-200);\n \n w = GLib.Math.floorf ( w/120.0f) * 120.0f;\n \n \n \n \n //_this.filelayout_manager.el.max_column_width = w - 200;\n _this.filelayout.el.width = w ;\n \n this.el.set_size(\n // this.el.get_stage().width-150,\n w,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.el.set_position(75,0);\n \n \n this.scroller.el.set_size(\n // this.el.get_stage().width-150,\n w,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.scroller.el.set_position(0,50);\n // scroll...\n _this.filelayout.el.y = 0.0f;\n \n}\n",
"# Gee.ArrayList<Object> fileitems" : "new Gee.ArrayList<Object>()",
"items" : [
{
},
{
"listeners" : {
- "scroll_event" : "( event) => {\n //Sprint(\"scroll event\");\n var y = _this.filelayout.el.y;\n var dir = event.direction;\n \n var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;\n var bottompos = -1 * ( last_child_bottom - (0.5f * this.el.height));\n \n switch (dir) {\n case Clutter.ScrollDirection.UP:\n print(\"Scroll up by %f\\n\", event.y);\n y += event.y /2;\n y = float.min(0, y); // \n break;\n \n case Clutter.ScrollDirection.DOWN:\n print(\"Scroll down by %f\\n\", event.y);\n y -= event.y /2 ;\n y = float.max(bottompos, y);\n \n \n break;\n default:\n return false;\n }\n // range of scroll -- can go up -- eg.. -ve value.\n \n\n \n // to work out the max -ve number\n // height of filelayout\n // height of scrollactor..\n \n/*\n if ( (-1 * (y+200)) > ( last_child_bottom - this.el.height)) {\n var nv = _this.filelayout.el.y ;\n if (nv != -1 * ( last_child_bottom - this.el.height)) {\n \n _this.filelayout.el.y = -1 * ( last_child_bottom - this.el.height);\n return true;\n }\n \n return false;\n }\n\n*/\n \n \n// print(\"\\nlast child - this height = %f ==== new y %f\\n \".printf( \n // last_child_bottom - this.el.height,\n // y)); \n // y = float.min(0, y); //??\n // print(\"scroll event of %f - new y = %f \".printf(event.y, y));\n print(\"Set scroll to %f (lcb=%f / height = %f)\\n\", y, last_child_bottom, this.el.height);\n \n _this.filelayout.el.y = y;\n return true;\n \n}"
+ "scroll_event" : "( event) => {\n print(\"scroll event\\n\");\n var y = _this.filelayout.el.y;\n var dir = event.direction;\n \n var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;\n var bottompos = -1 * ( last_child_bottom - (0.5f * this.el.height));\n \n switch (dir) {\n case Clutter.ScrollDirection.UP:\n print(\"Scroll up by %f\\n\", event.y);\n y += event.y /2;\n y = float.min(0, y); // \n break;\n \n case Clutter.ScrollDirection.DOWN:\n print(\"Scroll down by %f\\n\", event.y);\n y -= event.y /2 ;\n y = float.max(bottompos, y);\n \n \n break;\n \t case Clutter.ScrollDirection.SMOOTH:\n \t double delta_x, delta_y;\n \t event.get_scroll_delta(out delta_x, out delta_y);\n //print(\"Scroll SMOOTH? by %f\\n\", delta_y * event.y);\n y += ((float)delta_y * event.y * -1.0f) /2 ;\n y = float.max(bottompos, y);\n y = float.min(0, y); // \n \n break;\n default:\n\t print(\"scroll event = bad direction %s\\n\", dir.to_string());\n return false;\n }\n // range of scroll -- can go up -- eg.. -ve value.\n \n\n \n print(\"Set scroll to %f (lcb=%f / height = %f)\\n\", y, last_child_bottom, this.el.height);\n \n _this.filelayout.el.y = y;\n return true;\n \n}"
},
"# Gee.ArrayList<Xcls_fileitem> fileitems" : "new Gee.ArrayList<Xcls_fileitem>()",
"id" : "scroller",
"items" : [
{
"id" : "filelayout_manager",
- "$ orientation" : "Clutter.FlowOrientation.HORIZONTAL",
"bool homogeneous" : false,
+ "$ orientation" : "Clutter.FlowOrientation.HORIZONTAL",
"xtype" : "FlowLayout",
"float max_column_width" : "100.0f",
"$ xns" : "Clutter",
},
{
"* ctor" : "new Clutter.Text.full(\"Sans 10px\", file.nickType(), Clutter.Color.from_string(\"#fff\"))",
- "id" : "+typetitle",
"* args" : "JsRender.JsRender file",
+ "id" : "+typetitle",
"* pack" : "add_child",
"xtype" : "Text",
"bool x_expand" : false,
},
{
"* ctor" : "new Clutter.Text.full(\"Sans 10px\", file.nickName(), Clutter.Color.from_string(\"#fff\"))",
- "id" : "+title",
"* args" : "JsRender.JsRender file",
+ "id" : "+title",
"* pack" : "add_child",
"xtype" : "Text",
"bool x_expand" : false,
},
{
"* ctor" : "new Clutter.Text.full(\"Sans bold 14px\", GLib.Path.get_basename(folderpath), Clutter.Color.from_string(\"#fff\"))",
- "* args" : "string folderpath",
"id" : "+foldertitle",
+ "* args" : "string folderpath",
"$ x_expand" : true,
"* pack" : "add_child",
"xtype" : "Text",
"enter_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#fff\");\n this.el.color = Clutter.Color.from_string(\"#000\");\n return false;\n}",
"leave_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#000\");\n this.el.color = Clutter.Color.from_string(\"#fff\");\n return false;\n}"
},
- "id" : "+folderfile",
- "* args" : "string folderpath",
+ "* ctor" : "new Clutter.Text.full(\"Sans 10px\", GLib.Path.get_basename(filepath), Clutter.Color.from_string(\"#fff\"))",
+ "* args" : "string filepath",
+ "id" : "*folderfile",
+ "* init" : "{\n\tthis.filepath = filepath;\n}\n",
"xtype" : "Text",
"bool x_expand" : true,
"Clutter.ActorAlign y_align" : "Clutter.ActorAlign.START",
"string filepath" : "",
"$ xns" : "Clutter",
+ "bool reactive" : true,
"Clutter.ActorAlign x_align" : "Clutter.ActorAlign.START",
"bool y_expand" : true
}