"| void clearFiles" : "() {\n \n this.filelayout.el.remove_all_children();\n // we need to unref all the chidren that we loaded though...\n \n}\n ",
"Clutter.ScrollMode scroll_mode" : "Clutter.ScrollMode.VERTICALLY",
"xtype" : "Actor",
- "| void loadProject" : "(Project.Project pr) {\n // list all the files, and create new Xcls_fileitem for each one.\n \n // LEAK --- we should unref all the chilren...\n this.filelayout.el.y = 0;\n this.clearFiles();\n \n print(\"clutter files - load project: \" + pr.name +\"\\n\");\n // should unref.. them hopefully.\n \n this.project_title_name.el.text = pr.name;\n this.project_title_path.el.text = pr.firstPath();\n \n // file items contains a reference until we reload ...\n this.fileitems = new Gee.ArrayList<Object>();\n\n \n\n var fiter = pr.sortedFiles().list_iterator();\n while (fiter.next()) {\n var a = new Xcls_fileitem(this,fiter.get());\n this.fileitems.add(a);\n\n// a.ref();\n print(\"add to clutter file view: \" + fiter.get().name + \"\\n\");\n this.filelayout.el.add_child(a.el);\n }\n \n // folders...\n \n if (!(pr is Project.Gtk)) {\n print (\"not gtk... skipping files\");\n return;\n }\n var gpr = (Project.Gtk)pr;\n var def = gpr.compilegroups.get(\"_default_\");\n var items = def.sources;\n \n \n \n for(var i =0 ; i < items.size; i++) {\n print (\"cheking folder %s\\n\", items.get(i));\n var files = gpr.filesForOpen(items.get(i));\n if (files.size < 1) {\n continue;\n }\n\n // add the directory... items.get(i);\n var x = new Xcls_folderitem(this,items.get(i));\n this.fileitems.add(x);\n this.filelayout.el.add_child(x.el);\n \n for(var j =0 ; j < files.size; j++) {\n print (\"adding file %s\\n\", files.get(j));\n \n var y = new Xcls_folderfile(this, files.get(j));\n this.fileitems.add(y);\n x.el.add_child(y.el);\n\n // add file to files.get(j);\n \n }\n \n \n //this.el.set_value(citer, 1, items.get(i) );\n }\n \n \n \n this.el.show();\n}\n",
+ "| void loadProject" : "(Project.Project pr) {\n // list all the files, and create new Xcls_fileitem for each one.\n \n this.project = pr;\n \n \n // LEAK --- we should unref all the chilren...\n this.filelayout.el.y = 0;\n this.clearFiles();\n \n print(\"clutter files - load project: \" + pr.name +\"\\n\");\n // should unref.. them hopefully.\n \n this.project_title_name.el.text = pr.name;\n this.project_title_path.el.text = pr.firstPath();\n \n // file items contains a reference until we reload ...\n this.fileitems = new Gee.ArrayList<Object>();\n\n \n\n var fiter = pr.sortedFiles().list_iterator();\n while (fiter.next()) {\n var a = new Xcls_fileitem(this,fiter.get());\n this.fileitems.add(a);\n\n// a.ref();\n print(\"add to clutter file view: \" + fiter.get().name + \"\\n\");\n this.filelayout.el.add_child(a.el);\n }\n \n // folders...\n \n if (!(pr is Project.Gtk)) {\n print (\"not gtk... skipping files\");\n return;\n }\n var gpr = (Project.Gtk)pr;\n var def = gpr.compilegroups.get(\"_default_\");\n var items = def.sources;\n \n \n \n for(var i =0 ; i < items.size; i++) {\n print (\"cheking folder %s\\n\", items.get(i));\n var files = gpr.filesForOpen(items.get(i));\n if (files.size < 1) {\n continue;\n }\n\n // add the directory... items.get(i);\n var x = new Xcls_folderitem(this,items.get(i));\n this.fileitems.add(x);\n this.filelayout.el.add_child(x.el);\n \n for(var j =0 ; j < files.size; j++) {\n print (\"adding file %s\\n\", files.get(j));\n \n var y = new Xcls_folderfile(this, files.get(j));\n this.fileitems.add(y);\n x.el.add_child(y.el);\n\n // add file to files.get(j);\n \n }\n \n \n //this.el.set_value(citer, 1, items.get(i) );\n }\n \n \n \n this.el.show();\n}\n",
"# Gdk.Pixbuf missing_thumb_pixbuf" : "null",
"@ void open" : "(JsRender.JsRender file)",
"$ xns" : "Clutter",
"bool reactive" : true,
- "| void set_size" : "(float w, float h) \n{\n \n // called by window resize... with is alreaddy -50 (for the buttons?)\n \n\n\n\n if (this.el == null) {\n print(\"object not ready yet?\");\n return;\n }\n \n print(\"recv width %f, filelayoutw = %f\", w, w-200);\n \n w = GLib.Math.floorf ( w/120.0f) * 120.0f;\n \n \n \n \n //_this.filelayout_manager.el.max_column_width = w - 200;\n _this.filelayout.el.width = w - 200;\n \n this.el.set_size(\n // this.el.get_stage().width-150,\n w,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.el.set_position(0,0);\n \n \n this.scroller.el.set_size(\n // this.el.get_stage().width-150,\n w-50,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.scroller.el.set_position(75,50);\n // scroll...\n _this.filelayout.el.y = 0.0f;\n \n}\n",
+ "Project.Project project" : "",
+ "| void set_size" : "(float w, float h) \n{\n \n // called by window resize... with is alreaddy -50 (for the buttons?)\n \n\n\n\n if (this.el == null) {\n print(\"object not ready yet?\");\n return;\n }\n \n print(\"recv width %f, filelayoutw = %f\", w, w-200);\n \n w = GLib.Math.floorf ( w/120.0f) * 120.0f;\n \n \n \n \n //_this.filelayout_manager.el.max_column_width = w - 200;\n _this.filelayout.el.width = w ;\n \n this.el.set_size(\n // this.el.get_stage().width-150,\n w,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.el.set_position(75,0);\n \n \n this.scroller.el.set_size(\n // this.el.get_stage().width-150,\n w,\n h // this.el.get_stage().height\n );\n \n // 100 right for buttons ..\n this.scroller.el.set_position(0,50);\n // scroll...\n _this.filelayout.el.y = 0.0f;\n \n}\n",
"# Gee.ArrayList<Object> fileitems" : "new Gee.ArrayList<Object>()",
"items" : [
{
"id" : "project_title",
- "* init" : "\nthis.el.add_constraint(\n new Clutter.BindConstraint(_this.el,Clutter.BindCoordinate.SIZE, 0.0f)\n);\nthis.el.set_position(75,0);\n ",
+ "* init" : "\nthis.el.add_constraint(\n new Clutter.BindConstraint(_this.el,Clutter.BindCoordinate.SIZE, 0.0f)\n);\nthis.el.set_position(0,0);\n ",
"xtype" : "Actor",
"* pack" : "add_child",
"$ reactive" : true,
},
{
"listeners" : {
- "scroll_event" : "( event) => {\n //Sprint(\"scroll event\");\n var y = _this.filelayout.el.y;\n var dir = event.direction;\n \n var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;\n var bottompos = -1 * ( last_child_bottom - (0.5f * this.el.height));\n \n switch (dir) {\n case Clutter.ScrollDirection.UP:\n print(\"Scroll up by %f\\n\", event.y);\n y += event.y /2;\n y = float.min(0, y); // \n break;\n \n case Clutter.ScrollDirection.DOWN:\n print(\"Scroll down by %f\\n\", event.y);\n y -= event.y /2 ;\n y = float.max(bottompos, y);\n \n \n break;\n default:\n return false;\n }\n // range of scroll -- can go up -- eg.. -ve value.\n \n\n \n // to work out the max -ve number\n // height of filelayout\n // height of scrollactor..\n \n/*\n if ( (-1 * (y+200)) > ( last_child_bottom - this.el.height)) {\n var nv = _this.filelayout.el.y ;\n if (nv != -1 * ( last_child_bottom - this.el.height)) {\n \n _this.filelayout.el.y = -1 * ( last_child_bottom - this.el.height);\n return true;\n }\n \n return false;\n }\n\n*/\n \n \n// print(\"\\nlast child - this height = %f ==== new y %f\\n \".printf( \n // last_child_bottom - this.el.height,\n // y)); \n // y = float.min(0, y); //??\n // print(\"scroll event of %f - new y = %f \".printf(event.y, y));\n print(\"Set scroll to %f (lcb=%f / height = %f)\\n\", y, last_child_bottom, this.el.height);\n \n _this.filelayout.el.y = y;\n return true;\n \n}"
+ "scroll_event" : "( event) => {\n print(\"scroll event\\n\");\n var y = _this.filelayout.el.y;\n var dir = event.direction;\n \n var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;\n var bottompos = -1 * ( last_child_bottom - (0.5f * this.el.height));\n \n switch (dir) {\n case Clutter.ScrollDirection.UP:\n print(\"Scroll up by %f\\n\", event.y);\n y += event.y /2;\n y = float.min(0, y); // \n break;\n \n case Clutter.ScrollDirection.DOWN:\n print(\"Scroll down by %f\\n\", event.y);\n y -= event.y /2 ;\n y = float.max(bottompos, y);\n \n \n break;\n \t case Clutter.ScrollDirection.SMOOTH:\n \t double delta_x, delta_y;\n \t event.get_scroll_delta(out delta_x, out delta_y);\n //print(\"Scroll SMOOTH? by %f\\n\", delta_y * event.y);\n y += ((float)delta_y * event.y * -1.0f) /2 ;\n y = float.max(bottompos, y);\n y = float.min(0, y); // \n \n break;\n default:\n\t print(\"scroll event = bad direction %s\\n\", dir.to_string());\n return false;\n }\n // range of scroll -- can go up -- eg.. -ve value.\n \n\n \n print(\"Set scroll to %f (lcb=%f / height = %f)\\n\", y, last_child_bottom, this.el.height);\n \n _this.filelayout.el.y = y;\n return true;\n \n}"
},
"# Gee.ArrayList<Xcls_fileitem> fileitems" : "new Gee.ArrayList<Xcls_fileitem>()",
"id" : "scroller",
{
"listeners" : {
"button_press_event" : " ( event) => {\n _this.open(this.file);\n return false;\n} ",
- "enter_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#333\");\n return false;\n}",
- "leave_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#000\");\n return false;\n}"
+ "enter_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#333\");\n this.title.el.background_color = Clutter.Color.from_string(\"#fff\");\n this.typetitle.el.background_color = Clutter.Color.from_string(\"#fff\");\n this.title.el.color = Clutter.Color.from_string(\"#000\");\n this.typetitle.el.color = Clutter.Color.from_string(\"#000\");\n \n return false;\n}",
+ "leave_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#000\");\n this.title.el.background_color = Clutter.Color.from_string(\"#000\");\n this.typetitle.el.background_color = Clutter.Color.from_string(\"#000\");\n this.title.el.color = Clutter.Color.from_string(\"#fff\");\n this.typetitle.el.color = Clutter.Color.from_string(\"#fff\");\n \n \n return false;\n}"
},
"id" : "*fileitem",
"* args" : "JsRender.JsRender file",
},
{
"listeners" : {
- "button_press_event" : " ( event) => {\n // _this.open(this.filepath);\n return false;\n} ",
+ "button_press_event" : " ( event) => {\n \n var f = JsRender.JsRender.factory(\"PlainFile\", _this.project, this.filepath);\n _this.open(f);\n return false;\n} ",
"enter_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#fff\");\n this.el.color = Clutter.Color.from_string(\"#000\");\n return false;\n}",
- "leave_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#000\");\n return false;\n}"
+ "leave_event" : "( event) => {\n this.el.background_color = Clutter.Color.from_string(\"#000\");\n this.el.color = Clutter.Color.from_string(\"#fff\");\n return false;\n}"
},
"* ctor" : "new Clutter.Text.full(\"Sans 10px\", GLib.Path.get_basename(filepath), Clutter.Color.from_string(\"#fff\"))",
- "id" : "*folderfile",
"* args" : "string filepath",
- "* init" : "{\n this.filepath = filepath;\n}\n",
- "$ x_expand" : true,
- "* pack" : "add_child",
+ "id" : "*folderfile",
+ "* init" : "{\n\tthis.filepath = filepath;\n}\n",
"xtype" : "Text",
- "$ y_align" : "Clutter.ActorAlign.START",
+ "bool x_expand" : true,
+ "Clutter.ActorAlign y_align" : "Clutter.ActorAlign.START",
"string filepath" : "",
"$ xns" : "Clutter",
"bool reactive" : true,
- "bool y_expand" : false,
- "$ x_align" : "Clutter.ActorAlign.START"
+ "Clutter.ActorAlign x_align" : "Clutter.ActorAlign.START",
+ "bool y_expand" : true
}
]
}