x = x - this.mouseX;
y = y - this.mouseY;
+ console.log("MOVE LEFT / RIGHT");
+ console.log(x);
+ console.log("MOVE UP / DOWN");
+ console.log(y);
+
var bgX = Math.ceil(x + this.previewEl.getLeft(true));
var bgY = Math.ceil(y + this.previewEl.getTop(true));
+
+ console.log("bgX");
+ console.log(bgX);
+ console.log("bgY");
+ console.log(bgY);
- bgX = (minX < bgX) ? minX : ((maxX > bgX) ? maxX : bgX);
+ // bgX = (minX < bgX) ? minX : ((maxX > bgX) ? maxX : bgX);
bgY = (minY < bgY) ? minY : ((maxY > bgY) ? maxY : bgY);
this.previewEl.setLeft(bgX);