var canvasEl = document.createElement("canvas");
var contextEl = canvasEl.getContext("2d");
+
+ console.log("SCALE LEVEL");
+ console.log(this.getScaleLevel());
canvasEl.width = this.imageEl.OriginWidth * this.getScaleLevel();
canvasEl.height = this.imageEl.OriginWidth * this.getScaleLevel();