var canvasEl = document.createElement("canvas");
var contextEl = canvasEl.getContext("2d");
+
+ console.log(this.getScaleLevel());
canvasEl.width = this.imageEl.OriginWidth * this.getScaleLevel();
canvasEl.height = this.imageEl.OriginWidth * this.getScaleLevel();
}
- if(this.imageEl.OriginHeight < this.minHeight) {
- this.baseScale = width / this.minHeight;
+ if(this.imageEl.OriginWidth < this.minWidth ) {
+ this.baseScale = width / this.minWidth;
}
return;