var minX = Math.ceil(this.thumbEl.getLeft(true));
var minY = Math.ceil(this.thumbEl.getTop(true));
+
+ console.log("minX");
+ console.log(minX);
+ console.log("minY");
+ console.log(minY);
var maxX = Math.ceil(minX + this.thumbEl.getWidth() - this.canvasEl.width);
var maxY = Math.ceil(minY + this.thumbEl.getHeight() - this.canvasEl.height);
+ console.log("maxX");
+ console.log(maxX);
+ console.log("maxY");
+ console.log(maxY);
+
+ if(minX < maxX && minY < maxY) {
+ return;
+ }
+
var x = Roo.isTouch ? e.browserEvent.touches[0].pageX : e.getPageX();
var y = Roo.isTouch ? e.browserEvent.touches[0].pageY : e.getPageY();
x = x - this.mouseX;
y = y - this.mouseY;
+ console.log("MOVE LEFT / RIGHT");
+ console.log(x);
+ console.log("MOVE UP / DOWN");
+ console.log(y);
+
var bgX = Math.ceil(x + this.previewEl.getLeft(true));
var bgY = Math.ceil(y + this.previewEl.getTop(true));
+
+ console.log("bgX");
+ console.log(bgX);
+ console.log("bgY");
+ console.log(bgY);
- bgX = (minX < bgX) ? minX : ((maxX > bgX) ? maxX : bgX);
- bgY = (minY < bgY) ? minY : ((maxY > bgY) ? maxY : bgY);
+ // bgX = (minX < bgX) ? minX : ((maxX > bgX) ? maxX : bgX);
+ // bgY = (minY < bgY) ? minY : ((maxY > bgY) ? maxY : bgY);
this.previewEl.setLeft(bgX);
this.previewEl.setTop(bgY);