if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
this.el.setXY(offset);
- var xy = this.alignEl.getAnchorXY('b', false);
- xy[0]+=2;xy[1]+=5; // << fix me
+ var xy = this.alignEl.getAnchorXY('t', false);
+ xy[1]+=2; // << fix me
this.arrowEl.setXY(xy);
return true;
}
if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
this.el.setXY(offset);
- var xy = this.alignEl.getAnchorXY('t', false);
+ var xy = this.alignEl.getAnchorXY('b', false);
xy[0]+=2;xy[1]+=5; // << fix me
this.arrowEl.setXY(xy);
return true;