}
+ this.alignEl = on_el;
+
if (!this.el) {
this.render(document.body);
}
- this.el.removeClass([
- 'fade','top','bottom', 'left', 'right','in',
- 'bs-popover-top','bs-popover-bottom', 'bs-popover-left', 'bs-popover-right'
- ]);
+
if (this.title === false) {
this.headerEl.hide();
this.el.show();
this.el.dom.style.display = 'block';
-
- this.el.addClass(placement + ' roo-popover-' + placement);
-
- if (on_el) {
- this.updatePosition();
+
+ if (this.alignEl) {
+ this.updatePosition(this.placement, true);
} else {
// this is usually just done by the builder = to show the popoup in the middle of the scren.
},
/**
* fire this manually after loading a grid in the table for example
- *
+ * @param {string} (left|right|top|bottom) where to try and put it (use false to use the last one)
+ * @param {Boolean} try and move it if we cant get right position.
*/
- updatePosition : function()
+ updatePosition : function(placement, try_move)
{
- this.el.addClass(placement + ' roo-popover-' + placement);
-
- if (!this.alignEl || !this.alignment) {
- return;
- }
+ // allow for calling with no parameters
+ placement = placement ? placement : this.placement;
+ try_move = typeof(try_move) == 'undefined' ? true : try_move;
+ this.el.removeClass([
+ 'fade','top','bottom', 'left', 'right','in',
+ 'bs-popover-top','bs-popover-bottom', 'bs-popover-left', 'bs-popover-right'
+ ]);
+ this.el.addClass(placement + ' bs-popover-' + placement);
+ if (!this.alignEl ) {
+ return false;
+ }
- this.el.alignTo(this.alignEl , this.alignment[0],this.alignment[1]);
+ switch (placement) {
+ case 'right':
+ var exact = this.el.getAlignToXY(this.alignEl, 'tl-tr', [10,0]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'tl-tr?',[10,0]);
+ if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('tr', false);
+ xy[0]+=2;xy[1]+=5;
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // continue through...
+ try_move = false;
+
+
+ case 'left':
+ var exact = this.el.getAlignToXY(this.alignEl, 'tr-tl', [-10,0]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'tr-tl?',[-10,0]);
+ if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('tl', false);
+ xy[0]+=2;xy[1]+=5; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // call self...
+ return this.updatePosition('right', false);
+
+ case 'top':
+ var exact = this.el.getAlignToXY(this.alignEl, 'b-t', [0,-10]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'b-t?',[0,-10]);
+ if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('t', false);
+ xy[1]-=10; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // fall through
+ try_move = false;
+
+ case 'bottom':
+ var exact = this.el.getAlignToXY(this.alignEl, 't-b', [0,10]);
+ var offset = this.el.getAlignToXY(this.alignEl, 't-b?',[0,10]);
+ if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('b', false);
+ xy[1]+=2; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // fall through
+ return this.updatePosition('top', false);
+
+
+ }
- // work out the pointy position.
- var p1 = this.alignment[0].split('-').pop().replace('?','');
- var xy = this.alignEl.getAnchorXY(p1, false);
- xy[0]+=2;xy[1]+=5;
- this.arrowEl.setXY(xy);
+ return false;
},
hide : function()