}
-});/*
- * - LGPL
- *
- * Alert
- *
- */
-
-/**
+});/**
* @class Roo.bootstrap.Alert
* @extends Roo.bootstrap.Component
- * Bootstrap Alert class
+ * Bootstrap Alert class - shows an alert area box
+ * eg
+ * <div class="alert alert-danger" role="alert"><span class="fa fa-exclamation-triangle"></span><span class="sr-only">Error:</span>
+ Enter a valid email address
+</div>
+ * @licence LGPL
* @cfg {String} title The title of alert
* @cfg {String} html The content of alert
* @cfg {String} weight ( success | info | warning | danger )
}
});/**
-* This script refer to:
-* Title: Signature Pad
-* Author: szimek
-* Availability: https://github.com/szimek/signature_pad
-**/
-
-/**
* @class Roo.bootstrap.BezierSignature
* @extends Roo.bootstrap.Component
* Bootstrap BezierSignature class
- *
+ * This script refer to:
+ * Title: Signature Pad
+ * Author: szimek
+ * Availability: https://github.com/szimek/signature_pad
+ *
* @constructor
* Create a new BezierSignature
* @param {Object} config The config object
});
};
-Roo.extend(Roo.bootstrap.BezierSignature, Roo.bootstrap.Component, {
-
+Roo.extend(Roo.bootstrap.BezierSignature, Roo.bootstrap.Component,
+{
+
curve_data: [],
is_empty: true,
mouse_btn_down: true,
/**
- * @cfg(int) canvas height
+ * @cfg {int} canvas height
*/
canvas_height: '200px',
/**
- * @cfg(float or function) Radius of a single dot.
+ * @cfg {float|function} Radius of a single dot.
*/
dot_size: false,
/**
- * @cfg(float) Minimum width of a line. Defaults to 0.5.
+ * @cfg {float} Minimum width of a line. Defaults to 0.5.
*/
min_width: 0.5,
/**
- * @cfg(float) Maximum width of a line. Defaults to 2.5.
+ * @cfg {float} Maximum width of a line. Defaults to 2.5.
*/
max_width: 2.5,
/**
- * @cfg(integer) Draw the next point at most once per every x milliseconds. Set it to 0 to turn off throttling. Defaults to 16.
+ * @cfg {integer} Draw the next point at most once per every x milliseconds. Set it to 0 to turn off throttling. Defaults to 16.
*/
throttle: 16,
/**
- * @cfg(integer) Add the next point only if the previous one is farther than x pixels. Defaults to 5.
+ * @cfg {integer} Add the next point only if the previous one is farther than x pixels. Defaults to 5.
*/
min_distance: 5,
/**
- * @cfg(string) Color used to clear the background. Can be any color format accepted by context.fillStyle. Defaults to "rgba(0,0,0,0)" (transparent black). Use a non-transparent color e.g. "rgb(255,255,255)" (opaque white) if you'd like to save signatures as JPEG images.
+ * @cfg {string} Color used to clear the background. Can be any color format accepted by context.fillStyle. Defaults to "rgba(0,0,0,0)" (transparent black). Use a non-transparent color e.g. "rgb(255,255,255)" (opaque white) if you'd like to save signatures as JPEG images.
*/
bg_color: 'rgba(0, 0, 0, 0)',
/**
- * @cfg(string) Color used to draw the lines. Can be any color format accepted by context.fillStyle. Defaults to "black".
+ * @cfg {string} Color used to draw the lines. Can be any color format accepted by context.fillStyle. Defaults to "black".
*/
dot_color: 'black',
/**
- * @cfg(float) Weight used to modify new velocity based on the previous velocity. Defaults to 0.7.
- */
+ * @cfg {float} Weight used to modify new velocity based on the previous velocity. Defaults to 0.7.
+ */
velocity_filter_weight: 0.7,
/**
- * @cfg(function) Callback when stroke begin.
+ * @cfg {function} Callback when stroke begin.
*/
onBegin: false,
/**
- * @cfg(function) Callback when stroke end.
+ * @cfg {function} Callback when stroke end.
*/
onEnd: false,
this.strokeUpdate(e);
if (this.throttle) {
- this.throttle(this.strokeUpdate, this.throttle);
+ this.throttleStroke(this.strokeUpdate, this.throttle);
}
else {
this.strokeUpdate(e);
return Bezier;
}()),
- throttle: function(fn, wait) {
+ throttleStroke: function(fn, wait) {
if (wait === void 0) { wait = 250; }
var previous = 0;
var timeout = null;