value = 'void'
elif source_type.type == CTYPE_BASIC_TYPE:
value = source_type.name
-<<<<<<< HEAD
# skip adding invalid types.
-=======
# share the const down the tree..
->>>>>>> 0abc74b... [TYPEDEF] revert change that broke build
if not source_type.base_type:
return value
value_add = self._create_source_type(source_type.base_type)
return self._create_source_type(source_type.base_type)
elif source_type.type == CTYPE_POINTER:
value = self._create_source_type(source_type.base_type) + '*'
-<<<<<<< HEAD
-=======
elif source_type.type == CTYPE_STRUCT:
value = source_type.name
->>>>>>> 0abc74b... [TYPEDEF] revert change that broke build
elif source_type.type == CTYPE_INVALID:
#this happens if const is after the type..
value = ''