elif source_type.type == CTYPE_BASIC_TYPE:
value = source_type.name
# skip adding invalid types.
+ # share the const down the tree..
if not source_type.base_type:
return value
value_add = self._create_source_type(source_type.base_type)
return self._create_source_type(source_type.base_type)
elif source_type.type == CTYPE_POINTER:
value = self._create_source_type(source_type.base_type) + '*'
+ elif source_type.type == CTYPE_STRUCT:
+ value = source_type.name
elif source_type.type == CTYPE_INVALID:
#this happens if const is after the type..
value = ''
if (ctype == CTYPE_POINTER and
symbol.base_type.base_type.type == CTYPE_FUNCTION):
node = self._create_typedef_callback(symbol)
- if (ctype == CTYPE_FUNCTION):
- node = self._create_typedef_callback(symbol)
+# if (ctype == CTYPE_FUNCTION):
+# node = self._create_typedef_callback(symbol)
elif (ctype == CTYPE_POINTER and
symbol.base_type.base_type.type == CTYPE_STRUCT):
node = self._create_typedef_struct(symbol, disguised=True)