// the apprenderer.
Builder = {
- render : function(data)
+ scriptTag : false,
+
+ id : 1,
+
+ render : function(data, clsname)
{
// for debugging
- //console.log(data); return;
-
+ // console.log(data); return;
+ //Roo.log(data);
+ //Roo.log(data);
+ // This would be alot simpler if we just use the XComponent code...
+ // data should now be dialog or xcomponent..
+ // only snag here is that we do not know the name currently..
+ //Roo.log(clsname);
+ var ix = '_src_' + this.id++;
+ // should replace module name with Builder._src_{id}
+ data = data.replace(clsname, 'Builder.' + ix);
+ // next.. we need to ensure that parent is set correctly..
+ // done by sender... otherwise building becomes difficult..
+ //data += "\n" + 'Builder.' + ix + ".parent = '#renderel';\n";
+
+ //Roo.log(data);return;
+ //Roo.log(data);
+ if (this.scriptTag) {
+ document.body.removeChild(this.scriptTag);
+ this.scriptTag = false;
+ }
+
+ this.scriptTag = document.body.appendChild(document.createElement('script'));
+ this.scriptTag.setAttribute('type','text/javascript');
+
+ this.id++;
+ this.scriptTag.appendChild(
+ document.createTextNode(
+ data
+ ));
+
- this.tree = data;
+ //Roo.log(this.tree);
MODULE = { isBuilder : true };
_this = MODULE;
if (!Builder.click) {
Builder.click= Roo.get(document.body).on('click', this.onclick, this);
}
+ Roo.log('Builder.'+ ix);
+ Roo.XComponent.build();
+ return;
- this.redraw(false);
+ return;
+ var wait_for_tree = function() {
+
+ Builder.tree = Builder[ix];
+ if (!Builder.tree) {
+ Roo.log("Wating for tree : " + ix);
+ wait_for_tree.defer(100);
+ return;
+ }
+ Builder.redraw(false);
+ }
+ wait_for_tree.defer(100);
},
+
tree : {},
renderObj : { isBuilder : true },
dialogroot : false,
console.log(cfg)
this.layoutbase.addxtype( cfg );
} catch (e) {
- console.log("GOT ERROR?");
+ console.log("GOT ERROR? - saved in Builder.lastError");
Builder.lastError = e;
console.log(e);
console.log(typeof(e));