+
+using GLib;
// compile valac
/// # valac --pkg gio-2.0 --pkg posix Spawn.vala -o /tmp/Spawn
static int main (string[] args) {
// A reference to our file
- var cfg = new SpawnConfig(null, { "ls" } , "");
+ var cfg = new SpawnConfig("", { "ls" } , { "" });
var spawn = new Spawn(cfg);
*
*
*/
-delegate void SpawnOutput(string line);
-delegate void SpawnErr(string line);
-delegate string SpawnInput();
+public delegate void SpawnOutput(string line);
+public delegate void SpawnErr(string line);
+public delegate string SpawnInput();
public string cwd;
public string[] args;
public string[] env;
- public boolean async;
- public boolean exceptions; // fire exceptions.
- public boolean debug; // fire exceptions.
+ public bool async;
+ public bool exceptions; // fire exceptions.
+ public bool debug; // fire exceptions.
public SpawnOutput output;
public SpawnErr stderr;
}
public void setOptions(
- boolean async,
- boolean exceptions,
- boolean debug
+ bool async,
+ bool exceptions,
+ bool debug
) {
this.async = async;
this.exceptions = exceptions;
public class Spawn : Object
{
-
+ SpawnConfig cfg;
public Spawn(SpawnConfig cfg) throws Error
{
this.cfg = cfg;
- this.cwd = this.cfg.cwd.length || GLib.get_home_dir();
+ this.cfg.cwd = this.cfg.cwd.length || GLib.Environment.get_home_dir();
if (!this.cfg.args.length) {
throw new Error("No arguments");
}
}
- boolean ctx = false; // the mainloop ctx.
+ bool ctx = false; // the mainloop ctx.
/**
* @property output {String} resulting output
private void tidyup()
{
- if (this.pid > -1) {
- Process.close_pid(this.pid); // hopefully kills it..
- this.pid = -1;
- }
- if (this.in_ch) this.in_ch.close();
- if (this.out_ch) this.out_ch.close();
- if (this.err_ch) this.err_ch.close();
- // blank out channels
- this.in_ch = false;
- this.err_ch = false;
- this.out_ch = false;
- // rmeove listeners !! important otherwise we kill the CPU
- if (this.err_src > -1 ) GLib.source_remove(this.err_src);
- if (this.out_src > -1 ) GLib.source_remove(this.out_src);
- this.err_src = -1;
- this.out_src = -1;
-
+ if (this.pid > -1) {
+ Process.close_pid(this.pid); // hopefully kills it..
+ this.pid = -1;
+ }
+ if (this.in_ch) this.in_ch.close();
+ if (this.out_ch) this.out_ch.close();
+ if (this.err_ch) this.err_ch.close();
+ // blank out channels
+ this.in_ch = false;
+ this.err_ch = false;
+ this.out_ch = false;
+ // rmeove listeners !! important otherwise we kill the CPU
+ if (this.err_src > -1 ) GLib.source_remove(this.err_src);
+ if (this.out_src > -1 ) GLib.source_remove(this.out_src);
+ this.err_src = -1;
+ this.out_src = -1;
+
}
* @arg str {String} string to write to stdin of process
* @returns GLib.IOStatus (0 == error, 1= NORMAL)
*/
- integer write(str) // write a line to
+ private int write(string str) // write a line to
{
- if (this.in_ch is null) {
+ if (this.in_ch == null) {
return 0; // input is closed
}
- //print("write: " + str);
- // NEEDS GIR FIX! for return value.. let's ignore for the time being..
- //var ret = {};
- //var res = this.in_ch.write_chars(str, str.length, ret);
- var res = this.in_ch.write_chars(str, str.length);
-
- //print("write_char retunred:" + JSON.stringify(res) + ' ' +JSON.stringify(ret) );
-
- if (res != GLib.IOStatus.NORMAL) {
- throw "Write failed";
+ //print("write: " + str);
+ // NEEDS GIR FIX! for return value.. let's ignore for the time being..
+ //var ret = {};
+ //var res = this.in_ch.write_chars(str, str.length, ret);
+ var res = this.in_ch.write_chars(str, str.length);
+
+ //print("write_char retunred:" + JSON.stringify(res) + ' ' +JSON.stringify(ret) );
+
+ if (res != GLib.IOStatus.NORMAL) {
+ throw "Write failed";
}
//return ret.value;
return str.length;
* @arg giochannel to read from.
* @returns none
*/
- read: function(ch)
+ private bool read(IOChannel ch)
{
- var prop = ch == this.out_ch ? 'output' : 'stderr';
+ string prop = (ch == this.out_ch) ? "output" : "stderr";
// print("prop: " + prop);
var _this = this;
if (imports.gi.Gtk.events_pending()) {
imports.gi.Gtk.main_iteration();
}
- } catch(e) {
+ } catch(Error e) {
}
}
return false; // allow it to be called again..
}
-};
+}
/*
// test
try {