var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
+ console.log("fillrectt");
+ context.fillStyle = 'white';
+ context.fillRect(0, 0, canvas.width, canvas.height);
context.scale(scale, scale);
}
- context.filLStyle = 'ref';
- context.fillRect(0, 0, 100, 100);
-
- // context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
+ context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
break;
case 90 :