this.startScale = this.scale;
this.scale = (e.getWheelDelta() > 0) ? (this.scale + 1) : (this.scale - 1);
-
- console.log("START SCALE: " + this.startScale);
- console.log("TEST SCALE: " + this.scale);
if(!this.zoomable()){
this.scale = this.startScale;
var width = Math.ceil(this.imageEl.OriginWidth * this.getScaleLevel() / minScale);
var height = Math.ceil(this.imageEl.OriginHeight * this.getScaleLevel() / minScale);
-
- console.log("IMAGE WIDTH: " + width);
- console.log("IMAGE HEIGHT: " + height);
- console.log("WINDOW WIDTH: ");
- console.log("WINDOW HEIGHT: ");
var maxWidth = this.imageEl.OriginWidth;
var maxHeight = this.imageEl.OriginHeight;
!this.isDocument &&
(this.rotate == 0 || this.rotate == 180) &&
(
- (this.imageEl.OriginWidth / this.imageEl.OriginHeight > this.minWidth / this.minHeight) && width < this.minWidth ||
- (this.imageEl.OriginHeight >= this.minHeight) && height < this.minHeight ||
+ (this.imageEl.OriginWidth / this.imageEl.OriginHeight >= this.minWidth / this.minHeight) && width < this.minWidth ||
+ (this.imageEl.OriginWidth / this.imageEl.OriginHeight <= this.minWidth / this.minHeight) && height < this.minHeight ||
width > maxWidth ||
height > maxHeight
)
var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
+ console.log("fillrectt");
+ context.fillStyle = 'white';
+ context.fillRect(0, 0, canvas.width, canvas.height);
context.scale(scale, scale);
}