var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
+ console.log("fillrectt");
+ context.fillStyle = 'white';
+ context.fillRect(0, 0, canvas.width, canvas.height);
context.scale(scale, scale);
}
- context.filLStyle = '#FF0000';
- console.log(canvas.width);
- console.log(canvas.height);
- context.fillRect(0, 0, canvas.width, canvas.height);
-
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
break;