sx = sx < 0 ? 0 : (sx / this.getScaleLevel());
sy = sy < 0 ? 0 : (sy / this.getScaleLevel());
+ console.log(canvas.width);
+ console.log(canvas.height);
if(canvas.width > this.outputMaxWidth) {
var scale = this.outputMaxWidth / canvas.width;
- canvas.width = canvas.width * scale;
- canvas.height = canvas.height * scale;
context.scale(scale, scale);
}
- context.filLStyle = 'blue';
- context.fillRect(10, 10, 100, 100);
+ context.fillStyle = 'white';
+ context.fillRect(0, 0, canvas.width, canvas.height);
+
+ if(canvas.width > this.outputMaxWidth) {
+ canvas.width = canvas.width * scale;
+ canvas.height = canvas.height * scale;
+ }
- // context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
+ context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
break;
case 90 :