if(canvas.width > this.outputMaxWidth) {
var scale = this.outputMaxWidth / canvas.width;
- canvas.width = canvas.width * scale;
- canvas.height = canvas.height * scale;
+ // canvas.width = canvas.width * scale;
+ // canvas.height = canvas.height * scale;
context.scale(scale, scale);
}
context.fillStyle = 'white';
context.fillRect(0, 0, canvas.width, canvas.height);
- console.log(context);
-
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
break;