sy = sy < 0 ? 0 : (sy / this.getScaleLevel());
if(canvas.width > 1200) {
- canvas.height = 1200 * this.thumbEl.getHeight() / this.thumbEl.getWidth();
- canvas.width = 1200;
+ var scale = 1200 / canvas.width;
+ context.scale(scale, scale);
+ canvas.height = canvas.height * scale;
+ canvas.width = canvas.width * scale;
}
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);