this.el.setXY(offset);
var xy = this.alignEl.getAnchorXY('tr', false);
xy[0]+=2;xy[1]+=5;
- //this.arrowEl.setXY(xy);
+ this.arrowEl.setXY(xy);
return true;
}
// continue through...
//normal display... or moved up/down.
this.el.setXY(offset);
var xy = this.alignEl.getAnchorXY('tl', false);
- xy[0]+=2;xy[1]+=5; // << fix me
+ xy[0]-=10;xy[1]+=5; // << fix me
this.arrowEl.setXY(xy);
return true;
}
if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
this.el.setXY(offset);
- var xy = this.alignEl.getAnchorXY('b', false);
- xy[0]+=2;xy[1]+=5; // << fix me
+ var xy = this.alignEl.getAnchorXY('t', false);
+ xy[1]-=10; // << fix me
this.arrowEl.setXY(xy);
return true;
}
if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
this.el.setXY(offset);
- var xy = this.alignEl.getAnchorXY('t', false);
- xy[0]+=2;xy[1]+=5; // << fix me
+ var xy = this.alignEl.getAnchorXY('b', false);
+ xy[1]+=2; // << fix me
this.arrowEl.setXY(xy);
return true;
}