+ switch (placement) {
+ case 'right':
+ var exact = this.el.getAlignToXY(this.alignEl, 'tl-tr', [10,0]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'tl-tr?',[10,0]);
+ if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('tr', false);
+ xy[0]+=2;xy[1]+=5;
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // continue through...
+ return this.updatePosition('left', false);
+
+
+ case 'left':
+ var exact = this.el.getAlignToXY(this.alignEl, 'tr-tl', [-10,0]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'tr-tl?',[-10,0]);
+ if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('tl', false);
+ xy[0]-=10;xy[1]+=5; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // call self...
+ return this.updatePosition('right', false);
+
+ case 'top':
+ var exact = this.el.getAlignToXY(this.alignEl, 'b-t', [0,-10]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'b-t?',[0,-10]);
+ if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('t', false);
+ xy[1]-=10; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // fall through
+ return this.updatePosition('bottom', false);
+
+ case 'bottom':
+ var exact = this.el.getAlignToXY(this.alignEl, 't-b', [0,10]);
+ var offset = this.el.getAlignToXY(this.alignEl, 't-b?',[0,10]);
+ if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
+ //normal display... or moved up/down.
+ this.el.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('b', false);
+ xy[1]+=2; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // fall through
+ return this.updatePosition('top', false);
+