2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
21 // PROJECTCODEONLY // when editing code... ??
22 //PROJECT, // project settings..
23 //FILEPROJECT, // project when in file mode
27 public State state = State.NONE;
29 public bool children_loaded = false;
32 public Project.Project project;
33 public JsRender.JsRender file;
36 public Xcls_WindowLeftTree left_tree;
37 public Xcls_WindowAddProp add_props;
38 public Xcls_LeftProps left_props;
39 public Xcls_RooProjectSettings roo_projectsettings_pop;
40 public Xcls_ValaProjectSettingsPopover vala_projectsettings_pop;
41 public Xcls_RightPalete rightpalete;
42 public Editor code_editor;
43 public Xcls_WindowRooView window_rooview;
44 public Xcls_GtkView window_gladeview;
46 public Xcls_ClutterFiles clutterfiles;
48 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
50 public DialogTemplateSelect template_select;
52 public Xcls_PopoverFileDetails file_details;
55 public Xcls_ValaCompileResults compile_results;
58 public Xcls_DialogPluginWebkit webkit_plugin;
61 public Palete.ValaSource valasource; // the spawner that runs the vala compiler.
62 public Json.Object last_compile_result;
65 public WindowState(Xcls_MainWindow win)
74 // on clutter space...
75 this.projectEditInit();
77 this.projectListInit();
87 this.webkitViewInit();
91 this.fileDetailsInit();
93 this.webkit_plugin = new Xcls_DialogPluginWebkit();
94 this.template_select = new DialogTemplateSelect();
95 this.children_loaded = true;
98 this.valasource = new Palete.ValaSource();
99 this.valasource.compiled.connect(this.showCompileResult);
101 this.compile_results = new Xcls_ValaCompileResults();
102 this.compile_results.window = this.win;
103 this.valasource.compile_output.connect(this.compile_results.addLine);
105 this.win.statusbar_compilestatus_label.el.hide();
106 this.win.statusbar_run.el.hide();
107 this.win.search_results.el.hide();
113 public void leftTreeInit()
116 this.left_tree = new Xcls_WindowLeftTree();
117 this.left_tree.ref();
118 this.left_tree.main_window = this.win;
120 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
121 this.left_tree.el.show_all();
123 this.left_tree.before_node_change.connect(() => {
124 // if the node change is caused by the editor (code preview)
125 if (this.left_tree.view.lastEventSource == "editor") {
128 return this.leftTreeBeforeChange();
131 // node selected -- only by clicking?
132 this.left_tree.node_selected.connect((sel, source) => {
133 if (source == "editor") {
136 if (this.file.xtype == "Roo") {
137 this.window_rooview.sourceview.nodeSelected(sel,true); // foce scroll.
139 this.window_gladeview.sourceview.nodeSelected(sel);
143 this.left_tree.node_selected.connect((sel, source) => {
144 this.leftTreeNodeSelected(sel, source);
147 this.left_tree.changed.connect(() => {
148 print("LEFT TREE: Changed fired\n");
150 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
151 this.window_rooview.requestRedraw();
153 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
160 public bool leftTreeBeforeChange()
162 if (this.state != State.CODE) {
163 this.left_props.finish_editing();
166 if (!this.code_editor.saveContents()) {
172 public void leftTreeNodeSelected(JsRender.Node? sel, string source)
175 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
178 this.left_props.el.hide();
180 this.left_props.el.show();
181 this.left_props.load(this.left_tree.getActiveFile(), sel);
182 switch (this.state) {
187 this.rightpalete.clear();
190 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
196 this.add_props.clear();
199 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
205 this.add_props.clear();
208 this.add_props.show(this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
212 this.switchState(State.PREVIEW);
225 public void propsListInit()
228 this.left_props =new Xcls_LeftProps();
229 this.left_props.ref();
230 this.left_props.main_window = this.win;
231 this.win.props.el.pack_start(this.left_props.el,true, true,0);
232 this.left_props.el.show_all();
234 this.left_props.show_editor.connect( (file, node, type, key) => {
235 this.switchState(State.CODE);
236 this.code_editor.show(
247 this.left_props.stop_editor.connect( () => {
248 if (this.state != State.CODE) {
252 var ret = this.code_editor.saveContents();
256 this.switchState(State.PREVIEW);
260 this.left_props.changed.connect(() => {
261 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
262 this.window_rooview.requestRedraw();
264 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
266 this.left_tree.model.updateSelected();
268 if (this.file.xtype=="Gtk") {
269 this.valasource.checkFileSpawn(this.file);
277 //------------- projects edit
279 public void projectEditInit()
281 this.roo_projectsettings_pop =new Xcls_RooProjectSettings();
282 this.roo_projectsettings_pop.ref(); /// really?
284 this.vala_projectsettings_pop =new Xcls_ValaProjectSettingsPopover();
285 this.vala_projectsettings_pop.ref();
286 this.vala_projectsettings_pop.window = this.win;
288 //((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
291 this.roo_projectsettings_pop.buttonPressed.connect((btn) => {
292 // in theory active file can only be rooo...
293 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
295 this.window_rooview.view.renderJS(true);
296 this.roo_projectsettings_pop.el.hide();
298 if (btn == "apply") {
299 this.window_rooview.view.renderJS(true);
303 // do nothing for gtk..
305 if (btn == "save" || btn == "apply") {
306 this.win.project.save();
309 //this.switchState (State.PREVIEW);
314 public void projectPopoverShow(Gtk.Widget btn)
316 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
317 this.roo_projectsettings_pop.show(btn,this.project);
321 this.vala_projectsettings_pop.show(btn,(Project.Gtk)this.project);
326 // ----------- object adding
327 public void objectAddInit()
330 this.rightpalete = new Xcls_RightPalete();
331 this.rightpalete.ref(); /// really?
332 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
335 var stage = this.win.objectview.el.get_stage();
336 stage.set_background_color( Clutter.Color.from_string("#000"));
340 // ----------- properties adding list...
341 // listener uses the properties
342 public void propsAddInit()
345 this.add_props = new Xcls_WindowAddProp();
346 this.add_props.ref(); /// really?
347 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
350 var stage = this.win.addpropsview.el.get_stage();
351 stage.set_background_color( Clutter.Color.from_string("#000"));
354 this.add_props.select.connect( (key,type,skel, etype) => {
355 this.left_props.addProp(etype, key, skel, type);
359 public void propsAddShow()
363 public void propsAddHide()
371 // ----------- Add / Edit listener
372 // listener uses the properties
373 //public void listenerInit() { }
374 public void listenerShow()
378 public void listenerHide()
383 // -------------- codeEditor
385 public void codeEditInit()
387 this.code_editor = new Editor();
388 //this.code_editor.ref(); /// really?
389 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
391 this.code_editor.window = this.win;
394 var stage = this.win.codeeditview.el.get_stage();
395 stage.set_background_color( Clutter.Color.from_string("#000"));
398 this.code_editor.save.connect( () => {
400 this.left_tree.model.updateSelected();
401 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
402 this.window_rooview.requestRedraw();
404 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
406 // we do not need to call spawn... - as it's already called by the editor?
412 // ----------- list of projects on left
413 public void projectListInit()
416 this.left_projects = new Xcls_WindowLeftProjects();
417 this.left_projects.ref();
418 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
419 this.left_projects.el.show_all();
420 this.left_projects.project_selected.connect((proj) => {
421 this.buttonsShowHide();
423 this.clutterfiles.loadProject(proj);
428 // ----------- file view
430 public void fileViewInit()
432 var stage = this.win.rooview.el.get_stage(); // seems odd...
433 this.clutterfiles = new Xcls_ClutterFiles();
434 this.clutterfiles.ref();
435 stage.add_child(this.clutterfiles.el);
436 this.clutterfiles.el.show();
439 this.clutterfiles.open.connect((file) => {
440 this.fileViewOpen(file);
442 this.clutterfiles.el.transitions_completed.connect(() => {
443 if (this.state == State.FILES) {
444 this.win.rooview.el.hide();
446 this.clutterfiles.el.hide();
454 public void fileDetailsInit()
456 this.file_details = new Xcls_PopoverFileDetails();
457 this.file_details.mainwindow = this.win;
458 // force it modal to the main window..
460 this.file_details.success.connect((project,file) =>
462 this.fileViewOpen(file);
467 public void fileViewOpen(JsRender.JsRender file, int line = -1)
469 this.win.project = file.project;
470 this.project = file.project;
474 if (file.xtype == "PlainFile") {
475 this.switchState (State.CODEONLY);
477 this.code_editor.show(file, null, "", "");
479 this.code_editor.scroll_to_line(line);
483 this.switchState (State.PREVIEW);
484 // this triggers loadItems..
485 this.left_tree.model.loadFile(file);
486 if (file.project.xtype == "Gtk" && line> -1 ) {
487 this.window_gladeview.scroll_to_line(line);
493 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
496 if (file.project.xtype == "Roo" ) {
497 ctr.foreach( (w) => { ctr.remove(w); });
499 ctr.add(this.window_rooview.el);
501 if (file.xtype != "PlainFile") {
502 this.window_rooview.loadFile(file);
503 this.window_rooview.el.show_all();
509 ctr.foreach( (w) => { ctr.remove(w); });
511 ctr.add(this.window_gladeview.el);
513 if (file.xtype != "PlainFile") {
514 this.window_gladeview.loadFile(file);
515 this.window_gladeview.el.show_all();
519 print("OPEN : " + file.name);
520 if (file.xtype != "PlainFile") {
521 this.win.editpane.el.set_position(this.win.editpane.el.max_position);
523 this.win.setTitle(file.project.name + " : " + file.name);
530 public void fileViewOpenPlain(string fname)
533 this.switchState (State.CODEONLY);
534 this.code_editor.showPlainFile(fname);
538 // --------- webkit view
539 public void webkitViewInit()
541 this.window_rooview =new Xcls_WindowRooView();
542 this.window_rooview.main_window = this.win;
543 this.window_rooview.ref();
544 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
545 this.window_rooview.el.show_all();
547 var stage = this.win.rooview.el.get_stage();
548 stage.set_background_color( Clutter.Color.from_string("#000"));
553 public void gtkViewInit()
555 this.window_gladeview =new Xcls_GtkView();
556 this.window_gladeview.ref();
557 this.window_gladeview.main_window = this.win;
560 public void easingSaveAll()
562 this.win.addpropsview.el.save_easing_state();
563 this.win.codeeditview.el.save_easing_state();
564 this.win.objectview.el.save_easing_state();
565 this.win.rooview.el.save_easing_state();
566 this.clutterfiles.el.save_easing_state();
569 public void easingRestoreAll()
571 this.win.addpropsview.el.restore_easing_state();
572 this.win.codeeditview.el.restore_easing_state();
573 this.win.objectview.el.restore_easing_state();
574 this.win.rooview.el.restore_easing_state();
575 this.clutterfiles.el.restore_easing_state();
578 public void switchState(State new_state)
581 // if the new state and the old state are the same..
583 if (new_state == this.state) {
587 // stop werid stuff happening
589 if (this.state == State.FILES
590 //&& new_state == State.FILEPROJECT
591 && this.left_projects.getSelectedProject() == null) {
594 // save the easing state of everything..
595 this.easingSaveAll();
597 switch (this.state) {
600 if (this.left_tree.getActiveFile() != null) {
601 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
602 this.window_rooview.createThumb();
604 this.window_gladeview.createThumb();
607 // normally we are going from preview to another state.
608 // and different windows hide the preview in differnt ways..
616 this.win.addpropsview.el.set_scale(0.0f,0.0f);
620 this.code_editor.saveContents();
622 this.win.codeeditview.el.set_scale(0.0f,0.0f);
626 // going from codeonly..
628 // enable re-calc of canvas..
630 //this.code_editor.saveContents(); << not yet...
631 //if (new_state != State.PROJECTCODEONLY) {
632 // this.win.rooview.el.show();
633 // this.win.leftpane.el.show();
634 // this.win.codeeditview.el.set_scale(0.0f,0.0f);
636 this.win.codeeditview.el.set_pivot_point(0.0f,1.0f); // bottom left
637 this.win.codeeditview.el.set_scale(0.0f,0.0f);
640 while (Gtk.events_pending()) {
641 Gtk.main_iteration();
644 // hides it completely...
650 this.win.objectview.el.set_scale(0.0f,0.0f);
653 /*case State.FILEPROJECT:
654 //case State.PROJECT:
655 //case State.PROJECTCODEONLY:
656 if (this.win.project.xtype == "Gtk") {
657 this.vala_projectsettings.save();
659 if (this.state == State.FILEPROJECT) {
660 this.clutterfiles.el.set_scale(1.0f,1.0f);
663 this.win.projecteditview.el.set_scale(0.0f,0.0f);
666 case State.FILES: // goes to preview or codeonly...
670 /*if (new_state == State.FILEPROJECT) {
672 this.clutterfiles.el.set_easing_duration(1000);
673 this.clutterfiles.el.set_pivot_point(0.5f,1.0f);
674 this.clutterfiles.el.set_scale(0.5f,0.5f);
679 if (new_state == State.CODEONLY) {
680 this.win.rooview.el.hide();
682 this.win.rooview.el.show();
685 this.win.rooview.el.set_easing_duration(1000);
686 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
687 this.win.rooview.el.set_scale(1.0f,1.0f);
688 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
689 this.win.rooview.el.set_opacity(0xff);
691 this.clutterfiles.el.set_easing_duration(1000);
692 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
693 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
694 this.clutterfiles.el.set_opacity(0);
697 //this.clutterfiles.el.hide();
705 var oldstate =this.state;
706 this.state = new_state;
710 this.buttonsShowHide();
713 switch (this.state) {
715 case State.PREVIEW: // this is the default state when working...
716 this.win.editpane.el.show(); // holder for tree and properties..
719 this.left_projects.el.hide();
720 if (oldstate != State.FILES) {
721 // it's handled above..
722 print ("changing state to preview from NOT files..");
725 this.win.rooview.el.set_scale(1.0f,1.0f);
734 var ae = this.left_tree.getActiveElement();
736 this.state = oldstate;
737 this.buttonsShowHide();
738 this.resizeCanvasElements();
739 this.easingRestoreAll();
742 this.add_props.el.show_all();
744 Palete.factory(this.win.project.xtype),
745 this.state == State.LISTENER ? "signals" : "props",
752 // -- FIXME? this needs to be State aware?
754 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
756 this.win.addpropsview.el.set_scale(1.0f,1.0f);
760 var n = this.left_tree.getActiveElement();
762 if (this.file == null) {
763 this.state =oldstate;
764 this.buttonsShowHide();
765 this.resizeCanvasElements();
766 this.easingRestoreAll();
770 if (n == null && this.file.tree != null) {
771 this.state = oldstate;
772 this.buttonsShowHide();
773 this.resizeCanvasElements();
774 this.easingRestoreAll();
778 this.rightpalete.el.show_all();
779 this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
783 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
784 this.win.objectview.el.set_scale(1.0f,1.0f);
790 this.win.codeeditview.el.show();
791 this.code_editor.el.show_all();
792 // caller needs to call editor - show....
793 this.win.codeeditview.el.set_scale(1.0f,1.0f);
794 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
799 // going to codeonly..
800 this.win.codeeditview.el.show();
802 //while (Gtk.events_pending()) {
803 // Gtk.main_iteration();
806 this.win.leftpane.el.hide();
807 this.win.codeeditview.el.show();
808 //while (Gtk.events_pending()) {
809 // Gtk.main_iteration();
813 this.code_editor.el.show_all();
815 this.win.codeeditview.el.set_scale(1.0f,1.0f);
816 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
819 /*case State.PROJECTCODEONLY:
820 // going to project edit (when in code only)
824 if (this.win.project.xtype == "Roo") {
825 this.projectsettings.el.show_all();
826 this.projectsettings.show(this.win.project);
828 this.vala_projectsettings.el.show_all();
829 this.vala_projectsettings.show((Project.Gtk)this.win.project);
832 this.win.projecteditview.el.set_scale(1.0f,1.0f);
838 this.win.rooview.el.set_pivot_point(1.0f,1.0f); // bottom right..
840 if (this.win.project.xtype == "Roo") {
841 this.projectsettings.el.show_all();
842 this.projectsettings.show(this.win.project);
844 this.vala_projectsettings.el.show_all();
845 this.vala_projectsettings.show((Project.Gtk)this.win.project);
848 this.win.projecteditview.el.set_scale(1.0f,1.0f);
852 case State.FILEPROJECT:
853 var pr = this.left_projects.getSelectedProject();
855 this.win.project = pr;
857 this.attachProjectSettings();
858 print("FIlE PROJECT - show %s\n", pr.xtype);
860 if (pr.xtype == "Roo") {
861 this.projectsettings.el.show_all();
862 this.projectsettings.show(this.win.project);
864 this.vala_projectsettings.el.show_all();
865 this.vala_projectsettings.show((Project.Gtk)this.win.project);
868 this.win.projecteditview.el.set_scale(1.0f,1.0f);
872 case State.FILES: // can only get here from PREVIEW (or code-only) state.. in theory..
875 this.win.editpane.el.hide(); // holder for tree and properties..
877 this.left_projects.el.show();
879 // rotate the preview to hidden...
880 this.win.rooview.el.set_easing_duration(1000);
881 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
882 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
883 this.win.rooview.el.set_opacity(0);
888 if (this.win.project != null) {
889 this.left_projects.selectProject(this.win.project);
893 this.clutterfiles.el.show();
895 this.clutterfiles.el.set_easing_duration(1000);
896 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
897 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
898 this.clutterfiles.el.set_opacity(0xff);
906 this.resizeCanvasElements();
907 this.easingRestoreAll();
909 // run the animation.. - then load files...
910 GLib.Timeout.add(500, () =>{
911 this.resizeCanvasElements();
917 public int redraw_count = 0;
918 public void resizeCanvas() // called by window resize .. delays redraw
920 var rc = this.redraw_count;
921 this.redraw_count = 2;
923 GLib.Timeout.add(100, () =>{
924 return this.resizeCanvasQueue();
928 public bool resizeCanvasQueue()
930 //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
932 if (this.redraw_count < 1) {
933 return false; // should not really happen...
939 if (this.redraw_count > 0) {
940 return true; // do it again in 1 second...
942 // got down to 0 or -1....
943 this.redraw_count = 0;
944 this.resizeCanvasElements();
948 public void resizeCanvasElements()
950 Gtk.Allocation alloc;
951 this.win.clutterembed.el.get_allocation(out alloc);
953 // print("WindowState.resizeCanvasElements\n");
954 if (!this.children_loaded || this.win.clutterembed == null) {
955 print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
959 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
960 var palsize = avail < 300.0f ? avail : 300.0f;
963 // -------- code edit min 600
965 var codesize = avail < 800.0f ? avail : 800.0f;
968 //print("set code size %f\n", codesize);
972 switch ( this.state) {
975 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
979 this.clutterfiles.set_size(alloc.width-50, alloc.height);
982 /*case State.PROJECT:
984 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
986 // this.win.rooview.el.save_easing_state();
987 //this.win.rooview.el.set_size(alloc.width / 2.0f, alloc.height / 2.0f);
989 this.win.rooview.el.set_scale(0.5f, 0.5f);
990 //this.win.rooview.el.restore_easing_state();
994 this.win.codeeditview.el.set_size(codesize, alloc.height);
995 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
996 //this.win.rooview.el.save_easing_state();
998 this.win.rooview.el.set_scale(scale,scale);
999 // this.win.rooview.el.restore_easing_state();
1002 case State.CODEONLY:
1003 this.win.codeeditview.el.set_size(codesize, alloc.height);
1004 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
1005 //this.win.rooview.el.save_easing_state();
1006 this.win.rooview.el.hide();
1007 this.win.rooview.el.set_scale(scale,scale);
1008 // this.win.rooview.el.restore_easing_state();
1011 case State.LISTENER:
1012 this.win.addpropsview.el.set_size(palsize, alloc.height);
1013 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
1014 this.win.rooview.el.set_scale(scale,scale);
1018 this.win.objectview.el.set_size(palsize, alloc.height);
1019 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
1020 //this.win.rooview.el.save_easing_state();
1021 this.win.rooview.el.set_scale(scale,scale);
1022 // this.win.rooview.el.restore_easing_state();
1027 // -- buttons show hide.....
1029 public void buttonsShowHide()
1031 // basically hide everything, then show the relivant..
1034 this.win.openbtn.el.hide();
1035 this.win.openbackbtn.el.hide();
1037 this.win.backbutton.el.hide();
1040 this.win.editfilebutton.el.hide();
1041 this.win.projecteditbutton.el.hide();
1044 this.win.objectshowbutton.el.hide(); // add objects
1045 this.win.addpropbutton.el.hide();
1046 this.win.addlistenerbutton.el.hide();
1050 this.win.addprojectbutton.el.hide();
1051 this.win.addfilebutton.el.hide();
1052 this.win.delprojectbutton.el.hide();
1054 this.win.search_entry.el.hide();
1055 this.win.search_results.el.hide();
1056 switch (this.state) {
1058 case State.PREVIEW: // this is the default state when working...
1061 this.win.editfilebutton.el.show();
1062 this.win.projecteditbutton.el.show();
1066 this.win.objectshowbutton.el.show(); // add objects
1067 this.win.addpropbutton.el.show();
1068 this.win.addlistenerbutton.el.show();
1069 this.win.search_entry.el.show();
1071 this.win.openbtn.el.show();
1075 case State.CODEONLY:
1076 this.win.openbtn.el.show();
1077 this.win.projecteditbutton.el.show();
1078 this.win.search_entry.el.show();
1082 this.win.search_entry.el.show();
1083 this.win.backbutton.el.show();
1084 this.win.objectshowbutton.el.show(); // add objects ?? can you do this from here?
1085 this.win.addpropbutton.el.show();
1086 this.win.addlistenerbutton.el.show();
1090 case State.LISTENER:
1093 this.win.backbutton.el.show();
1094 this.win.objectshowbutton.el.show(); // add objects
1095 this.win.addpropbutton.el.show();
1096 this.win.addlistenerbutton.el.show();
1100 case State.FILEPROJECT:
1101 case State.PROJECTCODEONLY:
1103 this.win.backbutton.el.show();
1109 if (this.left_projects.getSelectedProject() != null ) {
1110 if (this.left_tree.getActiveFile() != null) {
1112 this.win.openbackbtn.el.show();
1114 this.win.addfilebutton.el.show();
1115 this.win.search_entry.el.show();
1116 this.win.projecteditbutton.el.show();
1120 this.win.addprojectbutton.el.show();
1121 this.win.delprojectbutton.el.show();
1134 public void showCompileResult(Json.Object obj)
1136 // vala has finished compiling...
1137 print("vala compiled");
1138 var generator = new Json.Generator ();
1139 var n = new Json.Node(Json.NodeType.OBJECT);
1141 generator.set_root (n);
1142 print("result :%s", generator.to_data (null));
1145 var buf = this.code_editor.buffer;
1146 buf.check_running = false;
1147 var has_errors = false;
1149 if (obj.has_member("ERR-TOTAL")) {
1150 if (obj.get_int_member("ERR-TOTAL")> 0) {
1153 this.win.statusbar_errors.setNotices( obj.get_object_member("ERR") , (int) obj.get_int_member("ERR-TOTAL"));
1155 this.win.statusbar_errors.setNotices( new Json.Object() , 0);
1158 if (obj.has_member("WARN-TOTAL")) {
1160 this.win.statusbar_warnings.setNotices(obj.get_object_member("WARN"), (int) obj.get_int_member("WARN-TOTAL"));
1162 this.win.statusbar_warnings.setNotices( new Json.Object() , 0);
1165 if (obj.has_member("DEPR-TOTAL")) {
1167 this.win.statusbar_depricated.setNotices( obj.get_object_member("DEPR"), (int) obj.get_int_member("DEPR-TOTAL"));
1170 this.win.statusbar_depricated.setNotices( new Json.Object(),0);
1172 //if (this.state == State.CODE || this.state == State.PROJECTCODEONLY) {
1173 if (this.state == State.CODE) {
1174 buf.highlightErrorsJson("ERR", obj);
1175 buf.highlightErrorsJson("WARN", obj);
1176 buf.highlightErrorsJson("DEPR", obj);
1179 this.win.statusbar_compilestatus_label.el.hide();
1180 this.win.statusbar_run.el.hide();
1182 this.win.statusbar_compilestatus_label.el.show();
1183 this.win.statusbar_run.el.show();
1185 if (this.file.xtype == "Gtk") {
1186 // not sure how this is working ok? - as highlighting is happening on the vala files at present..
1187 var gbuf = this.window_gladeview.sourceview;
1188 gbuf.highlightErrorsJson("ERR", obj);
1189 gbuf.highlightErrorsJson("WARN", obj);
1190 gbuf.highlightErrorsJson("DEPR", obj);
1193 this.win.statusbar_run.el.show();
1198 if (this.file.xtype == "Gtk") {
1199 // not sure how this is working ok? - as highlighting is happening on the vala files at present..
1200 var gbuf = this.window_rooview.sourceview;
1201 gbuf.highlightErrorsJson("ERR", obj);
1202 gbuf.highlightErrorsJson("WARN", obj);
1203 gbuf.highlightErrorsJson("DEPR", obj);
1207 this.last_compile_result = obj;