2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
21 PROJECT, // project settings..
22 FILEPROJECT, // project when in file mode
23 PROJECTCODEONLY // when editing code...
26 public State state = State.NONE;
28 public bool children_loaded = false;
31 public Project.Project project;
32 public JsRender.JsRender file;
35 public Xcls_WindowLeftTree left_tree;
36 public Xcls_WindowAddProp add_props;
37 public Xcls_LeftProps left_props;
38 public Xcls_ProjectSettings projectsettings;
39 public ValaProjectSettings vala_projectsettings;
40 public Xcls_RightPalete rightpalete;
41 public Editor code_editor;
42 public Xcls_WindowRooView window_rooview;
43 public Xcls_GtkView window_gladeview;
45 public Xcls_ClutterFiles clutterfiles;
47 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
49 public DialogTemplateSelect template_select;
51 public Xcls_PopoverFileDetails file_details;
54 public Xcls_ValaCompileResults compile_results;
57 public Xcls_DialogPluginWebkit webkit_plugin;
60 public Palete.ValaSource valasource; // the spawner that runs the vala compiler.
61 public Json.Object last_compile_result;
64 public WindowState(Xcls_MainWindow win)
73 // on clutter space...
74 this.projectEditInit();
76 this.projectListInit();
86 this.webkitViewInit();
90 this.fileDetailsInit();
92 this.webkit_plugin = new Xcls_DialogPluginWebkit();
93 this.template_select = new DialogTemplateSelect();
94 this.children_loaded = true;
97 this.valasource = new Palete.ValaSource();
98 this.valasource.compiled.connect(this.valaCompiled);
100 this.compile_results = new Xcls_ValaCompileResults();
101 this.compile_results.window = this.win;
102 this.valasource.compile_output.connect(this.compile_results.addLine);
104 this.win.statusbar_compilestatus_label.el.hide();
105 this.win.statusbar_run.el.hide();
106 this.win.search_results.el.hide();
112 public void leftTreeInit()
115 this.left_tree = new Xcls_WindowLeftTree();
116 this.left_tree.ref();
117 this.left_tree.main_window = this.win;
119 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
120 this.left_tree.el.show_all();
122 this.left_tree.before_node_change.connect(() => {
123 return this.leftTreeBeforeChange();
127 this.left_tree.node_selected.connect((sel, source) => {
128 if (source == "editor") {
131 if (this.file.xtype == "Roo") {
132 this.window_rooview.sourceview.nodeSelected(sel);
134 this.window_gladeview.sourceview.nodeSelected(sel);
138 this.left_tree.node_selected.connect((sel) => {
139 this.leftTreeNodeSelected(sel);
142 this.left_tree.changed.connect(() => {
145 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
146 this.window_rooview.requestRedraw();
148 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
155 public bool leftTreeBeforeChange()
157 if (this.state != State.CODE) {
158 this.left_props.finish_editing();
161 if (!this.code_editor.saveContents()) {
167 public void leftTreeNodeSelected(JsRender.Node? sel)
170 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
173 this.left_props.el.hide();
175 this.left_props.el.show();
176 this.left_props.load(this.left_tree.getActiveFile(), sel);
177 switch (this.state) {
182 this.rightpalete.clear();
185 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
191 this.add_props.clear();
194 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
200 this.add_props.clear();
203 this.add_props.show(this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
207 this.switchState(State.PREVIEW);
220 public void propsListInit()
223 this.left_props =new Xcls_LeftProps();
224 this.left_props.ref();
225 this.left_props.main_window = this.win;
226 this.win.props.el.pack_start(this.left_props.el,true, true,0);
227 this.left_props.el.show_all();
229 this.left_props.show_editor.connect( (file, node, type, key) => {
230 this.switchState(State.CODE);
231 this.code_editor.show(
242 this.left_props.stop_editor.connect( () => {
243 if (this.state != State.CODE) {
247 var ret = this.code_editor.saveContents();
251 this.switchState(State.PREVIEW);
255 this.left_props.changed.connect(() => {
256 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
257 this.window_rooview.requestRedraw();
259 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
261 this.left_tree.model.updateSelected();
263 if (this.file.xtype=="Gtk") {
264 this.valasource.checkFileSpawn(this.file);
272 //------------- projects edit
274 public void projectEditInit()
276 this.projectsettings =new Xcls_ProjectSettings();
277 this.projectsettings.ref(); /// really?
279 this.vala_projectsettings =new ValaProjectSettings();
280 this.vala_projectsettings.ref();
281 this.vala_projectsettings.window = this.win;
283 ((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
284 //this.projectsettings.el.show_all();
286 var stage = this.win.projecteditview.el.get_stage();
287 stage.set_background_color( Clutter.Color.from_string("#000"));
289 this.projectsettings.buttonPressed.connect((btn) => {
290 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
292 this.window_rooview.view.renderJS(true);
294 if (btn == "apply") {
295 this.window_rooview.view.renderJS(true);
299 // do nothing for gtk..
301 if (btn == "save" || btn == "apply") {
302 this.win.project.save();
305 this.switchState (State.PREVIEW);
310 // ----------- object adding
311 public void objectAddInit()
314 this.rightpalete = new Xcls_RightPalete();
315 this.rightpalete.ref(); /// really?
316 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
317 //this.projectsettings.el.show_all();
319 var stage = this.win.objectview.el.get_stage();
320 stage.set_background_color( Clutter.Color.from_string("#000"));
324 // ----------- properties adding list...
325 // listener uses the properties
326 public void propsAddInit()
329 this.add_props = new Xcls_WindowAddProp();
330 this.add_props.ref(); /// really?
331 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
332 //this.projectsettings.el.show_all();
334 var stage = this.win.addpropsview.el.get_stage();
335 stage.set_background_color( Clutter.Color.from_string("#000"));
338 this.add_props.select.connect( (key,type,skel, etype) => {
339 this.left_props.addProp(etype, key, skel, type);
343 public void propsAddShow()
347 public void propsAddHide()
355 // ----------- Add / Edit listener
356 // listener uses the properties
357 //public void listenerInit() { }
358 public void listenerShow()
362 public void listenerHide()
367 // -------------- codeEditor
369 public void codeEditInit()
371 this.code_editor = new Editor();
372 //this.code_editor.ref(); /// really?
373 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
375 this.code_editor.window = this.win;
376 //this.projectsettings.el.show_all();
378 var stage = this.win.codeeditview.el.get_stage();
379 stage.set_background_color( Clutter.Color.from_string("#000"));
382 this.code_editor.save.connect( () => {
384 this.left_tree.model.updateSelected();
385 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
386 this.window_rooview.requestRedraw();
388 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
390 // we do not need to call spawn... - as it's already called by the editor?
396 // ----------- list of projects on left
397 public void projectListInit()
400 this.left_projects = new Xcls_WindowLeftProjects();
401 this.left_projects.ref();
402 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
403 this.left_projects.el.show_all();
404 this.left_projects.project_selected.connect((proj) => {
405 this.buttonsShowHide();
407 this.clutterfiles.loadProject(proj);
412 // ----------- file view
414 public void fileViewInit()
416 var stage = this.win.rooview.el.get_stage(); // seems odd...
417 this.clutterfiles = new Xcls_ClutterFiles();
418 this.clutterfiles.ref();
419 stage.add_child(this.clutterfiles.el);
420 this.clutterfiles.el.show();
423 this.clutterfiles.open.connect((file) => {
424 this.fileViewOpen(file);
426 this.clutterfiles.el.transitions_completed.connect(() => {
427 if (this.state == State.FILES) {
428 this.win.rooview.el.hide();
430 this.clutterfiles.el.hide();
438 public void fileDetailsInit()
440 this.file_details = new Xcls_PopoverFileDetails();
441 this.file_details.mainwindow = this.win;
442 // force it modal to the main window..
444 this.file_details.success.connect((project,file) =>
446 this.fileViewOpen(file);
451 public void fileViewOpen(JsRender.JsRender file, int line = -1)
453 this.win.project = file.project;
454 this.project = file.project;
458 if (file.xtype == "PlainFile") {
459 this.switchState (State.CODEONLY);
461 this.code_editor.show(file, null, "", "");
463 this.code_editor.scroll_to_line(line);
467 this.switchState (State.PREVIEW);
468 // this triggers loadItems..
469 this.left_tree.model.loadFile(file);
470 if (file.project.xtype == "Gtk" && line> -1 ) {
471 this.window_gladeview.scroll_to_line(line);
477 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
478 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
480 if (file.project.xtype == "Roo" ) {
481 ctr.foreach( (w) => { ctr.remove(w); });
482 ctr_p.foreach( (w) => { ctr_p.remove(w); });
483 ctr.add(this.window_rooview.el);
484 ctr_p.add(this.projectsettings.el);
485 if (file.xtype != "PlainFile") {
486 this.window_rooview.loadFile(file);
487 this.window_rooview.el.show_all();
489 this.projectsettings.el.show_all();
493 ctr.foreach( (w) => { ctr.remove(w); });
494 ctr_p.foreach( (w) => { ctr_p.remove(w); });
495 ctr.add(this.window_gladeview.el);
496 ctr_p.add(this.vala_projectsettings.el);
497 if (file.xtype != "PlainFile") {
498 this.window_gladeview.loadFile(file);
499 this.window_gladeview.el.show_all();
501 this.vala_projectsettings.el.show_all();
503 print("OPEN : " + file.name);
504 if (file.xtype != "PlainFile") {
505 this.win.editpane.el.set_position(this.win.editpane.el.max_position);
507 this.win.setTitle(file.project.name + " : " + file.name);
511 // our project properties is different for Roo and Gtk
512 // it would be better to change the above code to use this,
513 public void attachProjectSettings() {
515 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
517 if (this.win.project.xtype == "Roo" ) {
518 ctr_p.foreach( (w) => { ctr_p.remove(w); });
519 ctr_p.add(this.projectsettings.el);
520 this.projectsettings.el.show_all();
523 ctr_p.foreach( (w) => { ctr_p.remove(w); });
524 ctr_p.add(this.vala_projectsettings.el);
525 this.vala_projectsettings.el.show_all();
530 // --------- webkit view
531 public void webkitViewInit()
533 this.window_rooview =new Xcls_WindowRooView();
534 this.window_rooview.main_window = this.win;
535 this.window_rooview.ref();
536 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
537 this.window_rooview.el.show_all();
539 var stage = this.win.rooview.el.get_stage();
540 stage.set_background_color( Clutter.Color.from_string("#000"));
545 public void gtkViewInit()
547 this.window_gladeview =new Xcls_GtkView();
548 this.window_gladeview.ref();
549 this.window_gladeview.main_window = this.win;
552 public void easingSaveAll()
554 this.win.addpropsview.el.save_easing_state();
555 this.win.codeeditview.el.save_easing_state();
556 this.win.objectview.el.save_easing_state();
557 this.win.projecteditview.el.save_easing_state();
558 this.win.rooview.el.save_easing_state();
559 this.clutterfiles.el.save_easing_state();
562 public void easingRestoreAll()
564 this.win.addpropsview.el.restore_easing_state();
565 this.win.codeeditview.el.restore_easing_state();
566 this.win.objectview.el.restore_easing_state();
567 this.win.projecteditview.el.restore_easing_state();
568 this.win.rooview.el.restore_easing_state();
569 this.clutterfiles.el.restore_easing_state();
572 public void switchState(State new_state)
575 // if the new state and the old state are the same..
577 if (new_state == this.state) {
581 // stop werid stuff happening
583 if (this.state == State.FILES
584 && new_state == State.FILEPROJECT
585 && this.left_projects.getSelectedProject() == null) {
588 // save the easing state of everything..
589 this.easingSaveAll();
591 switch (this.state) {
594 if (this.left_tree.getActiveFile() != null) {
595 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
596 this.window_rooview.createThumb();
598 this.window_gladeview.createThumb();
601 // normally we are going from preview to another state.
602 // and different windows hide the preview in differnt ways..
610 this.win.addpropsview.el.set_scale(0.0f,0.0f);
614 this.code_editor.saveContents();
616 this.win.codeeditview.el.set_scale(0.0f,0.0f);
620 // going from codeonly..
622 // enable re-calc of canvas..
624 //this.code_editor.saveContents(); << not yet...
625 if (new_state != State.PROJECTCODEONLY) {
626 this.win.rooview.el.show();
627 this.win.leftpane.el.show();
628 this.win.codeeditview.el.set_scale(0.0f,0.0f);
630 this.win.codeeditview.el.set_pivot_point(0.0f,1.0f); // bottom left
631 this.win.codeeditview.el.set_scale(0.5f,0.5f);
633 while (Gtk.events_pending()) {
634 Gtk.main_iteration();
637 // hides it completely...
643 this.win.objectview.el.set_scale(0.0f,0.0f);
646 case State.FILEPROJECT:
648 case State.PROJECTCODEONLY:
649 if (this.win.project.xtype == "Gtk") {
650 this.vala_projectsettings.save();
652 if (this.state == State.FILEPROJECT) {
653 this.clutterfiles.el.set_scale(1.0f,1.0f);
656 this.win.projecteditview.el.set_scale(0.0f,0.0f);
659 case State.FILES: // goes to preview or codeonly...
663 if (new_state == State.FILEPROJECT) {
665 this.clutterfiles.el.set_easing_duration(1000);
666 this.clutterfiles.el.set_pivot_point(0.5f,1.0f);
667 this.clutterfiles.el.set_scale(0.5f,0.5f);
671 if (new_state == State.CODEONLY) {
672 this.win.rooview.el.hide();
674 this.win.rooview.el.show();
677 this.win.rooview.el.set_easing_duration(1000);
678 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
679 this.win.rooview.el.set_scale(1.0f,1.0f);
680 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
681 this.win.rooview.el.set_opacity(0xff);
683 this.clutterfiles.el.set_easing_duration(1000);
684 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
685 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
686 this.clutterfiles.el.set_opacity(0);
689 //this.clutterfiles.el.hide();
697 var oldstate =this.state;
698 this.state = new_state;
702 this.buttonsShowHide();
705 switch (this.state) {
707 case State.PREVIEW: // this is the default state when working...
708 this.win.editpane.el.show(); // holder for tree and properties..
711 this.left_projects.el.hide();
712 if (oldstate != State.FILES) {
713 // it's handled above..
714 print ("changing state to preview from NOT files..");
717 this.win.rooview.el.set_scale(1.0f,1.0f);
726 var ae = this.left_tree.getActiveElement();
728 this.state = oldstate;
729 this.buttonsShowHide();
730 this.resizeCanvasElements();
731 this.easingRestoreAll();
734 this.add_props.el.show_all();
736 Palete.factory(this.win.project.xtype),
737 this.state == State.LISTENER ? "signals" : "props",
744 // -- FIXME? this needs to be State aware?
746 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
748 this.win.addpropsview.el.set_scale(1.0f,1.0f);
752 var n = this.left_tree.getActiveElement();
754 if (this.file == null) {
755 this.state =oldstate;
756 this.buttonsShowHide();
757 this.resizeCanvasElements();
758 this.easingRestoreAll();
762 if (n == null && this.file.tree != null) {
763 this.state = oldstate;
764 this.buttonsShowHide();
765 this.resizeCanvasElements();
766 this.easingRestoreAll();
770 this.rightpalete.el.show_all();
771 this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
775 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
776 this.win.objectview.el.set_scale(1.0f,1.0f);
782 this.win.codeeditview.el.show();
783 this.code_editor.el.show_all();
784 // caller needs to call editor - show....
785 this.win.codeeditview.el.set_scale(1.0f,1.0f);
786 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
791 // going to codeonly..
792 this.win.codeeditview.el.show();
794 //while (Gtk.events_pending()) {
795 // Gtk.main_iteration();
798 this.win.leftpane.el.hide();
799 this.win.codeeditview.el.show();
800 //while (Gtk.events_pending()) {
801 // Gtk.main_iteration();
805 this.code_editor.el.show_all();
807 this.win.codeeditview.el.set_scale(1.0f,1.0f);
808 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
811 case State.PROJECTCODEONLY:
812 // going to project edit (when in code only)
816 if (this.win.project.xtype == "Roo") {
817 this.projectsettings.el.show_all();
818 this.projectsettings.show(this.win.project);
820 this.vala_projectsettings.el.show_all();
821 this.vala_projectsettings.show((Project.Gtk)this.win.project);
824 this.win.projecteditview.el.set_scale(1.0f,1.0f);
830 this.win.rooview.el.set_pivot_point(1.0f,1.0f); // bottom right..
832 if (this.win.project.xtype == "Roo") {
833 this.projectsettings.el.show_all();
834 this.projectsettings.show(this.win.project);
836 this.vala_projectsettings.el.show_all();
837 this.vala_projectsettings.show((Project.Gtk)this.win.project);
840 this.win.projecteditview.el.set_scale(1.0f,1.0f);
844 case State.FILEPROJECT:
845 var pr = this.left_projects.getSelectedProject();
847 this.win.project = pr;
849 this.attachProjectSettings();
850 print("FIlE PROJECT - show %s\n", pr.xtype);
852 if (pr.xtype == "Roo") {
853 this.projectsettings.el.show_all();
854 this.projectsettings.show(this.win.project);
856 this.vala_projectsettings.el.show_all();
857 this.vala_projectsettings.show((Project.Gtk)this.win.project);
860 this.win.projecteditview.el.set_scale(1.0f,1.0f);
864 case State.FILES: // can only get here from PREVIEW (or code-only) state.. in theory..
867 this.win.editpane.el.hide(); // holder for tree and properties..
869 this.left_projects.el.show();
871 // rotate the preview to hidden...
872 this.win.rooview.el.set_easing_duration(1000);
873 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
874 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
875 this.win.rooview.el.set_opacity(0);
880 if (this.win.project != null) {
881 this.left_projects.selectProject(this.win.project);
885 this.clutterfiles.el.show();
887 this.clutterfiles.el.set_easing_duration(1000);
888 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
889 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
890 this.clutterfiles.el.set_opacity(0xff);
898 this.resizeCanvasElements();
899 this.easingRestoreAll();
901 // run the animation.. - then load files...
902 GLib.Timeout.add(500, () =>{
903 this.resizeCanvasElements();
909 public int redraw_count = 0;
910 public void resizeCanvas() // called by window resize .. delays redraw
912 var rc = this.redraw_count;
913 this.redraw_count = 2;
915 GLib.Timeout.add(100, () =>{
916 return this.resizeCanvasQueue();
920 public bool resizeCanvasQueue()
922 //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
924 if (this.redraw_count < 1) {
925 return false; // should not really happen...
931 if (this.redraw_count > 0) {
932 return true; // do it again in 1 second...
934 // got down to 0 or -1....
935 this.redraw_count = 0;
936 this.resizeCanvasElements();
940 public void resizeCanvasElements()
942 Gtk.Allocation alloc;
943 this.win.clutterembed.el.get_allocation(out alloc);
945 // print("WindowState.resizeCanvasElements\n");
946 if (!this.children_loaded || this.win.clutterembed == null) {
947 print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
951 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
952 var palsize = avail < 300.0f ? avail : 300.0f;
955 // -------- code edit min 600
957 var codesize = avail < 800.0f ? avail : 800.0f;
960 //print("set code size %f\n", codesize);
964 switch ( this.state) {
967 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
971 this.clutterfiles.set_size(alloc.width-50, alloc.height);
976 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
978 // this.win.rooview.el.save_easing_state();
979 //this.win.rooview.el.set_size(alloc.width / 2.0f, alloc.height / 2.0f);
981 this.win.rooview.el.set_scale(0.5f, 0.5f);
982 //this.win.rooview.el.restore_easing_state();
986 this.win.codeeditview.el.set_size(codesize, alloc.height);
987 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
988 //this.win.rooview.el.save_easing_state();
990 this.win.rooview.el.set_scale(scale,scale);
991 // this.win.rooview.el.restore_easing_state();
995 this.win.codeeditview.el.set_size(codesize, alloc.height);
996 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
997 //this.win.rooview.el.save_easing_state();
998 this.win.rooview.el.hide();
999 this.win.rooview.el.set_scale(scale,scale);
1000 // this.win.rooview.el.restore_easing_state();
1003 case State.LISTENER:
1004 this.win.addpropsview.el.set_size(palsize, alloc.height);
1005 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
1006 this.win.rooview.el.set_scale(scale,scale);
1010 this.win.objectview.el.set_size(palsize, alloc.height);
1011 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
1012 //this.win.rooview.el.save_easing_state();
1013 this.win.rooview.el.set_scale(scale,scale);
1014 // this.win.rooview.el.restore_easing_state();
1019 // -- buttons show hide.....
1021 public void buttonsShowHide()
1023 // basically hide everything, then show the relivant..
1026 this.win.openbtn.el.hide();
1027 this.win.openbackbtn.el.hide();
1029 this.win.backbutton.el.hide();
1032 this.win.editfilebutton.el.hide();
1033 this.win.projecteditbutton.el.hide();
1036 this.win.objectshowbutton.el.hide(); // add objects
1037 this.win.addpropbutton.el.hide();
1038 this.win.addlistenerbutton.el.hide();
1042 this.win.addprojectbutton.el.hide();
1043 this.win.addfilebutton.el.hide();
1044 this.win.delprojectbutton.el.hide();
1046 this.win.search_entry.el.hide();
1047 this.win.search_results.el.hide();
1048 switch (this.state) {
1050 case State.PREVIEW: // this is the default state when working...
1053 this.win.editfilebutton.el.show();
1054 this.win.projecteditbutton.el.show();
1058 this.win.objectshowbutton.el.show(); // add objects
1059 this.win.addpropbutton.el.show();
1060 this.win.addlistenerbutton.el.show();
1061 this.win.search_entry.el.show();
1063 this.win.openbtn.el.show();
1067 case State.CODEONLY:
1068 this.win.openbtn.el.show();
1069 this.win.projecteditbutton.el.show();
1070 this.win.search_entry.el.show();
1074 this.win.search_entry.el.show();
1075 this.win.backbutton.el.show();
1076 this.win.objectshowbutton.el.show(); // add objects ?? can you do this from here?
1077 this.win.addpropbutton.el.show();
1078 this.win.addlistenerbutton.el.show();
1082 case State.LISTENER:
1085 this.win.backbutton.el.show();
1086 this.win.objectshowbutton.el.show(); // add objects
1087 this.win.addpropbutton.el.show();
1088 this.win.addlistenerbutton.el.show();
1092 case State.FILEPROJECT:
1093 case State.PROJECTCODEONLY:
1095 this.win.backbutton.el.show();
1101 if (this.left_projects.getSelectedProject() != null ) {
1102 if (this.left_tree.getActiveFile() != null) {
1104 this.win.openbackbtn.el.show();
1106 this.win.addfilebutton.el.show();
1107 this.win.search_entry.el.show();
1108 this.win.projecteditbutton.el.show();
1112 this.win.addprojectbutton.el.show();
1113 this.win.delprojectbutton.el.show();
1126 public void valaCompiled(Json.Object obj)
1128 // vala has finished compiling...
1129 print("vala compiled");
1131 var buf = this.code_editor.buffer;
1132 buf.check_running = false;
1133 var has_errors = false;
1135 if (obj.has_member("ERR-TOTAL")) {
1136 if (obj.get_int_member("ERR-TOTAL")> 0) {
1139 this.win.statusbar_errors.setNotices( obj.get_object_member("ERR") , (int) obj.get_int_member("ERR-TOTAL"));
1141 this.win.statusbar_errors.setNotices( new Json.Object() , 0);
1144 if (obj.has_member("WARN-TOTAL")) {
1146 this.win.statusbar_warnings.setNotices(obj.get_object_member("WARN"), (int) obj.get_int_member("WARN-TOTAL"));
1148 this.win.statusbar_warnings.setNotices( new Json.Object() , 0);
1151 if (obj.has_member("DEPR-TOTAL")) {
1153 this.win.statusbar_depricated.setNotices( obj.get_object_member("DEPR"), (int) obj.get_int_member("DEPR-TOTAL"));
1156 this.win.statusbar_depricated.setNotices( new Json.Object(),0);
1159 buf.highlightErrorsJson("ERR", obj);
1160 buf.highlightErrorsJson("WARN", obj);
1161 buf.highlightErrorsJson("DEPR", obj);
1163 this.win.statusbar_compilestatus_label.el.hide();
1164 this.win.statusbar_run.el.hide();
1166 this.win.statusbar_compilestatus_label.el.show();
1167 this.win.statusbar_run.el.show();
1169 if (this.file.xtype == "Gtk") {
1170 // not sure how this is working ok? - as highlighting is happening on the vala files at present..
1171 var gbuf = this.window_gladeview.sourceview;
1172 gbuf.highlightErrorsJson("ERR", obj);
1173 gbuf.highlightErrorsJson("WARN", obj);
1174 gbuf.highlightErrorsJson("DEPR", obj);
1177 this.last_compile_result = obj;